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Comment History
ZecChelovek
ZecChelovek - - 3 comments @ "NEYA-7" Announcement

Agh, if I'm honest that's a bit disappointing. However I'm very, VERY glad to see that this project isn't dead. Been following it for years. I must ask though, how moddable will it be? I'd love to see some sort of pseudo A-Life put into this game as well as dialogue/trading.

Good karma+1 vote
ZecChelovek
ZecChelovek - - 3 comments @ Korsakovia

I have the same issue. I have not been this interested in a mod since Minerva back in 2007, please tell me someone has found a fix for this.

Good karma+2 votes
ZecChelovek
ZecChelovek - - 3 comments @ Contingency v0.1.0 Released

Okay, just played me a few rounds and have some suggestions.

-Weapons costing credits to unlock.
I don't mean buy an AR2, and once you die you'd have to buy it again. I mean you pay maybe 15 credits for it, and bam you can select it whenever you want for the duration of the map. It's pretty easy to garner credits, just kill loads of enemies and the mod doesn't lack that.
-Have combine shoot while they run.
I'm not sure if this is a bug, but a lot of combine just kinda ran up towards us players and didn't shoot until they came to a stop. Made em' easy kills.
-Mix up waves
Have a wave where the players would fight zombies/antlions at the same time, or combine/headcrabs, etc. There must be a way to make it so they recognize each other as allies.

Can't think of anything else at the moment, and yeah I liked it! Had some good fun, gonna fire it up again right now.

Good karma+1 vote