ZanMgt's lead modeler, sound engineer and minister of propaganda.

Comment History
[ZanMgt]Micah
[ZanMgt]Micah Sep 28 2013, 8:25pm replied:

Yeah, that works to a point. Entering "taskbar_hide" during a normal game also removes territory boundries, icons, and for the most part doesn't reveal units behind buildings. Whereas the replay taskbar checkbox will only reduce the taskbar.

Anyway, I was just curious if you guys would be able to do something about this really weird flaw Relic left in the game. If not, it's coolness. :)

+1 vote   article: Eastern Front Patch 2.200
[ZanMgt]Micah
[ZanMgt]Micah Sep 27 2013, 8:03pm says:

Loving the changes to the Russians. I'm not sure exactly what it is, but they feel a lot stronger now.

I do have a question: When playing a normal game, you can open the command console and type "taskbar_hide" to remove the taskbar and get really cool screenshots, but you can't do it for replays (for whatever reason). Would it be possible for you guys to fix this?

+1 vote   article: Eastern Front Patch 2.200
[ZanMgt]Micah
[ZanMgt]Micah Aug 28 2012, 1:24pm says:

Amazing mod! You guys are one of the cleanest, easiest to use, and most fun mods to play, ever!

It really makes me wonder why THQ is wasting money on making Company Of Heroes 2, when they could just pay you guys. :P

+3 votes   group: Archaic Entertainment
[ZanMgt]Micah
[ZanMgt]Micah Aug 24 2012, 12:09pm says:

Hey, I was looking at the screenshots section and noticed all of the images don't have that annoying see units behind buildings and obstacles thing, or see territory borders either. I have tons of replay moments that would look epic as screenshots but those little UI things kill the shots.

I'd really appreciate any assistance with this. :)

+4 votes   game: Company of Heroes
[ZanMgt]Micah
[ZanMgt]Micah Aug 24 2012, 12:05pm says:

Fantastic screenshot, but I have a question: How do you stop the units from showing up behind buildings or obstacles? I have all kinds of great replay moments but seeing units half-way across the course all blue and fade-y kind of kills the screenshot.

It'd make my year if I could figure out how to do that. :)

+3 votes   media: In-game shot
[ZanMgt]Micah
[ZanMgt]Micah May 10 2012, 9:34am replied:

Yes, or at least an equivalent speed.

+1 vote   media: Node Cruiser
[ZanMgt]Micah
[ZanMgt]Micah Jan 12 2012, 9:16am says:

Looks fantastic! Only complaint is it'd be nice if roofs were already walkable.

0 votes   article: Update News: Windows of Death, Carpentry and Content Lock
[ZanMgt]Micah
[ZanMgt]Micah Dec 18 2011, 6:09pm says:

Cool stuff.

+3 votes   article: A Day In The Life of a Project Zomboid NPC #1
[ZanMgt]Micah
[ZanMgt]Micah Dec 10 2011, 10:09am says:

Very cool. Got a question, can the maximum zombie count increase over time? Or if there's a lot of noise in this particular region?

To make the late game much more difficult when you got thousands of zombies from every direction.

+4 votes   article: The NPC dance of death: AI behaviour video
[ZanMgt]Micah
[ZanMgt]Micah Jul 21 2011, 9:41am replied:

Thanks! We try to keep it as close to Starcraft 2's models as possible while still keeping more of an original Starcraft feel. Clearly went Brood War with the Zergling. :D

+1 vote   mod: Warcraft vs Starcraft
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