We're not dead we actually have a media update coming soon. It's nice to see you're still a fool tho.
We're not dead we actually have a media update coming soon. It's nice to see you're still a fool tho.
Yes, Pi Mu Rho who was one of the original ZM Developers is also apart of the ZM2 Dev Team.
Yes, it will be a ingame model, and thanks everyone :D
Another weapon on the list. We're not replacing any of the old weapons.
I find everyone who likes our mod to be attractive ;). I think our Community is pretty good. You can't expect everyone to post their personal Feelings about the mod on the Moddb page, some people just like to wait patiently.
Why would I want people to sit around for months desperately waiting for a update?. I like to keep people informed on the progress of the mod. (The 3D art side at least.)I guess you can't please everyone. Take too long then you have people questioning if the mod is dead or no progress is being made at all. Release regular updates and you have people complaining you're working too fast? If you really want I can hold off on updating the media for a couple months just to please you.
I loved the original I'm glad you guys are picking this back up. I will definitely be tracking this.
its there so you don't accidentally hit the extractor rod.
If you are claiming you can win a round of ZM by your self, you must have been playing on a upgrade server or the ZM was AFK. If a team didn't work together they would be annihilated. The notion of a single person winning around by them self is quite preposterous.
"even more surprised that they weren't gonna do it on l4d/l4d2."
I'm not sure if you understand your own statement there, L4D,L4D2 and ZM2 use the same engine with the exception of the L4d2 version being slightly upgraded. Calling ZM "meh' is a understatement and quite ******* insulting, considering ZM was one of the most memorable and amazing mods to come out in the past decade, with a huge fan base. It might not have had the greatest models and textures but the gameplay was amazing and the community was and still is awesome.
I use a 3D modeling program called Autodesk 3DS Max, if you're looking to start 3D work I suggest going to around and looking up basic tutorials or going to sites like polycount and learning from others.
Smoothing errors usually come from bad triangulation. Your model can have perfect smoothing groups in your modeling program of choice, but when you import it into a game engine. It's gonna triangulate the model and if you left any giant ngons, it will break your smoothing.
Well, I have to make those cuts up top into order to break up the ngons created by the groves on the slide, or You'll get horrible smoothing errors ingame.
Bc2 is awesome, the model isn't sub'd, here's a link to the wires.
I46.photobucket.com
It's a first person weapon model so 7k is about alright.
You get any great ideas feel free to post on our forums.
It took about 2 days and I used 3DS Max 2010.
That's because they're the same gun, what don't you understand about that?
Honestly I can't tell if you're just trolling or just really that dumb. So far you've been to almost every image on our page spreading your stupidity everywhere. You've made it clear you don't our mod so just do us a favor and posting anywhere on our page.
Exactly how many images have you trolled so far? Honestly I can't keep up.
TRY NOT TO TROLL THE ZM2 MODDB PAGE BECAUSE ITS ANNOYING. Seriously if you don't like the mod, stop posting on our images calling us rip offs. It's almost as annoying as you are.
Absolutely! How Careless of us, we should have known that ZMBE is the only mod allowed to have a SKS. No offense but try to troll harder.
Do us and you're self a favor and stop posting on our page, if you're gonna bash the community and continue to be a annoyance, we will have no choice but to report you.
Z3RO
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