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Comment History  (0 - 30 of 313)
yohoat9
yohoat9 Mar 7 2013, 1:21pm replied:

Will do when I get a new working computer, my old one has been dead since Christmas!

+1 vote   media: Gravity Wall Demonstration
yohoat9
yohoat9 Mar 7 2013, 1:13pm replied:

My computer has been out of commission since Christmas, sorry but until I have the money to get another PC there will be no updates. I'm not going to make an official announcement or anything but I AM going to return to this mod when I have the time. It's senior year and I have a job, so even when my computer did work I had no time for mapping. I will when summer rolls around though, so just hold your horses!

+2 votes   mod: Escher Technologies
yohoat9
yohoat9 May 6 2012, 10:46pm replied:

Portal 2 was amazing in storyline and hilarious dialogue. The only thing I found to be missing was the sense of being alone and the puzzles were a bit to straightforward.

+2 votes   media: Hallway
yohoat9
yohoat9 Apr 29 2012, 4:26pm replied:

Awesome, I was really sad when Awakening moved to Portal 2 resources since it kind of killed the atmosphere, nice to see it returning! :D

+1 vote   media: Just a small update
yohoat9
yohoat9 Apr 27 2012, 3:03pm says:

Bringing back the P1 textures??? :D

+1 vote   media: Just a small update
yohoat9
yohoat9 Apr 23 2012, 6:19pm replied:

Nope, on hold.

+1 vote   mod: Escher Technologies
yohoat9
yohoat9 Apr 23 2012, 6:12pm replied:

Shhhhh...

+1 vote   mod: Alive & Kicking
yohoat9
yohoat9 Apr 23 2012, 6:09pm replied:

That only works if you set up a system restore at the time before the un-installation.

+1 vote   article: Dead and gone.
yohoat9
yohoat9 Jan 21 2012, 10:51pm says:

As I said before, looks like something I'd imagine would be in Episode 3!

+3 votes   media: Sawmill
yohoat9
yohoat9 Jan 21 2012, 10:50pm says:

Looking impressive! Keep up the good work!

+1 vote   media: Small factory
yohoat9
yohoat9 Jan 21 2012, 10:49pm says:

Yeah, the map definitely isn't bad, but something is missing. I can't quite put my finger on it though, it's giving off a feeling of simplicity.

+1 vote   media: Abandoned apartment complex
yohoat9
yohoat9 Jan 6 2012, 3:02pm says:

I imagine that this mod is what HL3/ep3 will look like, and I'm not disappointed! :)

+2 votes   media: Sawmill
yohoat9
yohoat9 Dec 29 2011, 1:29pm says:

This game would get really repetitive reeaally fast.

+2 votes   game: UPSAT
yohoat9
yohoat9 Dec 23 2011, 1:29pm replied:

I know, I've played several mods and maps, and none have done this to my PC. For what reason do they keep all of these chambers connected in 1 map? Between every elevator sequence it should load a NEW map.

+1 vote   download: Level With Me v1.0 full (*DEPRECATED*)
yohoat9
yohoat9 Dec 22 2011, 7:27pm replied:

No... There really isn't one...

-1 votes   media: Chamber 01
yohoat9
yohoat9 Dec 22 2011, 2:07am says:

If I had to describe this mod in 1 word, it would be lag... Seriously separate the maps for goodness sake, it was unplayable.

0 votes   download: Level With Me v1.0 full (*DEPRECATED*)
yohoat9
yohoat9 Dec 22 2011, 1:32am says:

I will beta test because this looks promising, otherwise I wouldn't bother commenting.

+1 vote   article: Beta Testing is Coming!
yohoat9
yohoat9 Dec 22 2011, 1:30am says:

great

+2 votes   media: The Hub
yohoat9
yohoat9 Dec 20 2011, 9:07pm says:

This is so bad it's not even funny...

+1 vote   media: Portal in space pictures
yohoat9
yohoat9 Dec 20 2011, 8:12pm replied:

If you go play Portal 2, there is no observation room in this chamber, trust me I thought the exact same thing when I saw this, lol.

+1 vote   media: Chamber 01
yohoat9
yohoat9 Dec 19 2011, 3:48pm replied:

Because Reepblue mapped this, not you.

+1 vote   media: Chamber 01
yohoat9
yohoat9 Dec 10 2011, 9:56pm replied:

Can you possibly send me a vmf of this map? I want to see if I have the same problems that you're having.

+1 vote   media: Example of my issue.
yohoat9
yohoat9 Dec 10 2011, 2:32pm says:

Do you need help?

+2 votes   media: Example of my issue.
yohoat9
yohoat9 Dec 2 2011, 3:14pm replied:

Pneumatic Diversity Vents are planned, but with a few twists ;)

+2 votes   media: Chamber 00 - Signage
yohoat9
yohoat9 Dec 2 2011, 3:10pm says:

Why does this remind me of Heavy Rain???

+2 votes   media: Updated office
yohoat9
yohoat9 Dec 2 2011, 3:03pm says:

Looks amazing! And by help you name, do you mean just throw random names at you that you might use?

+2 votes   media: City map
yohoat9
yohoat9 Nov 8 2011, 10:17pm says:

I honestly thought this was a portal 1 screenshot till I saw the cube, could use textures and style from portal 2.

DERP is that a portal 2 cube skin?

+1 vote   media: Oh, hello there more content :3 how are you?
yohoat9
yohoat9 Nov 8 2011, 7:58pm says:

End cutscene...

+1 vote   media: Oh, hello there more content :3 how are you?
yohoat9
yohoat9 Nov 8 2011, 3:08pm says:

This looks IDENTICAL to a certain portal 1 bts area...

+1 vote   media: Oh, hello there more content :3 how are you?
yohoat9
yohoat9 Oct 26 2011, 9:14pm says:

Been done many times. Hey why can't you work on the mod?

+1 vote   media: Some new test element.
yohoat9
yohoat9 Oct 16 2011, 7:04pm replied:

Because they are!

+1 vote   media: Elevator Style
yohoat9
yohoat9 Oct 14 2011, 3:19pm replied:

Okay, for one think I am very grateful that you replied in a mature and dignified manner, unlike whoever buried my comment and Mattey calling me stupid...

Anyway, I'm understand moving engines for these advantages, but the problem is that for SOME reason, don't ask me why, as I have no idea, but all Portal 2 mods using the default textures feel the same. This is NOT anything against you, because even I have a hard time finding a unique style using portal 2 resources. I don't know what it is, but portal 2 maps and mods tend to all have the same feeling to them.

I'm working on a mod called Escher Technologies, which is trying to break away from the current styles, and so far it's going pretty good. I just really hope you don't lose sight of what you originally had in mind, it was looking great...

+3 votes   media: Oh, what is that? / WIP
yohoat9
yohoat9 Oct 11 2011, 3:13pm buried:

(buried)

I am getting VERY sick of these Portal 1 mods moving to the portal 2 engine. This completely destroys the originality of the mod, and this picture proves my point immensely.

I see no sign of new puzzle elements, and you removed the custom metal textures...

-7 votes   media: Oh, what is that? / WIP
yohoat9
yohoat9 Oct 3 2011, 9:07pm says:

this is just asking for insults...

+3 votes   download: Another Portal 2 Playground Map
yohoat9
yohoat9 Sep 29 2011, 9:00pm says:

Yay :D

+2 votes   media: A&K <3 1.5
yohoat9
yohoat9 Sep 25 2011, 11:01pm replied:

Maybe, but I really want to bring out the best of portal 1 in this mod, and the cake really was a big part. I remember the first time I saw signage in portal 2, I noticed that they removed the cake and that really gave it a very different feel.

+4 votes   media: Chamber 00 - Signage
yohoat9
yohoat9 Sep 20 2011, 11:06pm replied:

Planned to be just me

+1 vote   mod: Portal: Rebirth
yohoat9
yohoat9 Aug 25 2011, 10:55pm says:

I don't have a mac, but for those who do, be happy cuz this is awesome!

+5 votes   download: The Stanley Parable for Mac OSX
yohoat9
yohoat9 Aug 18 2011, 11:04pm says:

Those are some veeeeeery basic walls ya got going there.

+2 votes   media: more stuff added
yohoat9
yohoat9 Aug 15 2011, 6:56pm replied:

Yes it does :)

+1 vote   article: Article #1 : Keeping you informed
yohoat9
yohoat9 Aug 12 2011, 2:50am says:

Hell yeah!

+1 vote   media: Escher CAD v.2
yohoat9
yohoat9 Jul 23 2011, 1:57pm replied:

Right you are Cosine!

Also the energy pellets are planned to have new, more fitting sounds.

+1 vote   media: Portal 1.5: Still Alive and Kicking
yohoat9
yohoat9 Jul 19 2011, 5:29pm replied:

Oh sorry, it was only the editor that made it look less defined, thanks!

+1 vote   media: Chamber 13
yohoat9
yohoat9 Jul 18 2011, 6:54pm replied:

There's only one white ceiling that shows up for me, and the tiles are far less defined, are you sure it's not a floor texture?

+1 vote   media: Chamber 13
yohoat9
yohoat9 Jul 17 2011, 4:43pm says:

May I ask what texture is the ceiling?

+1 vote   media: Chamber 13
yohoat9
yohoat9 Jul 14 2011, 12:57am says:

Epic shirt.

+1 vote   article: It's Been A Long Time...
yohoat9
yohoat9 Jul 10 2011, 7:59pm replied:

Thank you for the confirmation, lol.

+2 votes   media: Skinny Lines/Thick Lines
yohoat9
yohoat9 Jul 9 2011, 4:14pm replied:

*clap* *clap*
Here's your little surprise!
Forums.thinkingwithportals.com
This was my original test of the style of Escher Technologies, and the facility's structure is based off of this map!

+2 votes   media: Improving Style + More Snow Stuff
yohoat9
yohoat9 Jul 7 2011, 12:10am replied:

the one that's fallen down!

+1 vote   media: Improving Style + More Snow Stuff
yohoat9
yohoat9 Jul 6 2011, 11:31pm replied:

Yeah, I'm going to do that for all the maps for a while, not sure at all what the final version will look like though. Also if anybody can guess what that model is you'll get a surprise :)

+1 vote   media: Improving Style + More Snow Stuff
yohoat9
yohoat9 Jul 2 2011, 12:49am replied:

I'm not gonna lie though, for the bts areas I'm decompiling valves maps. It's just impossible to eyeball these things without being able to count tiles and stuff. I'm obviously changing a lot of things though, like the projector and the window frames.

+1 vote   media: Some Observation Hallways
yohoat9
yohoat9 Jun 28 2011, 2:34am replied:

Lol, only 2 entities, and the funny thing is that it took forever to get this normal of an outcome.

+1 vote   media: Chamber 09 WIP
yohoat9
yohoat9 Jun 27 2011, 6:30pm says:

Light emitting from nowhere

+1 vote   media: It's watching you...
yohoat9
yohoat9 Jun 27 2011, 6:29pm says:

Not sure where to start the criticism here...

Ummm, for one thing use a different floor texture, pretty sure that's not made for the floor. Second of all, run the game in full screen so we don't see your window. Also, turn off your crosshairs when taking a picture. Lastly, the lighting looks like its coming out of nowhere because the light model is dark.

Other than that it's lookin' good!

+1 vote   media: Offices WIP
yohoat9
yohoat9 Jun 23 2011, 4:47pm replied:

Same here, I'm uploading to see what the majority thinks.

+1 vote   media: Cleaner Floor Texture
yohoat9
yohoat9 Jun 23 2011, 1:06pm replied:

Make the numbers black to fit in, but keep them the way they are to stand out :)

+2 votes   media: Sign 03
yohoat9
yohoat9 Jun 23 2011, 2:26am replied:

I'm not sure if you noticed, but I actually did change the color of the lighting. As for placement and detail, this is still a WIP, if you look there aren't indicator lights for the buttons. But I did change the brushes that would be in the light to a lightscale of 5, but the only lighting in the picture is from 2 spotlights. I'll add a projected texture in here soon :)

+1 vote   media: Chamber 5
yohoat9
yohoat9 Jun 22 2011, 12:23am replied:

Not arctic, but in a snowy area.

+1 vote   media: Snow-Filled Environment Demonstration
yohoat9
yohoat9 Jun 20 2011, 12:39am replied:

And they see you :)

+4 votes   media: Development Pic
yohoat9
yohoat9 Jun 19 2011, 4:47pm says:

Why is it that the light is blinding, yet the room is dark?

+1 vote   media: Office.. again
yohoat9
yohoat9 Jun 18 2011, 5:55pm says:

Holy crap, really good.

But what is it?

+2 votes   media: Concept art o.O
yohoat9
yohoat9 Jun 13 2011, 1:23am replied:

By the way skinnycap, check out the new pics, I changed the pillars light.

+1 vote   media: Exterior Development - Snow Update
yohoat9
yohoat9 Jun 12 2011, 12:57am replied:

Lol, u like?

+1 vote   media: Exterior Development - Snow and Ice Update
yohoat9
yohoat9 Jun 11 2011, 12:07am replied:

Well it's still in development, I wanted to get a picture out on the day school ended.

+1 vote   media: Exterior Development Progress
yohoat9
yohoat9 Jun 7 2011, 6:40pm replied:

Wow, didn't notice that, lol. But since it's an illusion I guess it fits in!

+1 vote   media: Escher - Exterior Concept Art
yohoat9
yohoat9 Jun 5 2011, 7:41pm replied:

Was hoping somebody would notice that!

+1 vote   media: Escher - Light Cube
yohoat9
yohoat9 Jun 4 2011, 10:16pm replied:

Thank you! So... why aren't you following?

+1 vote   mod: Escher Technologies
yohoat9
yohoat9 Jun 4 2011, 8:17pm says:

Frown...

+1 vote   media: C.O.A.L. cover
yohoat9
yohoat9 Jun 4 2011, 3:18pm says:

Wtf door

+3 votes   media: Test Chamber 00 Exit Update
yohoat9
yohoat9 Jun 4 2011, 1:05am replied:

dood tis is liek valve qualaty!

+2 votes   media: First Test Chamber WIP
yohoat9
yohoat9 Jun 3 2011, 5:24pm replied:

Sarcasm self test complete

0 votes   media: Sortal 00 Preview
yohoat9
yohoat9 Jun 3 2011, 4:06pm says:

Dem lights.

+2 votes   media: Screenshots
yohoat9
yohoat9 May 24 2011, 4:57pm replied:

But it makes the maps look even more badass

+5 votes   media: Green Room DevShots
yohoat9
yohoat9 May 22 2011, 5:48pm says:

thank you, you actually used the crushers properly, I'm not sure what valve was thinking when they put the crappy crushers in co-op, they looked terrible

+2 votes   media: Colours Co-OP Map 5 Progress Video
yohoat9
yohoat9 May 22 2011, 5:43pm says:

I really like the visuals of this mod, even this, being a simple thing, has a great visual aspect.

+2 votes   media: Colours Devshots
yohoat9
yohoat9 May 22 2011, 5:41pm says:

OH S***, NOT THE BALL LAUNCHER!

+2 votes   media: Colours Devshots
yohoat9
yohoat9 May 22 2011, 5:40pm says:

I use hammer, and am pretty good in my opinion, but I still wonder, what the hell am I looking at?

+4 votes   media: Green Room DevShots
yohoat9
yohoat9 May 19 2011, 7:55pm replied:

It's a different model, smarts

+2 votes   media: Lab Rat
yohoat9
yohoat9 May 11 2011, 7:19pm says:

And yes, I'm aware it's currently dark, it'll be fixed, don't you worry.

But in the mean time, go ahead and comment!

+2 votes   media: Relaxation Vault Lighting Update
yohoat9
yohoat9 May 10 2011, 5:38pm replied:

For the most part, yes, but lighting is temporary. (Most lighting comes from the observation rooms, and I haven't added this one yet) Any other things that need changing?

+1 vote   media: Relaxation Vault (Wakeup Chamber)
yohoat9
yohoat9 May 9 2011, 5:34pm replied:

Wait and see :)

+1 vote   media: Extended Relaxation Center
yohoat9
yohoat9 May 8 2011, 8:20pm replied:

The brightness is fine, and whats wrong with the shadows?

+1 vote   media: Chamber 0 Update
yohoat9
yohoat9 May 8 2011, 3:08pm says:

Generalvivi is greater than or equal to VALVe

+1 vote   media: Forklift
yohoat9
yohoat9 May 8 2011, 12:27pm replied:

For one, there is lighting, but it's just placeholder lighting for now. Second of all, there aren't any metal textures in this chamber.

+1 vote   media: Chamber 0
yohoat9
yohoat9 May 7 2011, 11:17pm replied:

Yes it is, wait for authorization and the page will be up.

+1 vote   media: Portal 1.5
yohoat9
yohoat9 Apr 28 2011, 9:55pm says:

I'll wait for the sdk,

+1 vote   media: Portal 2 Mapping Test
yohoat9
yohoat9 Feb 26 2011, 4:07pm replied:

Do you mean the metal parts of the tubes?

+1 vote   media: Pipe Transporter
yohoat9
yohoat9 Feb 21 2011, 7:36pm says:

Come on! Give some feedback people!

+1 vote   media: A Split Path
yohoat9
yohoat9 Feb 20 2011, 1:50am replied:

It's a song.

+1 vote   media: Stairway To Heaven
yohoat9
yohoat9 Feb 20 2011, 1:49am says:

Well, spending time to release something of high quality is a lot better than taking little time and releasing a crappy version. Just spend as much time as you need, don't rush, I'll wait patiently for a reply :)

+2 votes   article: Current progress
yohoat9
yohoat9 Feb 15 2011, 5:36pm replied:

Yes, I'm aware that they're too big, but I like how it looks better in a smaller environment.

0 votes   media: Wakeup Chamber
yohoat9
yohoat9 Jan 16 2011, 8:34pm replied:

I'll message you the cubes I have planned, I'm going to release pics to the public when I actually get all of them to work.

+1 vote   media: Clean Cube Template
yohoat9
yohoat9 Jan 14 2011, 2:59pm replied:

Is that a compliment or an insult?

+1 vote   media: Unknown chambers
yohoat9
yohoat9 Jan 12 2011, 7:23pm says:

Great job with the light cube, may I ask how you did the floating picture of the battery though?

+1 vote   media: Blue Portals - Extended Play Preview
yohoat9
yohoat9 Jan 12 2011, 3:05pm says:

Gah! My least favorite chamber, not in design, but in difficulty.

Also I just noticed that the cleanser models alternate; first is black side up, second is white side up...

+1 vote   media: Blue Portals
yohoat9
yohoat9 Jan 10 2011, 6:23pm replied:

Made the map in about 15-25 minutes, was just testing the particle field thingy.

+1 vote   media: Cube Sensing Particle Field
yohoat9
yohoat9 Dec 27 2010, 7:57pm says:

Whats the thing against the window

+1 vote   media: Chamber One #1
yohoat9
yohoat9 Dec 27 2010, 7:56pm says:

The ramp looks horrible because of the recessed lighting, which is too thick by the way

+1 vote   media: Chamber One #1
yohoat9
yohoat9 Dec 27 2010, 7:55pm says:

Dude, this would be awesome if it was better...

+1 vote   media: Chamber One #1
yohoat9
yohoat9 Dec 24 2010, 3:46pm says:

I like the cubemaps on that metal a lot, very nice.

+1 vote   media: Chamber 01 - New metal
yohoat9
yohoat9 Dec 4 2010, 6:29pm replied:

Whats Victoria's story?

+1 vote   media: Blue Portal: UP Concept Art #1
yohoat9
yohoat9 Dec 3 2010, 5:42pm replied:

I know, I was just telling in case you didn't know

+1 vote   download: Blue Portals Patch #1
yohoat9
yohoat9 Dec 2 2010, 9:09pm says:

Another major glitch is that sometimes I have to restart the entire chamber because somehow I'll end up with 2 orange portals, and one of them isn't functional... This has happened to me in a few of the chambers...

+1 vote   download: Blue Portals Patch #1
yohoat9
yohoat9 Nov 22 2010, 9:42pm replied:

Thanks, I'm not exactly sure what I'll use this concept for though, it was actually an accident when trying to make something else XD

+1 vote   media: Crazy Room Of Velocity
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