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Yanka Apr 14 2014, 1:04pm replied:

Hello, if I include voice acting I'll let you know. Thanks for your interest! :)

+1 vote     mod: Cadaver Party
Yanka Apr 1 2014, 5:48pm replied:

Eheh, I think I'll keep this area as an easter egg somewhere. Just added the HUD and some text on Gimp for this scene. ;) More serious news soon guys!

+1 vote     media: Cadaver Party Island
Yanka Feb 26 2014, 6:02am replied:

Hello, yes I totally understand what you mean, I already thought about how you will start the second part - you'll see!

Currently I'm working a lot on finishing the 1st part so it is released a little later this year. I may write some news in two weeks, stay tuned!

+2 votes     article: Month #10 dev. diary - dividing game in two parts.
Yanka Jan 5 2014, 4:18pm says:

Hi everybody, just a quick comment to say I'm not at home for nearly three weeks because of unpredicted & unfortunate events: that is why I could not write last month's news. I just got a phone a few days ago and a mobile internet connection a few hours ago, working on a lent (old) laptop. I'll write some real news ASAP during January, I don't know when I'll be back home. I hope things will get back "to normal" in the next two~three week. See ya all guys, thanks for your interest and, oh... creepy new year! -Yanka

+1 vote     mod: Cadaver Party
Yanka Jan 5 2014, 4:07pm replied:

Hello, yes at first it was what decided me to start this project: I wanted to make something inspired from some specific chapters in the two current PSP games, but everything has expanded. You'll see in-game when available!

+1 vote     mod: Cadaver Party
Yanka Oct 14 2013, 3:51pm replied:

Ahahah not at all, don't worry about naked guys stuff!! Thanks for watching! :)

+2 votes     mod: Cadaver Party
Yanka Jul 15 2013, 12:29pm replied:

Sorry, I won't have the time for this, please check the forums/wiki mentioned in my previous post, you will find answers!

+2 votes     article: News - after more than 4 months of work
Yanka Jul 15 2013, 5:12am replied:

Hi, so to resume in this case I firstly gather and prepare my own textures for the map editor (i.e. using Gimp then the material editor) - when it's done, back in the map editor, I select the Primitives category (n°9) to choose the Plane tool; there I can specify my texture, set it how I want, set some properties to the surface then put it in my map. Here I just have to place it where and how I want. Not really hard but it can takes lots of time. For models and more help I suggest you to search on the great Frictional Games Forums (tons of things there, awesome community contents, etc.) and don't forget to read the Wiki too - it is really well done and covers everything, maps, models, scripting, etc. ;) See ya!

+2 votes     article: News - after more than 4 months of work
Yanka Apr 13 2013, 3:21am replied:

Don't worry I take my time! I'll write some news very soon to give precisions on what is already completed at the moment.

+1 vote     mod: Cadaver Party
Yanka Mar 28 2013, 9:45am replied:

Thanks, I'm working a lot to get a particular/moody atmosphere on some maps, I'll upload more screenshots in the future - but not too much, I would like to keep some surprises. ;)

+1 vote     mod: Cadaver Party
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