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My Head Of Marketing (13 y.o. son) prepared a video about the game "Iron Cube".
youtube video about iron cube
One more weekends in lockdown and one more release of Iron Cube! New lighting system - shadows (pre-baked ray-traced shadows), lenses flares, improved...
iron cube 0.52 release - new lighting, lenses flares, improved physics
After 9 months break from development of my pet project (joined a new company) I finally re-launched it on Google Play! I spent 2 weeks of my Christmas...
iron cube: voxel tank shooter is finally released on google play!
0.31 release for Iron Cube, tank multiplayer combat in a voxel world. Contains fixes for online game, new UI, 3 levels and new 2 tanks.
iron cube, 0.31 release
Iron Cube, tank multiplayer combat in voxel world, is ported to Android and available on Google Play store for free!
iron cube is available on android!
I spent several weeks on preparing Iron Cube release 0.15. Added a lot of new functionality, AI bots, dynamic navigation meshes, new voxel based lighting...
iron cube pre-alpha release 0.15
I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands...
project mercury
Iron Cube added to the list of games on Glow engine.
new game on glow engine
A lot of new features are implemented, engine is much closer to first release.
new features in glow engine
Automatic generation of navigation meshes in the editor is implemented in Glow engine.
navigation meshes in glow engine
DLAA anti-aliasing and color transforms (contrast, brightness, color shifts, black and white) are added to Glow engine.
color transforms and antialiasing
Several debugging modes are supported in Glow engine - wire-frame mode, normals, diffuse color, depth of pixel, lights, physics, AI (triggers), navigation...
debugging of a level in glow engine
HDR and linear space rendering are implemented in Glow engine. Plus scalability was improved for multi core CPU.
hdr and linear space rendering
New memory manager is implemented for Glow engine. Separate optimized singlethreaded heaps with pools for small objects for every module of the engine...
new memory management
Post-processing pipeline started, several effects including motion blur are implemented.
post processing and motion blur.
Editor is developing very fast. A lot of things are complete - window layout management, editing of object's type, assets management (drag and drop assets...
recent development
New editor features: drug and drop meshes into scene from explorer, Undo/Redo of all operations, move, rotation, scale, Asset Manager (in early stage)
editor development news
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