"Welcome back to the Colonial Fleet." Phoenix Interactive has received permission from NBC for the BSG: Fleet Commander Homeworld 2 mod. Message me if you're interested.
Updated the README.txt to included details from 404s.
All of this has happened before will happen again.
11 years ago this month, I put a TOS Cylon fighter into Homeworld 2. The next year, the Battlestar Galactica Fleet Commander team released a version of our mod to the public. Version 0.1.6. We went on to release over 30 more times for an average of about a release every two months for 7 years. 3 of those years the mod was in ModDB's top 100. Not as obvious was that in addition, we were updating graphics and code to take advantage of hardware upgrades, this will be the teams second remastered project.
Restarting a top mod team that has been idle over 4 years is no trivial task. During the active period of the mod, new modders would rise through the ranks and move on. Team-mates move on to other projects, graduate, get married, have children. A lot of life happens over the course of 11 years. Where were each of us 11 years ago? What has changed for each of us since then? For many that point in their life were they could devote so much time, for free, and monetary expense for software and services has passed. However, out of the 6 team members who have earned their way to the rank of Admiral, the last three acting Admirals have all agreed to reactivate! Exactly the type of behavior I have to come to expect from them.
In addition some of our highly ranked members who have also agreed to continue are well known and valuable members of the Gearbox HWR Beta. It is especially thanks to them that this reboot will be producing sooner rather than later. Several other's old and new have also reactivated.
It is with all this in mind that the entire team wishes to thank Phoenix Interactive!
So say we all!
We'll be working together to bring BSG fans what they want.
Welcome back to the Colonial Fleet!
Waiting to for Moddb staff to approve the news posting, they say it can take a up to a few days :( Till then details can be found on the Official Announcement Hw2bsg.org
I won't be there this year, maybe next time.
Make sure to nominate the mod before Jan. 16th for MOTY!
There is talk of it on the relic forums. The short version is no documentation and plugin licensing issues for the 6GB of dev tools. I wouldn't count out the Relic community modders, they started out reverse engineering relic's tools.
Love it! Great commentary, like watching sports, only so much better.
Please forgive replying to myself, but I was impressed enough with PR to download their mod, and check out their forums. There thread on the Modcast can be found here - Realitymod.com
Love the different colours, hate how they are themed, so I just use red.
Another great show! Those PR guys were great! Jusin.tv's emails have saved me twice now. Sorry I was late, again.
I'm seeing some good patterns emerge. Start out with the shout outs, let everyone spam on chat. Then when the interview starts go to the slow-mo mode, conduct the interview, at the end field questions from the chat. Very nice.
I love the video's during the interview, but the lag does kick up. What about playing the video's on a service other than the one the interview is being conducted on? Maybe pre-load them so they don't have to be streamed off of Ryan's machine?
I voted study, because I do all of the above and then some.
Sorry you got a timeout you feel wasn't fair. It's also not fair to the modders being interviewed and the people interested in their interview for fan boys spoilish behavior.
Having to comprehensively define spoiler behavior isn't needed. No ZPS talk would have to be, No ZPS talk, and no zps talk, and no z p s talk, etc., etc. spoilers aren't going to read the rules with the desire to make the experience better for everyone, but with the desire on how to spoil the experience.
I agree some cool stuff can, and a bit of it did happen when the chat's are on topic and meaningful in a way which can contribute to the conversation.
X-play beware! Great interviews, not much stepping on each other, not to many people talking at once. I really enjoyed it and the interactive parts that can happen when interviewers can see meaningful things in the chat is very cool. I didn't have too many technical difficulties at times other than when everyone was. Just had to reload the page once. I didn't stay all the way through though so I can't speak to any of the ZPS cast. The slow-mod feature and timeouts are a great feature to have. Business software that does casting like this has additional buttons on the chats to indicate things like applause or technical problems, and displays the totals, which makes the chat a bit more useful when you're backgrounding it. I was disappointed in some of the fan boy behavior. From others' chats it is obvious that some portion of the mod playing community wants the chat's to be on topic so more interaction can happen. Stricter moderation is my suggestion.
I don't think so. We have some staff that have been trying too, but dockpathing is tricky.
Great countdown. After all the requests for a countdown, I'm surprised no one else has commented on it yet. Maybe have it someplace on the front page?
Nice, I'm tracking the mod now.
I tested every file uploaded, all worked for me.
The modding phenomenon isn't really new. People have been changing the rules of games to make games more fun to them, since the beginning of game playing. The difference is the level of expertise required to mod modern (ie computer) games.
Good improvement, a lot less talking on top of each other. That Mario Opera music kinda freaked me out.
Less mods? Seems like more mods to me.
Part of the problem I see, is when the word gets spread too well, lots of hype gets built up and it becomes hard to meet those hyped expectations. This doesn't just happen in mods, look at UT3.
What kind of video card do you have? Probably a shader issue. We're looking into doing something about it in the next release.
This version, 4.0.1 released on 04 Jul 2002? I did some searching for what version of lua on Garry's mod wiki, but got back a ton of hits.
As you said level design is a big subject, but even little tutorials can get people linked in the right direction.
My two tutorials are not editor dependent. What don't you understand?
Don't worry about the popularity contest. Sandbox, coop and open source is the way of the future.
You don't need to have played either to enjoy the mod cast.
Sorry, mistake, please delete this comment.