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xZEUS99x
xZEUS99x @ What's next 6/26/2016

Awesome, It'll be great to have some more props for building levels and the like. Vehicles will be cool too. Can't wait to use them.

Good karma+3 votes
xZEUS99x
xZEUS99x @ Light of the Empire

So is there any game here? All I see are some assets that could very well be from asset packs and some alright lighting effects for a unity game. That doesn't really inspire hope in a project.

Good karma+1 vote
xZEUS99x
xZEUS99x @ What do you want next?

I think what would interest me most right now would be more vehicles, especially aircraft. It would be awesome to be able to fly in a bunch of glorious Terran soldiers in on galaxies and crush some spandex wearers.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Faces of War: The 2nd World War

Seems like it could be quite the excellent mod, definitely will be keeping an eye on this.

Good karma+1 vote
xZEUS99x
xZEUS99x @ MoW2 -Planetside 5.0

Awesome, definitely going to have to have a look at the new props.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Antraxx

Played the demo for a little bit, and I must say it's looks quite good. Definitely lots of potential. There were a couple of minor issues I noticed, however.

- The Limited aiming directions: With the way the aiming is set up it's quite easy to miss shots and can sometimes be quite hard to hit enemies in the first place.

- Floors, and Raised floors look identical : Since the floors look exactly the same if they're on a higher level or not, it can sometimes be hard to tell if a part of the floor is higher or lower, especially if there is a fight on. While if you look more closely it clearly doesn't tile the same, if you're fighting and focusing on enemies it's hard to see.

Overall, very good little game. Definitely going to be watching this going forward.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Ascendancy 1.1 UI Update Preview

Looks fantastic!

Good karma+4 votes
xZEUS99x
xZEUS99x @ Bunker in game

Looks good, I must say I preferred the original stairs, but these are still good.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Ardent Seas - Gameplay Teaser Trailer

Looks quite nice, good to see a bit of gameplay.

One little gripe, if I may, would be the point when one ships missiles exploded mid-air. It looked a little jarring to me, but I imagine that's partially personal preference.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Black Hand

Nice to have an update after so long, looks awesome!

Good karma+2 votes
xZEUS99x
xZEUS99x @ Duel of Giants

I really love the look of the flagships, they just look so awesome.

Good karma+3 votes
xZEUS99x
xZEUS99x @ Third Person Control

awesome!

Good karma+7 votes
xZEUS99x
xZEUS99x @ No disintegrations!

This model is fantastic, I think it really is 'The Unit', as you were aiming for.

Good karma+1 vote
xZEUS99x
xZEUS99x @ CA-56 Phobos and Deimos cruiser Render

These ships look great!

Good karma+3 votes
xZEUS99x
xZEUS99x @ WIP: Coalition Cruisers

pretty ships :D

Good karma+1 vote
xZEUS99x
xZEUS99x @ Weekly dose of Pew-Pew

Those ravagers really like to cuddle :P

Good karma+1 vote
xZEUS99x
xZEUS99x @ Sneak Peek: Main Menu Shell Map

Looks awesome

Good karma+2 votes
xZEUS99x
xZEUS99x @ Taking Inventory

This is a really nice looking UI, great job guys!

Good karma+2 votes
xZEUS99x
xZEUS99x @ LCAC-59-3 'Walrus' Class Hovercraft

These look great.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Image 1

Glorious.

Good karma+1 vote
xZEUS99x
xZEUS99x @ Ravager Prowler

Looks awesome

Good karma+5 votes
xZEUS99x
xZEUS99x @ Dynamic Walker Stomps Update#2 (Raw footage)

That AT-AT sounds f*cking massive...as it should.

Good job.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Another preview

That's what I was going for with these guys, very Byzantine-esque.

Good karma+1 vote
xZEUS99x
xZEUS99x @ Demo, Critics & Statement, Dev-Team

Well now we know you have a very basic knowledge of the module system...quite a long way from being enough to make what you want to with this mod...but at least it's a step. A very very very small baby step. Actually it's more like a bit of a crawl than a step.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Main Menu

They also have to have the proper permission to use the work. That's a big one.

Good karma+1 vote
xZEUS99x
xZEUS99x @ Main Menu

Of course, if they use the work of others they need to have credit..which they seem to be doing an alright job of thus far.

Good karma+1 vote
xZEUS99x
xZEUS99x @ Main Menu

I don't see it as an issue that other people's work is being used, I myself mod warband and I can't model very well, and texturing from scratch is basically impossible for me. Because of this I rely heavily on OSPs made by the community, and then do reskins to change things. But, if I had a whole team it would be silly to not have any modelers and texturers and just use other people's work. And we've not even seen ingame screenshots of any kind, just a picture from openbrf, which means for all we know the team supposedly making this mod doesn't even know how to use the module system.

This next bit is directed towards thrandy and his "team":

And also, a bit unrelated to all that, I've seen at least one more comment along the lines of "if you don't think we can do this than do it yourself"

Just stop with these. Their ability to do this doesn't matter. You don't have to be an actor to criticize someone's acting, you don't have to be a chef to criticize food, and you don't have to make mods to criticize them. Saying people do just makes you look like you are idiots. Then again, you've already done a great job of that without saying this.

Good karma-2 votes
xZEUS99x
xZEUS99x @ Cantina

Wow...another render you didn't do. But hey, you've rigged a model...brilliant. Now maybe actually add something to the game and do some actual work for once, and then maybe people won't hate you as much. Of course, then you'd still have to do all the scripting and adding of the features you want, and from what we've seen so far I highly doubt those will ever be made. Of course, you're making this warband version a demo, which is a great excuse for having less content.

Good karma+2 votes
xZEUS99x
xZEUS99x @ Echoes of a Bygone Age

Ideally, yes. At the moment AI will do formations, but only very very simple ones, just two rows of troops max and a line. Though, they don't always charge, and I've also had quite a few times where they do charge but after some volleys from line infantry they fall back and assume a more defensive formation, and wait for me to advance on them. That said, I definitely want them to do more than that, and get in some proper formations.

Good karma+3 votes
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