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xxobot
xxobot Feb 23 2012, 7:04am replied:

Believe it or not, not as fun as you would think, and upping the difficulty wouldn't work either; since that would simply favor some module builds over others, amongst other things.

This is the sort of thing that would need its own carefully crafted campeign favoring (most) modules in their own way, and while i'm not against that (you could play on your own terms <3), i'd prefer to see modcom verison 3.0.

Besides, there are other games that have fps/rpg elements mish mashed together in singleplayer goodness, and its the multiplayer goodness that endears modcom to all of us anyway, amiright?

+2 votes   mod: Modular Combat
xxobot
xxobot Jan 23 2012, 2:27am replied:

*stops holding breath* I think everyone is just *gasp* holding their breath waiting for the next *wheeze* big update *holds breath again*

+2 votes   mod: Modular Combat
xxobot
xxobot Oct 22 2011, 5:54am replied:

It's a long time to hold one's breath, but believe me, i'm waiting, and I know it'll be worth it.

+1 vote   mod: Modular Combat
xxobot
xxobot Oct 2 2011, 9:47pm replied:

The mod is disturbingly silent; but still seemingly alive

+1 vote   mod: Modular Combat
xxobot
xxobot Sep 9 2011, 4:48am replied:

Like a head-crab zombie

+1 vote   mod: Modular Combat
xxobot
xxobot Sep 8 2011, 5:18am replied:

Not dead, just resting

+1 vote   mod: Modular Combat
xxobot
xxobot Aug 14 2011, 3:21am replied:

Get a group of your friends together - or wait 'till the next update

+1 vote   mod: Modular Combat
xxobot
xxobot Jul 26 2011, 1:18am replied:

I thought you gave up modcom?

+3 votes   mod: Modular Combat
xxobot
xxobot Jul 20 2011, 4:34am says:

...
...
...
Oh I can't resist
*bump*

+2 votes   download: Tyranid Mod v0.45-SS
xxobot
xxobot Jul 1 2011, 9:14am says:

...
...
...
HECK YEAH!

+3 votes   mod: Modular Combat
xxobot
xxobot Jun 14 2011, 12:54am replied:

Ah, but technically when you 'said so' Modcom was not dead, the developers confirmed that.

This is later, therefore you forfeit the rights to 'I told you so'

Word

+2 votes   mod: Modular Combat
xxobot
xxobot Jun 10 2011, 4:42am says:

Ok, the mod didn't look dead before, but it sure does now...
*waits to be proven wrong*

+1 vote   mod: Modular Combat
xxobot
xxobot Jun 1 2011, 4:58am replied:

this is not the place for general troubleshooting, elsewhere on the internets is for that...

doubly so since I appear to be only one of few who frequents this place in the dim hope something may happen...

+1 vote   mod: Modular Combat
xxobot
xxobot May 30 2011, 3:43am replied:

*chin stroke* interesting, but then the emphasis is on skill and survivability modules such as health/cloak etc. This means MOAR tank rather than rewarding those that play glass cannon style...

Could make for some damned infuriating play where the (skilled) 25+ kill streak player can't be brought down by mere mortals.

oh and an idea: a module that trades max health/armor/aux for respawn suit levels

+2 votes   article: Modular Combat: The Countdown 1/5
xxobot
xxobot May 30 2011, 3:35am replied:

Same as any other source engine based server

+1 vote   mod: Modular Combat
xxobot
xxobot May 25 2011, 8:29pm replied:

Ten days 'valve time' clerely

+1 vote   mod: Modular Combat
xxobot
xxobot May 25 2011, 8:28pm replied:

Or VAC

+1 vote   mod: Modular Combat
xxobot
xxobot May 16 2011, 7:45pm says:

/Dance

+1 vote   mod: Modular Combat
xxobot
xxobot May 16 2011, 7:42pm replied:

HL2:DM PvP is shallow and uninsteresting as far as PvP goes.

Modular combat PvP? Now theres something more interesting; not to mention more rewarding to play for more than five minutes

+2 votes   article: Modular Combat: The Countdown 1/5
xxobot
xxobot May 16 2011, 7:39pm replied:

I roleply killing things to level up, how about you?

+1 vote   mod: Modular Combat
xxobot
xxobot May 9 2011, 8:38am replied:

Fixed in that idea you are ^^, but I agree, this version was never really meant to be the be all and end all anyway

+1 vote   mod: Modular Combat
xxobot
xxobot May 4 2011, 8:56am replied:

All too true sadly

+1 vote   mod: Modular Combat
xxobot
xxobot May 2 2011, 9:17am replied:

^ What he said

+3 votes   article: Modular Combat: Well, do you?
xxobot
xxobot May 2 2011, 9:16am says:

Recharge PASSIVE is gone forever... how about a recharge ACTIVE...?

+1 vote   article: Modular Combat: Well, do you?
xxobot
xxobot Apr 29 2011, 7:33am replied:

We can only hope ^^

+1 vote   mod: Modular Combat
xxobot
xxobot Apr 27 2011, 12:11am replied:

I'd hardly call this mod dead, people still play it, jury is still out on what the devs are doing though...

I for one am in the process of banding my friends together to gatecrash a server...

+1 vote   mod: Modular Combat
xxobot
xxobot Mar 30 2011, 9:24pm replied:

Making mods is NOT easy, if you want great mods, try making one yourself if you can't wait.

Good things take time.

+4 votes   mod: Modular Combat
xxobot
xxobot Mar 24 2011, 11:57pm replied:

"Listen to the players except where balance and fun are threatened" you mean?

Recharge shall be missed, but many of the things it enabled will not... well... ok i'll miss them too, but it gives those who are not abusing recharge a chance...

Personally modules that reduce the charge consumption of specific modules/module subsets, or classes that increase charge rate would be kinda cool.

PS. Yes i've heard tell of classes being introduced, i'm not a forum regular so I can't confirm the rumour.

PPS. There is a difference between "Listening to players" and "Being the players ****"

0 votes   mod: Modular Combat
xxobot
xxobot Mar 20 2011, 1:17am replied:

well... one or two, you can't be exact

+1 vote   mod: Modular Combat
xxobot
xxobot Mar 11 2011, 6:51am says:

IT LIVES!

+1 vote   mod: Modular Combat
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