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Believe it or not, not as fun as you would think, and upping the difficulty wouldn't work either; since that would simply favor some module builds over others, amongst other things.
This is the sort of thing that would need its own carefully crafted campeign favoring (most) modules in their own way, and while i'm not against that (you could play on your own terms <3), i'd prefer to see modcom verison 3.0.
Besides, there are other games that have fps/rpg elements mish mashed together in singleplayer goodness, and its the multiplayer goodness that endears modcom to all of us anyway, amiright?
*stops holding breath* I think everyone is just *gasp* holding their breath waiting for the next *wheeze* big update *holds breath again*
It's a long time to hold one's breath, but believe me, i'm waiting, and I know it'll be worth it.
The mod is disturbingly silent; but still seemingly alive
Like a head-crab zombie
Not dead, just resting
Get a group of your friends together - or wait 'till the next update
I thought you gave up modcom?
Oh I can't resist
Ah, but technically when you 'said so' Modcom was not dead, the developers confirmed that.
This is later, therefore you forfeit the rights to 'I told you so'
Ok, the mod didn't look dead before, but it sure does now...
*waits to be proven wrong*
this is not the place for general troubleshooting, elsewhere on the internets is for that...
doubly so since I appear to be only one of few who frequents this place in the dim hope something may happen...
*chin stroke* interesting, but then the emphasis is on skill and survivability modules such as health/cloak etc. This means MOAR tank rather than rewarding those that play glass cannon style...
Could make for some damned infuriating play where the (skilled) 25+ kill streak player can't be brought down by mere mortals.
oh and an idea: a module that trades max health/armor/aux for respawn suit levels
Same as any other source engine based server
Ten days 'valve time' clerely
HL2:DM PvP is shallow and uninsteresting as far as PvP goes.
Modular combat PvP? Now theres something more interesting; not to mention more rewarding to play for more than five minutes
I roleply killing things to level up, how about you?
Fixed in that idea you are ^^, but I agree, this version was never really meant to be the be all and end all anyway
All too true sadly
^ What he said
Recharge PASSIVE is gone forever... how about a recharge ACTIVE...?
We can only hope ^^
Making mods is NOT easy, if you want great mods, try making one yourself if you can't wait.
Good things take time.
"Listen to the players except where balance and fun are threatened" you mean?
Recharge shall be missed, but many of the things it enabled will not... well... ok i'll miss them too, but it gives those who are not abusing recharge a chance...
Personally modules that reduce the charge consumption of specific modules/module subsets, or classes that increase charge rate would be kinda cool.
PS. Yes i've heard tell of classes being introduced, i'm not a forum regular so I can't confirm the rumour.
PPS. There is a difference between "Listening to players" and "Being the players ****"
well... one or two, you can't be exact
Because i'm not a dev, and I don't want to steal their thunder, if you want to hear whats going on, visit the forums or be on a server at the right time when the dev's are on... (I have done neither recently)