New Update *soon*
This project won't be released as a product. It's only an educational purpose. For me, try out the latest features of Unity
Hey HeavyBolder! My main prio is currently the graphics. i Found some new tools to create the necessary graphics fidelity for the Space scene. I might upload the current status in the next week. There are some eye candy looking features like volumetric lighting and better sense of sun direction.
To answer you question, they are currently in a shelf.
For the Hoth map, i have to animate the Empire vehicles AT-AT and AT-ST. The map is based on the Shadow of the Empire first level. There's going to be waves of enemies.
The trench is kind of a side project to learn about the procedural generation.
I believe it's aleady full hd desktop size, use it as wallpaper if you wish.
I'm trying to wrap up the project. Fixing the problems, tailoring the new features. Soon
I keep polishing the game, experimenting with procedural trench generation, heavily based on the Battlefront I (Dice) trench run.
Making textures and redefine the graphics making live and authentic usable cockpit computers.
Designing a level where's the ultimate goal defend the crusier through an asteroid field. Developing AI movement to keep track of moving object and dive bombing attack and laser attack.
Making some animations for the AT-AT and AT-ST.
As i saw, you have a really good time as well in the development, keep up the mood :) On the other hand i saw some pretty good game element, if you don't mind i would implement some of the features what you achieved!
Still in development, to be honest, i used it to test my pathfinding solution in 3D space. Originally i wanted to look like Star Wars Rogue Squadron 3D's first level. I find that, it would be very cool. However i have to gather or create some assets for the level. Some time later i spare some time to put it in.
Actually there is an option for it, you can find the it.
Options -> Controls -> invert
This is the only one option in this tab.
Dear TheTeenGeek, you can find a very similar controller in the "Standard Assets" Aircraft Controller. You could start the research from that script. I'm pretty sure thats not what you really want, but it could help you to have some knowledge about the naming convention.
At the current stage, you would find as many error as you want. I mean lots of things expecially design have been decided on the fly. There is no exact specification for every system.
I'm glad your intent, i hope the project could deliver some happiness.
If you have any ideas / improvements feel free to say. We could talk about the subject.
Please keep in mind, i could only show to the community whats your intetion here. I mean i can't pay for your work.
Nowdays i don't have the time and the necessary affinity for the project. But i do my best. Lots of things changed over the time, and i have to keep up with the Unity API.
There's not much i could share, currently im trying to figure out and use the Substance program workflow to make good looking PBR textures/materials.
The current assets are not ready for PBR and looks very ugly from certain angles.
Mouse control is already implemented, i belive you can toggle it with the 'N' key but it's not fully tuned.
Ye currently the AI ships are leaning, it's a bit sily im be aware of this problem too.
To be honest, it's a good system overall, however i don't like the way how Dice designed the control via mouse. Theres too much delay in there.
Would like very similar as Shadows of the Empire first level. However the required assets has not yet been made for it. It's in a very early stage only a prototype.
For the past several months, i couldn't spare time to create quality content.
On the other hand i made a second map it's fully designed to escort some ship through the asteroid field.
However some triggers and AI movement are not 100% correct.
Maybe next year for the next release.
Sorry for the delay, i made a quick fix about your problem, i hope you would enjoy the game.
Sorry it was a bug, what i missed, from now this problem should be fixed!
Cheers, i hope you would enjoy the time with the game!
Hey. Thanks your feedback. Are you trying to change video settings? Because if you hit apply that chages should be instantly. (Resolution, AA, fullscreeen)
However the graphics tab changes needs a level restart.
If you change anything in the Graphics section, you have to reload the level to make the changes.
However if you change the Video settings, and hit the apply button the settings will be seen immediately.
I hope i could answer your question.
Hey, if you press the F4 button, you will be able to change between Turrets, and if you selected your chosen one, then press B to toggle the control over the Turret!
You mean you dont know how to extract the game? use 7-zip
Xian55
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