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Max answers some of the most frequently asked questions about NS2 development.
ns2 q&a #2
The Beta is coming along well. With each patch, the game is getting closer to release. And you can help!
build 157 and 158 released
Finally, the closed beta is available to those who preorded NS2. Not only that, but the Fade is now playable!
ns2 closed beta released...and how we got here
Build 154 has been released on Steam - Havok physics, noticeable game frame-rate improvements!
alpha build 154 released
Power nodes are a new feature in Natural Selection 2. They control the lighting for rooms and power for marine structures. Their use is a prime example...
power nodes
The Whip is the structure that the Commander will want to build when employing a more offensive strategy.
the whip - reveal
We wanted to put together a quick update showing off one of the new weapon classes that is in NS2 - the Flamethrower.
the flamethrower - gameplay video
For this update we wanted to talk about the Crag, the first of four different alien structures the alien commander will be able to build in NS2. It will...
"the crag" reveal
We are making good progress with physics, animation and networking bugs in the alpha and have many improvements and fixes in our new patch.
ns2 alpha patch #2 released (build 151)
We've been busy triaging reports and fixing them as fast as we can and today we're releasing a patch with the first group of these.
ns2 alpha patch released
It's been an utterly insane couple of months of work here at Unknown Worlds and tonight many of you will get your first game of NS2!
ns2 alpha released!
As we mentioned last week, the newest build of NS2 on Steam includes a special version of Decoda and our very own Cinematics Editor.
decoda and cinematic editor update on steam
It's hard to believe that it's been over a year since the last update to Decoda.
lua debugger "decoda" update
As we get close to the Natural Selection 2 alpha release, we're switching to distributing all of the updates to the tools and engine through Steam.
ns2 engine test and tools just launched on steam!
We've been keeping a close eye on the community's modding projects and we have a few things planned for the next patch to make life a little bit better...
engine progress - sgtbarlow's map
We're catching our breath after the Engine Test release last Friday. We are excited to see you guys already modding the game, adding things like sprinting...
engine test follow-up and custom mods
Today is a big milestone for Unknown Worlds: we've just released the NS2 "Engine Test" to everyone that has pre-ordered the game!
ns2 engine test released!
The engine test is a runnable version of the engine designed to help us tune the performance, compatibility, and networking prior to the release of the...
engine test release date set - friday, april 9th!
The first of the new Alien structures, The Harvester, is revealed! Also, Max continues his Q&A with fans, this time discussing the Cinematic Editor...
alien harvest reveal / spark q&a part 2
Natural Selection 2 just won ModDB's Indie Game of the Year! There you'll see the first game footage of the skulk, marine, gorge, command station, the...
ns2 wins indie game of the year! pre-alpha footage released
Many people seemed interested to learn more about the Spark Engine. Is it just the Editor? Or the entire game? Lead engine programmer Max answers these...
spark engine questions and answers #1
Along with this week's patch we'd like to give some credit to one of the more unsung heroes of the development team, Bill Smith. He joined the team last...
prop artist bill and spark editor update (build 135)
Today we're releasing the Spark level editor to everyone who pre-ordered Natural Selection 2. This is a tool we've designed and built from the ground...
level editor "spark" released
Two weeks ago we we posted some screen shots of the new marines in Natural Selection 2. We were really happy to hear the overwhelmingly positive response...
anatomy of a scene
Like puzzle games? Then you'll love Eleminis! The stars of the popular Facebook application are now available for iPhone. Mix and match the miniature...
eleminis - cute and addictive game released for iphone
New NS2 interview posted! Covers lots of competitive gameplay stuff.
new ns2 interview at ns2player.net
I made a previous post announcing KungFuSquirrel's (Andrew Weldon) joining the Unknown Worlds team. An avid fan of his previous work, I was more than...
interview with ns2 level designer kungfusquirrel
View all the news, images, videos, and podcasts for 2008.
2008 unknown worlds archives
View all the news, images, videos, and podcasts for 2007.
2007 unknown worlds archives
He's back and he's bringing the nuts to level design with him.
kungfusquirrel is officially working on ns2!
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