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I would love to see more done with this mod. Looking at the screen shots its already captivating to look at.
I found out how to get this to work for Steam users (Confirmed with the Complete Collection). Instead of placing the three files into the Age of Empires 3 folder, instead you would place it in the bin folder. C:\Program Files (x86)\Steam\SteamApps\common\Age Of Empires 3\bin (Using Win8 as well). Hope this helps anyone now that I figured this out.
Also Cannibal are you still working on this?
Hey AssassinCS I just thought of a idea for the Firestorm Gen. maybe you could have the building have three abilities that control the FS Walls, such as off, on, and full capacity. The setting for on will block unit movement (Maybe ground only?) and block most attacks (except for heavy attacks and powers) but still draws a lot of power from the base. Full capacity is just like you have now but maybe you can balance it to where it starts a cooldown for both active settings till it recharges. Just a idea I thought I would give to you.
I like the sound of repelling both sides of fire, one because of realism XP, and two it would make it less over powered in my opinion trade offensiveness for defencivness for a bit.
I have but everything I looked at were either issues with The First Decade or the disk version.
If I run it with a compatibility thing or as admin it pops up saying the DLL file thing. I found out the way around that was just to run in reduced-color mode 16-bit which after doing so I was able to start the game no problem. So I went on choose to play TibSun and it brings up the main menu for it, this is where the problem came in, when I clicked on any option the game freezes and wont do anything.
I managed to get the game to run, but kept running into more problems. After looking more stuff up Win8 doesnt like too many old games and this unfortunatly is one of them. Thanks for the help everyone was worth a shot to try and get it working.
It keeps saying one or more DLL files are missing any idea how to fix that?
Ok thank you guys I will get it and hope it works on my OS.
Is it on Origin? And would they run on Win8? I have problems with old games trying to run on it.
Lol, I would if I had the game. And I might have played Tiberian Dawn, its either that or I have played TibSun. It has been a long long time since I played any of the old C&Cs other than RA2
Oh ok, well thank you for letting me know =)
Unfortunatly I have not played Tib Sun =/
Im sure I can guess what the shield does but just to be sure. What does it do? Lol
It is good to see that you guys devote such time to this mod, honestly I cant wait to try this mod I have always wanted to play Tiberian Sun I love the tech in it. I love the scalling you do in the pics, I feel this is going to be the best mod for Tib Wars keep up the good work.
Hey is anyone experiancing random crashes during the Soulstorm Karava Camp? Or is this just something on my end I moved the movie files and I havnt done a stronghold yet, I will be half-way thru a battle and the game will send me to my Desktop and close. Any help will be aprreciated. Awesome mod btw I love the Grey Knight Daemon Hunters btw, and another thing is the Demonett for the normal Chaos supposed to be untextured?
I found out how to build with the Tryanids you hit the select next builder button next to the mini map and it will select the Hive Cluster or w/e
Ok I was just curious I thought you added powerful giant units. In 2.0 is the Massive Units power going to be upped? Cause Ive noticed that the Oblitorators are way underpowered in my opinion. And yeah took me a while to find out I need to mass units as well as rely on my power houses (Kept getting swamped by the AI rofl)
Thanks for the reply, I will try the Tyranids again then and test around some stuff. And I seen some things were added into the Chaos (And the size of other things were majorly increased) are these the Titan things? And also is the Guardsman supposed to start with a Bane tank? (Forget the name of it XD)
Hello again, ive installed the mod and I have to say its awesome so far, two more questions tho, How do I get and what factions have Titans so far? (So far ive tested with the Guardsman the Choas and the Spacemarines and the Tyranids) which brings me to my next question the Tyranids dont have a builder or do they have a differnt way to build? Sorry if youve answered these questions before.
Hello I came across this mod and read a little and thought id try it out but I have two questions, does this give a unlimited population cap? (Or can you build whats requiered to expand your pop cap endlessly?) And is there a readme (Or how do you install) I read your reply in the DL link but can you explain the third step if there isnt a readme?
Ok thank you for the link =)
Edit:It keeps coming up with 403 -FOrbidden when I go to DL it.
Did you open up the game launcher and select game browser? It should be the auto-play that brings up the menu with Play, (I think Update), Game browser and several other options. If its not in there then let me know I might have a way for you to still play the mod.
Hello again, cant wait for the update ^^ ive got another question tho I cant tell in the vid. but will there be buildable walls of some sort for GDI and NOD? And if so will there also be gates?
I guess one thing to do was just add more slots on transports? (I have never played TE sadly so I have no idea what transports they had)
For all those having problems installing these missions. Go to Computer/(Your driver. For me its C)/Users/(Your username)/Appdata/(I have Windows 8 so you might have to search after this point) roaming/C&C Tib Wars/Maps
Hope this helps anyone having problems. I had problems at first and ended up having to look it up.
What do you mean by flexible? Honestly I like the shield idea but maybe try to give it a health bar that can take a large amount of punishment or one super weapon hit?
Alright then. And idk how those things work so im not gonna try. THanks for the reply tho, I really love this mod and wish that I could use it.
Is this compatable with Bnet or is there still problems with it? Good work on the mod btw I love the work on it.
I have another question how is transports and stuff gonna work with the single infantry?