Hobby: game engine programming, eventual Half-Life mod development.

Comment History  (0 - 30 of 338)
XaeroX
XaeroX Dec 24 2014, 3:33pm replied:

Yes, there was a little problem, I put russian ini file instead of english one into the build. Now there will be a correct (english) one.

+1 vote   media: Jackhammer 1.1 is almost ready!
XaeroX
XaeroX Dec 23 2014, 4:36am replied:

Pretty sure some of them are fixed now.
The others just didn't reproduce. ^_^

+2 votes   media: Jackhammer 1.1 is almost ready!
XaeroX
XaeroX Dec 23 2014, 3:45am replied:

Unfortunately there is no changelog relative to the last public release. But most tools are now implemented, the only major missing feature is prefab support. And certainly Quake III support required lots of new features: realtime shader rendition, shader source code editor, curves, etc. etc.

+1 vote   media: Jackhammer 1.1 is almost ready!
XaeroX
XaeroX Dec 18 2014, 7:31pm replied:

Sorry, prefabs are not supported yet.

+1 vote   article: Jackhammer: new cross-platform level editor (public alpha)
XaeroX
XaeroX Dec 17 2014, 7:10pm replied:

Thank you for the feedback, and sorry for wait time!
The issue was completely addressed.
Your WAL files did not contain mip names imprinted into them, like original Q2's do, but Jackhammer relied on them upon loading. Now it will check for empty mipnames and generate them itself where necessary.
Please grab a new version when it is ready.

+2 votes   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Dec 16 2014, 3:53pm replied:

Надо, Федя. Надо.

+1 vote   article: pathRotate.py
XaeroX
XaeroX Dec 15 2014, 5:27am replied:

Ты не поверишь, но у дизайнеров всё всегда визуально-приблизительно. Этим они и отличаются от технарей, которым лишь бы формулу подобрать и заставить компьютер считать.

+1 vote   article: pathRotate.py
XaeroX
XaeroX Dec 14 2014, 4:40pm replied:

Вручную, визуально, приблизительно. А в чём проблема? Вертексы вертекс-тулом-то тягаем.
А зачем либа и вообще скрипты, генерирующие мап? Логичнее получить нужное прямо в редакторе, на открытой карте, хоть пустой, хоть наполовину готовой.

+1 vote   article: pathRotate.py
XaeroX
XaeroX Dec 14 2014, 2:51pm replied:

А, вот что. Тогда понятно.
Я в таких случаях делаю цилиндр, брашевый или патчевый (если нужна более хитрая траектория) и потом, ориентируясь на его кромку в 2д-виде, расставляю ноды.
Надо бы однажды не полениться и прикрутить к джеку луа, чтобы можно было подобные скрипты для редактора писать.

+1 vote   article: pathRotate.py
XaeroX
XaeroX Dec 14 2014, 6:12am replied:

Дык выделяешь нод и кликаешь с шифтом. Путь автоматически продолжается с этого нода. Несколько кликов - и готова траектория.
А маска зачем, это же внутреннее устройство пути. Если нужно триггером активировать - можно переопределить имя любого узла пути вручную.
Там единственное - я с бранчами не ковырялся, не уверен, что с ними легко всё получится. В основном инструмент заточен под патч_корнеры.

+1 vote   article: pathRotate.py
XaeroX
XaeroX Dec 13 2014, 9:26am says:

What about Path Tool in the latest Jackhammer? Isn't it convenient? I did my best. ))

+1 vote   article: pathRotate.py
XaeroX
XaeroX Nov 27 2014, 9:02am replied:

Thanks! There are two ponies actually. The second one is in a regular level. Both are achievements. :)

+1 vote   game: Wolfram
XaeroX
XaeroX Oct 12 2014, 8:49am replied:

In general, JH shouldn't be much slower than VHE in 3D windows.
However it depends on map complexity. Also, FPS in JH is intentionally capped at ~40 fps for active window and ~20 for inactive, this should be enough for smooth model animations and camera movement.

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Oct 11 2014, 4:51pm replied:

I've downloaded it, will take a look soon. Thanks!

+2 votes   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Oct 10 2014, 11:25am replied:

Did you disable vertex restriction mode?

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Oct 10 2014, 11:24am replied:

There could be a problem if the name in WAL file doesn't match a real texture name... But more tests are required. Would you mind posting some textures that ain't loaded by Jackhammer?

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Oct 10 2014, 2:58am replied:

I tested Jackhammer with Quake 2, and it loads all its textures fine.

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Oct 9 2014, 1:15am replied:

Hans Grosse is extremely easy... If you find out a good strategy. :)
Face-to-face battle will fail, like in the original Wolf3D.

+1 vote   game: Wolfram
XaeroX
XaeroX Sep 16 2014, 3:32am replied:

Thanks a lot! ^^
I'm Debian user, not Slackware, so I can't test it. But it is definitely good to support as many distributions as possible.

+2 votes   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Sep 13 2014, 2:03pm replied:

Can you add it to the group's "downloads" please? ^^

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 23 2014, 5:10am replied:

How old is it? What video card?

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 20 2014, 8:39am replied:

Jackhammer should load any correct HL wads and was tested with lots of them.
If it can't - just send your wad to me.

But first of all, make sure there are no texture name conflicts - Jackhammer doesn't load textures with the same names that are already loaded.

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 19 2014, 2:58pm replied:

Do you have latest video drivers installed?

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 19 2014, 9:23am replied:

I don't have any lags even on complex maps with many many models.
Desktop PC, core i5, GTX 275 - mediocre by modern standards.

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 12 2014, 7:09am replied:

Today we all are expecting for the new version of the engine Wolfram was created on. This will help to improve performance, fix crashes and finally add good multiplayer support. Then we could think of new episodes and stuff. :)

+1 vote   game: Wolfram
XaeroX
XaeroX Jul 28 2014, 10:00am replied:

Maybe I've disabled it occasionally, when recompiled the Qt libraries. ^^ Try to use another Qt 4.8.6 so file set (or, if you have the recent Qt4 installed, just remove Qt*.so from Jackhammer directory). This definitely should help.

+2 votes   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Jul 28 2014, 5:18am replied:

It still uses Qt 4.

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Jul 24 2014, 3:27pm replied:

Why not just pack music into a zip archive?
Nowadays even hundreds of megabytes are not a problem to either upload or download.

+1 vote   game: Wolfram
XaeroX
XaeroX Jul 24 2014, 3:24pm replied:

Sorry, prefab support is not in the upcoming todo list.
You can grab the latest version from here:
Hlfx.ru
But sorry, Linux only.
Windows version is being prepared for the public release.

+1 vote   group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Jul 21 2014, 3:14am replied:

This is a way to "release" viruses, not sound tracks.
Avoid it.

+1 vote   game: Wolfram
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