Hobby: game engine programming, eventual Half-Life mod development.
In general, JH shouldn't be much slower than VHE in 3D windows.
However it depends on map complexity. Also, FPS in JH is intentionally capped at ~40 fps for active window and ~20 for inactive, this should be enough for smooth model animations and camera movement.
I've downloaded it, will take a look soon. Thanks!
Did you disable vertex restriction mode?
There could be a problem if the name in WAL file doesn't match a real texture name... But more tests are required. Would you mind posting some textures that ain't loaded by Jackhammer?
I tested Jackhammer with Quake 2, and it loads all its textures fine.
Of course there is a liblist.gam.
I can't imagine an engine without liblist.gams of any kind.
Hans Grosse is extremely easy... If you find out a good strategy. :)
Face-to-face battle will fail, like in the original Wolf3D.
Thanks a lot! ^^
I'm Debian user, not Slackware, so I can't test it. But it is definitely good to support as many distributions as possible.
Can you add it to the group's "downloads" please? ^^
How old is it? What video card?
Jackhammer should load any correct HL wads and was tested with lots of them.
If it can't - just send your wad to me.
But first of all, make sure there are no texture name conflicts - Jackhammer doesn't load textures with the same names that are already loaded.
Do you have latest video drivers installed?
I don't have any lags even on complex maps with many many models.
Desktop PC, core i5, GTX 275 - mediocre by modern standards.
Today we all are expecting for the new version of the engine Wolfram was created on. This will help to improve performance, fix crashes and finally add good multiplayer support. Then we could think of new episodes and stuff. :)
Maybe I've disabled it occasionally, when recompiled the Qt libraries. ^^ Try to use another Qt 4.8.6 so file set (or, if you have the recent Qt4 installed, just remove Qt*.so from Jackhammer directory). This definitely should help.
It still uses Qt 4.
Why not just pack music into a zip archive?
Nowadays even hundreds of megabytes are not a problem to either upload or download.
Sorry, prefab support is not in the upcoming todo list.
You can grab the latest version from here:
But sorry, Linux only.
Windows version is being prepared for the public release.
This is a way to "release" viruses, not sound tracks.
I don't know how to.
But there is a nice installer for Windows. :)
It depends. Which game are you mapping for?
Added mod to Greenlight. Please, support it!
Well, most of models and textures are from original HL. He doesn't like glares, swaying flags and stuff, does he? Well.. fx_scripts "0", fx_glare "0", fx_ssrr "0", fx_procedural "0". :)
What do you mean?
Thanks for suggestions. Linux version was actually made but we decided not to release it because we started rewriting the game engine. The new version will be on an updated engine and will definitely support Windows and Linux.
I've added a new screenshot of the version 1.4, under development. Featuring screen-space reflections. :)
Update is almost ready (without Q3 support for now, however), we're testing it.
Have you tried running in a safe mode? The window offering the safe mode should appear next time you run the game.
The folder where libQtCore.so.4 (and others) are located.