Hobby: game engine programming, eventual Half-Life mod development.

Comment History  (0 - 30 of 323)
XaeroX
XaeroX Sep 16 2014, 3:32am replied:

Thanks a lot! ^^
I'm Debian user, not Slackware, so I can't test it. But it is definitely good to support as many distributions as possible.

+2 votes     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Sep 13 2014, 2:03pm replied:

Can you add it to the group's "downloads" please? ^^

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 23 2014, 5:10am replied:

How old is it? What video card?

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 20 2014, 8:39am replied:

Jackhammer should load any correct HL wads and was tested with lots of them.
If it can't - just send your wad to me.

But first of all, make sure there are no texture name conflicts - Jackhammer doesn't load textures with the same names that are already loaded.

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 19 2014, 2:58pm replied:

Do you have latest video drivers installed?

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 19 2014, 9:23am replied:

I don't have any lags even on complex maps with many many models.
Desktop PC, core i5, GTX 275 - mediocre by modern standards.

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Aug 12 2014, 7:09am replied:

Today we all are expecting for the new version of the engine Wolfram was created on. This will help to improve performance, fix crashes and finally add good multiplayer support. Then we could think of new episodes and stuff. :)

+1 vote     game: Wolfram
XaeroX
XaeroX Jul 28 2014, 10:00am replied:

Maybe I've disabled it occasionally, when recompiled the Qt libraries. ^^ Try to use another Qt 4.8.6 so file set (or, if you have the recent Qt4 installed, just remove Qt*.so from Jackhammer directory). This definitely should help.

+2 votes     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Jul 28 2014, 5:18am replied:

It still uses Qt 4.

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Jul 24 2014, 3:27pm replied:

Why not just pack music into a zip archive?
Nowadays even hundreds of megabytes are not a problem to either upload or download.

+1 vote     game: Wolfram
XaeroX
XaeroX Jul 24 2014, 3:24pm replied:

Sorry, prefab support is not in the upcoming todo list.
You can grab the latest version from here:
Hlfx.ru
But sorry, Linux only.
Windows version is being prepared for the public release.

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Jul 21 2014, 3:14am replied:

This is a way to "release" viruses, not sound tracks.
Avoid it.

+1 vote     game: Wolfram
XaeroX
XaeroX Jul 11 2014, 2:19am replied:

I don't know how to.
But there is a nice installer for Windows. :)

+1 vote     article: Some Progress... And Your Support
XaeroX
XaeroX Jun 26 2014, 3:51am replied:

It depends. Which game are you mapping for?

+1 vote     download: Jackhammer (Win32)
XaeroX
XaeroX Jun 22 2014, 3:52am says:

Added mod to Greenlight. Please, support it!
Steamcommunity.com

+1 vote     mod: Headcrab Frenzy!
XaeroX
XaeroX Jun 17 2014, 3:25pm replied:

Thanks!

+1 vote     mod: Headcrab Frenzy!
XaeroX
XaeroX Jun 17 2014, 3:25pm replied:

Well, most of models and textures are from original HL. He doesn't like glares, swaying flags and stuff, does he? Well.. fx_scripts "0", fx_glare "0", fx_ssrr "0", fx_procedural "0". :)

+1 vote     mod: Headcrab Frenzy!
XaeroX
XaeroX Jun 17 2014, 3:00am replied:

What do you mean?

+1 vote     mod: Headcrab Frenzy!
XaeroX
XaeroX Jun 15 2014, 4:11pm replied:

Thanks for suggestions. Linux version was actually made but we decided not to release it because we started rewriting the game engine. The new version will be on an updated engine and will definitely support Windows and Linux.

0 votes     game: Wolfram
XaeroX
XaeroX Jun 5 2014, 3:50am replied:

I've added a new screenshot of the version 1.4, under development. Featuring screen-space reflections. :)

+2 votes     mod: Headcrab Frenzy!
XaeroX
XaeroX May 24 2014, 1:04pm replied:

Update is almost ready (without Q3 support for now, however), we're testing it.

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX May 4 2014, 10:23am replied:

Have you tried running in a safe mode? The window offering the safe mode should appear next time you run the game.

+1 vote     game: Wolfram
XaeroX
XaeroX May 4 2014, 5:30am replied:

The folder where libQtCore.so.4 (and others) are located.

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX May 3 2014, 12:43pm replied:

Maybe change in jackhammer.sh
LD_LIBRARY_PATH = $LD_LIBRARY_PATH:$dirname
to
LD_LIBRARY_PATH = $LD_LIBRARY_PATH:/path/to/your/qt/libs/:$dirname
?
Or even try to copy qt so files to the jackhammer directory? (certainly you should run jackhammer.sh, not jackhammer)

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX May 3 2014, 6:52am replied:

Well, if you use Linux, then you should know how to deal with such problems (e.g. add path to qt so-files to LD_LIBRARY_PATH, etc.).
Otherwise, Windows "just-install-and-use" version is at your service. :)

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX May 2 2014, 4:39pm replied:

Have you tried "sudo apt-get install libqt4-*"?

+1 vote     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX May 2 2014, 7:34am replied:

What's the exact problem?
Generally speaking, Wolfram would work on Windows 8, if you have OpenGL drivers installed.

+1 vote     game: Wolfram
XaeroX
XaeroX Apr 30 2014, 6:51am replied:

The new version will be on a completely rewritten, heavily modified and optimized engine. And finally with fair multiplayer (DM, coop) support. I hope it will worth waiting.

+1 vote     game: Wolfram
XaeroX
XaeroX Apr 22 2014, 6:37am replied:

Sorry, delayed. :(

+2 votes     group: Jackhammer: My Favorite Level Editor
XaeroX
XaeroX Apr 16 2014, 6:35am replied:

Thank you. :) But we can't use these soundtracks without a written permission of their author(s).

+1 vote     game: Wolfram
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