Hobby: game engine programming, eventual Half-Life mod development.
Thanks a lot! ^^
I'm Debian user, not Slackware, so I can't test it. But it is definitely good to support as many distributions as possible.
Can you add it to the group's "downloads" please? ^^
How old is it? What video card?
Jackhammer should load any correct HL wads and was tested with lots of them.
If it can't - just send your wad to me.
But first of all, make sure there are no texture name conflicts - Jackhammer doesn't load textures with the same names that are already loaded.
Do you have latest video drivers installed?
I don't have any lags even on complex maps with many many models.
Desktop PC, core i5, GTX 275 - mediocre by modern standards.
Today we all are expecting for the new version of the engine Wolfram was created on. This will help to improve performance, fix crashes and finally add good multiplayer support. Then we could think of new episodes and stuff. :)
Maybe I've disabled it occasionally, when recompiled the Qt libraries. ^^ Try to use another Qt 4.8.6 so file set (or, if you have the recent Qt4 installed, just remove Qt*.so from Jackhammer directory). This definitely should help.
It still uses Qt 4.
Why not just pack music into a zip archive?
Nowadays even hundreds of megabytes are not a problem to either upload or download.
Sorry, prefab support is not in the upcoming todo list.
You can grab the latest version from here:
But sorry, Linux only.
Windows version is being prepared for the public release.
This is a way to "release" viruses, not sound tracks.
I don't know how to.
But there is a nice installer for Windows. :)
It depends. Which game are you mapping for?
Added mod to Greenlight. Please, support it!
Well, most of models and textures are from original HL. He doesn't like glares, swaying flags and stuff, does he? Well.. fx_scripts "0", fx_glare "0", fx_ssrr "0", fx_procedural "0". :)
What do you mean?
Thanks for suggestions. Linux version was actually made but we decided not to release it because we started rewriting the game engine. The new version will be on an updated engine and will definitely support Windows and Linux.
I've added a new screenshot of the version 1.4, under development. Featuring screen-space reflections. :)
Update is almost ready (without Q3 support for now, however), we're testing it.
Have you tried running in a safe mode? The window offering the safe mode should appear next time you run the game.
The folder where libQtCore.so.4 (and others) are located.
Maybe change in jackhammer.sh
LD_LIBRARY_PATH = $LD_LIBRARY_PATH:$dirname
LD_LIBRARY_PATH = $LD_LIBRARY_PATH:/path/to/your/qt/libs/:$dirname
Or even try to copy qt so files to the jackhammer directory? (certainly you should run jackhammer.sh, not jackhammer)
Well, if you use Linux, then you should know how to deal with such problems (e.g. add path to qt so-files to LD_LIBRARY_PATH, etc.).
Otherwise, Windows "just-install-and-use" version is at your service. :)
Have you tried "sudo apt-get install libqt4-*"?
What's the exact problem?
Generally speaking, Wolfram would work on Windows 8, if you have OpenGL drivers installed.
The new version will be on a completely rewritten, heavily modified and optimized engine. And finally with fair multiplayer (DM, coop) support. I hope it will worth waiting.
Sorry, delayed. :(
Thank you. :) But we can't use these soundtracks without a written permission of their author(s).