Dog-eared half-demon battle programmer.
If anyone wants to watch some progress: www.moddb.com/members/x1/images
Nice work, main theme instrument would be a little better if kept original. IMHO.
what a sensitive detector you have! (o_O)
(actually I think those things indicate fans :D )
Sometimes I envy steam users... (rarely :D )
Too lazy to read documentation, but so eager to write some butthurt comments, eh?
and you're a happy man.
Sorry, the official site is down (software problems).
If you really like the WON version, here you go: Rghost.net
Stupid as ****.
Some more micronews:
site is down, I hope temporarily. PHP is horrible, really really horrible. And I didn't write it.
Next release: Stupid Quake Bug (tm) fixed, lost of CoOp improvements included.
Also, this time all combos, bots and some announcements will be disabled by default. I'm tired of all those whiny kids who spread tons of complains just because they are incapable of reading and switching optional features. I think it'll be better to rather have some things disabled by default.
There's also planned a platform-only release and full SDK.
Thanks for your attention.
Oh, how I HATE this place!! :D
Hi, we've been playing HC2 in Co-Operative mode under XHL/XDM and had tons of fun :)
But I have to admit HC2 has some veeeeeeery annoying levels! :D
If I understand you correctly, XHL/XDM never worked with original HL server/client because HL1 DLLs (in /valve/) have absolutely different and incompatible code (for example, no weapons). So, you cannot, for example, launch XHL/XDM and connect to ordinary HLDM server.
Unfortunately, there's no documentation on how to compile XHL in/for Linux, but I'm trying really hard to write code to be platform-independent, so the process should not differ much
from that of HL. Anyway, I think I found someone who can help me with that and next release is not far away now. ;)
Party hard :)
we accidentally the whole Black Mesa (o_O)\
That CoOp party was awesome!
When played with many people, HC2 guaranties lots ot FFFFFUUUUUUUUUUUUUn :)
Не надо Lua. Надо AngelScript.
Epilepsy warning required :)
Plays even better )
Yes, it's a standard HL requirement: you can't add entities that were not loaded with the map (e.g. only if there ARE hgrunts initially on a map, like c2a5, you CAN add more of them). The only way to override that is to write maps/mapname_patch.ent with entities you'd like to add, and start the game afterwards.
Or you can ask someone to run an XDM server :)
Ok, yesterday I had no friends whatsoever, and now I have two Aperture AI cores in list (o_O)
ok, I usually stay away from social stuff int the net
This mod needs to be nominated for "Mod of the ever" award!
No, "Mod of the ever" award should be made especially for this mod. :)
As long as I don't have the model - no. Sorry.
rename models/flag.mdl models/flag.bak
rename models/aperture_cube.mdl models/flag.mdl
did it myself, had fun, lots )
Yep. 4000. (^_^)
You could probably just do model+sound replacements for MP5 yourself (o_O)
PS: by "waiting for the model" I mean "waiting for you to post it". :)
'coz there are no servers. :( I don't know who run them, I also don't use Steam so I probably don't understand the whole system.
Right now it's for LAN parties or ask someone to run an XDM server.
spawnmass <classname> <number of entities>
but note: those must be precached beforehand (same as "give" command).
To permanently place and entity using UI:
and click on a surface where it should be created. It'll be saved to an .ent file.