Dog-eared half-demon battle programmer.

Comment History  (0 - 30 of 265)
~X~
~X~ Dec 16 2014, 7:42am replied:

Не надо Lua. Надо AngelScript.

+1 vote   article: pathRotate.py
~X~
~X~ Dec 15 2014, 9:08am says:

Epilepsy warning required :)

+2 votes   media: Its Full Of Stars
~X~
~X~ Dec 8 2014, 8:45am replied:

Plays even better )

+1 vote   media: SunDen
~X~
~X~ Nov 5 2014, 10:48am replied:

Yes, it's a standard HL requirement: you can't add entities that were not loaded with the map (e.g. only if there ARE hgrunts initially on a map, like c2a5, you CAN add more of them). The only way to override that is to write maps/mapname_patch.ent with entities you'd like to add, and start the game afterwards.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Nov 5 2014, 10:44am replied:

Or you can ask someone to run an XDM server :)

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Nov 5 2014, 10:42am replied:

Ok, yesterday I had no friends whatsoever, and now I have two Aperture AI cores in list (o_O)

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Nov 5 2014, 6:47am replied:

ok, I usually stay away from social stuff int the net

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 29 2014, 9:18am says:

This mod needs to be nominated for "Mod of the ever" award!

No, "Mod of the ever" award should be made especially for this mod. :)

+1 vote   mod: G-man invasion
~X~
~X~ Oct 29 2014, 9:16am replied:

As long as I don't have the model - no. Sorry.

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 20 2014, 5:15am replied:

Easy!
cd XDM
rename models/flag.mdl models/flag.bak
rename models/aperture_cube.mdl models/flag.mdl
did it myself, had fun, lots )

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 17 2014, 10:08am replied:

Yep. 4000. (^_^)

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 17 2014, 10:08am replied:

You could probably just do model+sound replacements for MP5 yourself (o_O)

PS: by "waiting for the model" I mean "waiting for you to post it". :)

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 17 2014, 10:05am replied:

'coz there are no servers. :( I don't know who run them, I also don't use Steam so I probably don't understand the whole system.
Right now it's for LAN parties or ask someone to run an XDM server.

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 13 2014, 10:03am replied:

Console:
summon <classname>
spawnmass <classname> <number of entities>
but note: those must be precached beforehand (same as "give" command).

To permanently place and entity using UI:
toggleselmode 5
and click on a surface where it should be created. It'll be saved to an .ent file.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Oct 13 2014, 6:06am replied:

Nope, sorry.
XHL should not differ much from other HL mods except for few things:
> XBM.DLL which should probably be disabled on HLDS server (stability).
> incompatibility with many proxy-mods like amx because you will need to reocmpile them with addition of new entities (like weapons, projectiles, etc.).

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 13 2014, 6:03am replied:

haha, no, vehicles are something you can't add easily to HL1-based mod. Also, HL1 maps are too small anyway.

Btw, still waiting for the model :)

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 10 2014, 8:21am says:

Just for the record: almost everything promised in this huge TO-DO list is already done here: Moddb.com :D

+1 vote   mod: Plasma
~X~
~X~ Oct 8 2014, 9:07am says:

Awwww... 8(

+1 vote   article: Team-related news
~X~
~X~ Oct 8 2014, 9:06am replied:

I can. Provide some models, please.

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Sep 19 2014, 3:42am replied:

What would it take to get 10/10? :)

+1 vote   download: G-Invasion 2.5
~X~
~X~ Sep 19 2014, 3:39am says:

I was a modder like you. Then, I took some time off.

'coz no fun without modellers and mappers around.

+1 vote   article: Ethas: Embrace of Destiny Update
~X~
~X~ Sep 19 2014, 3:25am replied:

Just play the mod :D

+1 vote   media: G-loading screen
~X~
~X~ Sep 19 2014, 3:24am replied:

Tried two translators, almost useless.

+1 vote   mod: G-man invasion
~X~
~X~ Sep 15 2014, 9:42am says:

Mini-update: I'm currently working on "Best N HLDM maps of the ever". Currently it's over 600. Yes, I'm reviewwing more than 4000 maps. Worst 100 will be there, too :D

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Sep 2 2014, 4:41am replied:

wut?

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Aug 25 2014, 3:55am says:

Let's fly!

+1 vote   download: Half-Life: Tyrian 1.1 Full Release
~X~
~X~ Jul 21 2014, 3:44am says:

Kind of an update: currently I've lost all means to access the internet and lack a working computer. That said, all updates are... delayed.
Wish me some luck, willya? )

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Jun 13 2014, 11:16am replied:

There will be soon.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Jun 13 2014, 11:16am replied:

You can only compile it yourself by now.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Jun 4 2014, 5:21pm says:

...wut?

+1 vote   media: Ah My Goddes 304 - Hild Smells people
~X~
~X~ Jun 4 2014, 5:15pm says:

when there's nothing new to invent...

+3 votes   media: 2 different kinds of people
~X~
~X~ Jun 4 2014, 5:14pm says:

img diff:
- pants
- brush
- amount of fat
anything missed? :)

+1 vote   media: Rukia Kuchiki - a japan girl brushing teeth...
~X~
~X~ May 18 2014, 2:29pm says:

Good luck!

But if you ever think of stopping modding... *cracks knuckles*

+1 vote   article: Some semi-Ethas related news
~X~
~X~ Feb 9 2014, 12:11pm replied:

That's why it's on the news :)

+1 vote   article: X-Half-Life/XDM 3.0.3.7: all multiplayer games come together
~X~
~X~ Dec 2 2013, 3:42pm says:

Nice, but needs more stalactites, imho.

I wonder if it's cave mapping season?
I'm drawing some too :)

+1 vote   media: "The Cave"
~X~
~X~ Oct 5 2013, 2:53pm says:

Thanks!
But I think it needs some final touches.. Photo***p is killing me! (x_x)

+1 vote   media: X-Half-Life main logo
~X~
~X~ Sep 26 2013, 1:50pm says:

Finally, global warming! :)

+5 votes   mod: Seasons of Skyrim - Summer & Winter
~X~
~X~ Sep 23 2013, 2:17pm says:

Cool! And fog doesn't fail on skybox!

+1 vote   media: Fog, new skybox & tower.
~X~
~X~ Aug 29 2013, 1:55am says:

It's just started, currently not much of a mod. MishGun is currently on vacation, so this mod won't be updated for a while. Track it ;)

+3 votes   mod: Half-Life: Tyrian
~X~
~X~ Aug 29 2013, 1:53am says:

Lol, this is really a concept, not even alpha :D
Sorry guys :) WIP

+1 vote   download: Half-Life: Tyrian (alpha)
~X~
~X~ Feb 25 2013, 3:02pm says:

I lol'd. Lifts with different speeds.

Anyway, looks great!

+1 vote   media: Entrance
~X~
~X~ Jan 13 2013, 1:02am says:

Thanks a lot!
I currently cannot spend time maintaining mod and community due to some local disasters, so I did not do any promotion.
PR position is vacant :)

BTW, testing over past 3 days revealed some minor gameplay issues which will be fixed today. Torrent will be re-uploaded with new release AND patch.

+2 votes   download: X-Half-Life Deathmatch 3.0.3.6
~X~
~X~ Dec 16 2012, 1:26am says:

Why aren't they using UED 2.0? o_O

+1 vote   download: New Vision SDK
~X~
~X~ Dec 8 2012, 1:07pm says:

Aww come on, HL still rocks!
And XDM is fare more than HL1 multiplayer ;)

+2 votes   article: Extending Half-Life beyond possible: XDM is back!
~X~
~X~ Jul 7 2011, 2:00am says:

Everyone who have DM_Tropic map (not related to XDM, just a good Half-Life map) can copy it into XDM/maps and run corresponding DM_Tropici.bat file to optimize it for netplay (that BAT rewrites map entities so there will be NO network bandwidth used for static meshes like trees, barrels, boats, and they will not disappear).

+2 votes   download: X-Half-Life Deathmatch 3.0.3.5
~X~
~X~ Jan 9 2006, 1:57pm says:

Somethin is not right with him...

Those textures... Are they 32*32?!!

+1 vote   media: Inuyasha Model
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