Dog-eared half-demon battle programmer.

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~X~
~X~ @ X-Half-Life: Deathmatch

Last map, "End".

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~X~
~X~ @ CO_ArcticIncident

Oh shi-
I have totally missed texture bug. Will fix in a patch.

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~X~
~X~ @ X-Half-Life Deathmatch 3.0.3.8 Source Code

>>Instructions provided during installation.

HINT: developer 2; searchents; searchradius;

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~X~
~X~ @ X-Half-Life: Deathmatch

It's part of the game, can't tell you. :)

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~X~
~X~ @ X-Half-Life: Deathmatch

These errors are somewhat normal. Engine just calls these functions as it was normal.
To have crowbar by default in multiplayer, use mp_defaultitems. To get it right away you may use "make", "give" or "giveall", but with sv_cheats.
To add barney, use "make" command or the GUI creation functions and NOT "give" because it only adds items to inventory and blocks/destroys everything that wasn't added.

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~X~
~X~ @ X-Half-Life: Deathmatch

O_O
Hi! Gauss jump should be possible just like in HL and can be tuned on server. Quoting:

if (!IsMultiplayer() || mp_allowgaussjump.value <= 0)
m_pPlayer->pev->velocity -= gpGlobals->v_forward * (flDamage * 2.0f);
else
m_pPlayer->pev->velocity -= gpGlobals->v_forward * (flDamage * sv_tau_velocity_mult.value);

Bunnyhopping was considered cheat/bug and, if I remember correctly, was oficially fixed in HL SDK.

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~X~
~X~ @ X-Half-Life: Deathmatch

Because no admins :(

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~X~
~X~ @ X-Half-Life: Deathmatch

I'm terribly sorry to hear that. But unfortunately there's almost nothing I can do to help you. In case you know WinDbg, it may give some info on which function call causes the crash. And there'll be slightly updated DLLs soon in the SDK source package.

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~X~
~X~ @ X-Half-Life Deathmatch 3.0.3.8 SDK

Thank you. Really false positive.
And anyway, textract.exe is really optional.

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~X~
~X~ @ X-Half-Life Deathmatch 3.0.3.8 SDK

I'll try looking into it. Don't remember exactly, but should be fixable. Please write in PM as I check them first.

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~X~
~X~ @ X-Half-Life Deathmatch 3.0.3.8 SDK

It's a 99% false-positive.
If you want to be sure - do a check on files inside, there are some 3rd party mapping tools.
The installer cannot be bad itself because it's just a WinRAR SFX, exactly the same that was used for XDM release.

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~X~
~X~ @ X-Half-Life Deathmatch 3.0.3.8 SDK

What about file detail?

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~X~
~X~ @ X-Half-Life Deathmatch 3.0.3.8 SDK

Thanks, PM me then.

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~X~
~X~ @ X-Half-Life Deathmatch 3.0.3.8 SDK

In which file?
You can avoid running the installer by opening it as archive using WinRAR or 7-zip and then scan what's inside.

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~X~
~X~ @ X-Half-Life: Deathmatch

There'll be a little neat bonus also.
I mean, in the code package. :)

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~X~
~X~ @ Half-Life: Induction

Then check out the Monorail quest Moddb.com
It's still in ToBeDone stage though.

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~X~
~X~ @ X-Half-Life: Deathmatch

Just uploaded SDK.
Source code will be available later an on conditions I told before: for those who played at least single :)

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~X~
~X~ @ XDM3038 Title

Anyone likes this new design? <:)

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~X~
~X~ @ X-Half-Life: Deathmatch

Great to see someone actually reading instructions! :)

Really strange. Game should not crash because of bot DLL. It never did. Does it happen if you start HL and then "change game/custom game" to XDM?

Adding menus is impossible in Steam UI of HL1, if it would, I'd already made life a lot easier for all players. The only editable menu is the command menu in game, "scripts/commandmenu.txt" which you can rewrite freely.

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~X~
~X~ @ CO_ArcticIncident

You'll be surprided, but it's even a remake of another mod :)

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~X~
~X~ @ X-Half-Life: Deathmatch

Exactly. There's a commented line there already. Only thing you have to do is uncomment XBM dll and comment XDM dll.
There's some info in the readme on this.

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~X~
~X~ @ X-Half-Life: Deathmatch

(BTW, code will be slightly updated to fix some bugs discovered since release)

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~X~
~X~ @ The Timeline Trilogy | Remod

Personally love these mods! Especially Iced Earth.
I even played it on my mod platform I was developing (XDM). But the last chapter uses custom DLLs so it was a no-go.

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~X~
~X~ @ Half-Life Alpha in GOLDSrc

I've also recreated some architecture based on HL alpha screenshots. I think I could give you that if I can find it. ) PM me later.

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~X~
~X~ @ X-Half-Life: Deathmatch

Thank you ) I'll see what I can do.
BTW, are you going to make maps for single or multiplayer? Just curious.

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~X~
~X~ @ X-Half-Life: Deathmatch

About the SOURCE CODE...
How about I give sources directly to those who get 10+ secrets in the Arctic Incident? :)

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~X~
~X~ @ X-Half-Life: Deathmatch

Thanks!
Well, I don't quite remember them all myself - it's really hard to do development, debugging and documenting all at the same time. At least I update the FGD file. :)
All entities by default are HL-compatible. multi_manager is pretty much the same. Bonuses are: operators (like +targetname, -, !, etc. - like in SoHL), some spawnflags and script-like #commands. Those can be tested from console beforehand. I think I'll post some info on this separately.

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~X~
~X~ @ J.A.C.K.: My Favorite Level Editor

Great editor, highly recommend!
Made some of my maps in it.

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~X~
~X~ @ X-Half-Life: Deathmatch

I mean, did someone try it out? Does it work? :)

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~X~
~X~ @ Valveā€™s Gabe Newell Would Like To See Paid Mods Return

To be honest, I've spend many years and THOUSANDS of dollars on making my mod. But it's still FREE and OPENSOURCE. While part of me wants to at least compensate for that, I prefer to keep it free. I want to set an example of how expensive projects may still remain available ot everyone.
Donations may be really okay, but when it comes to money, lots of nasty things will come also: paypal which loves to steal private data, publishers who cut a huge percent out of your price, card processing companies... everyone is interested in your money.

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