Dog-eared half-demon battle programmer.
Не надо Lua. Надо AngelScript.
Epilepsy warning required :)
Plays even better )
Yes, it's a standard HL requirement: you can't add entities that were not loaded with the map (e.g. only if there ARE hgrunts initially on a map, like c2a5, you CAN add more of them). The only way to override that is to write maps/mapname_patch.ent with entities you'd like to add, and start the game afterwards.
Or you can ask someone to run an XDM server :)
Ok, yesterday I had no friends whatsoever, and now I have two Aperture AI cores in list (o_O)
ok, I usually stay away from social stuff int the net
This mod needs to be nominated for "Mod of the ever" award!
No, "Mod of the ever" award should be made especially for this mod. :)
As long as I don't have the model - no. Sorry.
rename models/flag.mdl models/flag.bak
rename models/aperture_cube.mdl models/flag.mdl
did it myself, had fun, lots )
Yep. 4000. (^_^)
You could probably just do model+sound replacements for MP5 yourself (o_O)
PS: by "waiting for the model" I mean "waiting for you to post it". :)
'coz there are no servers. :( I don't know who run them, I also don't use Steam so I probably don't understand the whole system.
Right now it's for LAN parties or ask someone to run an XDM server.
spawnmass <classname> <number of entities>
but note: those must be precached beforehand (same as "give" command).
To permanently place and entity using UI:
and click on a surface where it should be created. It'll be saved to an .ent file.
XHL should not differ much from other HL mods except for few things:
> XBM.DLL which should probably be disabled on HLDS server (stability).
> incompatibility with many proxy-mods like amx because you will need to reocmpile them with addition of new entities (like weapons, projectiles, etc.).
haha, no, vehicles are something you can't add easily to HL1-based mod. Also, HL1 maps are too small anyway.
Btw, still waiting for the model :)
Just for the record: almost everything promised in this huge TO-DO list is already done here: Moddb.com :D
I can. Provide some models, please.
What would it take to get 10/10? :)
I was a modder like you. Then, I took some time off.
'coz no fun without modellers and mappers around.
Just play the mod :D
Tried two translators, almost useless.
Mini-update: I'm currently working on "Best N HLDM maps of the ever". Currently it's over 600. Yes, I'm reviewwing more than 4000 maps. Worst 100 will be there, too :D
Kind of an update: currently I've lost all means to access the internet and lack a working computer. That said, all updates are... delayed.
Wish me some luck, willya? )
There will be soon.
You can only compile it yourself by now.
when there's nothing new to invent...
- amount of fat
anything missed? :)
But if you ever think of stopping modding... *cracks knuckles*
That's why it's on the news :)
Nice, but needs more stalactites, imho.
I wonder if it's cave mapping season?
I'm drawing some too :)
But I think it needs some final touches.. Photo***p is killing me! (x_x)
Finally, global warming! :)
Cool! And fog doesn't fail on skybox!
It's just started, currently not much of a mod. MishGun is currently on vacation, so this mod won't be updated for a while. Track it ;)
Lol, this is really a concept, not even alpha :D
Sorry guys :) WIP
I lol'd. Lifts with different speeds.
Anyway, looks great!
Thanks a lot!
I currently cannot spend time maintaining mod and community due to some local disasters, so I did not do any promotion.
PR position is vacant :)
BTW, testing over past 3 days revealed some minor gameplay issues which will be fixed today. Torrent will be re-uploaded with new release AND patch.
Why aren't they using UED 2.0? o_O
Aww come on, HL still rocks!
And XDM is fare more than HL1 multiplayer ;)
Everyone who have DM_Tropic map (not related to XDM, just a good Half-Life map) can copy it into XDM/maps and run corresponding DM_Tropici.bat file to optimize it for netplay (that BAT rewrites map entities so there will be NO network bandwidth used for static meshes like trees, barrels, boats, and they will not disappear).
Somethin is not right with him...
Those textures... Are they 32*32?!!