Dog-eared half-demon battle programmer.
Quick note: the 3038 beta is READY. Anyone who wants to participate in final test can PM me here or write directly into our Jabber conference half-life @conference.jabber.ru (faster!).
I'll be in touch next 20 hours.
Planning on 13th.... sweating to make final fixes )
We're finishing cross-platform code and in parallel patching Xash4android build.
Also, I'm in a very hurry to fix gameplay issues on some maps (no major problems left already).
But one big problem remains: as I've tried to use weapondata_t to transmit weapons to clients, some inconsistencies started to appear: players may have inventory randomly "missing" some weapons (in HUD). Is this a network unreliability problem or a structural flaw - I have yet to find out. And if it fails, I'll have to fall back to old-style messages or write something else.
I have also discovered a[nother] very annoying bug in HL engine.
It's @#%ing hard to do this %s alone. I had literally no single day without doing something to XHL.
I think I brough up this topic before, but anyway...
As far as I know, there were efforts in porting GI to Source, and partially successful. First by Jackathan (moddb), but it looks like he's abandoned that work (I have the alpha btw... still...somewhere). Now I've seen this guy: Youtube.com showing interest.
Thanks for all awesome comments. They're really NSFW to read because I shed tears while trying to hold laughs :_D
Eats lots of memory and time. Imagine having about 1000 skybox files... like I do.
Jackathan: So you're not working on it anymore?
Aureametaphus - Advance and Destroy
- 1st live test helped me to reveal some errors
- 2nd live text will be performed in 2 days
I've fixed quite a lot of bugs. Co-op maps were revisited, more monsters and skill levels added.
- meanwhile the code was cleaned-up and documented, many maps were redone and updated.
The contrast was the point to make it visible and recognizable. I tried white, but when semi-transparent, it looks gray and not fun at all. The crystal in the center here looks out of the place too. But thanks, I'll try it some more.
Okay, now it's official. I have all templates and textures, the only thing left to do is write some detail.txt files. And 90% of their content is the same for all AI maps.
Of course, the person who does the job gets his place in credits!
Maybe because the mod wasn't designed to run HL maps :)
Автор ксаша наотрез отказался сотрудничать - что ещё делать? К тому же XHL создавался и _работает_ в HL. А если Xash3D пытается имитировать работу HL, то, выходит, не совсем удачно.
Проблемы там в передаче данных sv-cl для оружия. В ксаше на клиенте оружия прост не видно. Ещё не поддерживаются субдиректории для карт, не читается settings.scr, конфликтует команда endgame, etc. etc. ...
Sure, if you provide a good replacement model. Although I like the original chrome model too )
Noone knows. \(o_o)/
А ксаш вообще работает? Оригинал-то нежизнеспособный, а если там кто-то что-то исправляет, то может и запуститься. Никаких антиксашных кодов в XHL нет.
If anyone is willing to help the project, we are now looking for someone who could make _detail.txt files for all AI maps. They will be included in the upcoming... oops! /(0.0)\ Forget I said anything.
Psst, over here! (c)
There IS something. Soon...
Would look good, but not in GS... (humble opinion)
Can't tell exactly. We plan to perform a real-life LAN beta test before that. I'll write that in the news section.
No, It shall be released soon.
Finally someone asked :D
It's from "Dead Leaves" anime, after the "food time" scene...
I'm kind of stuck deciding to leave the torus knot blue or make it greenish according to the light source.
New update: I'm currently converting new Co-op maps, finishing models, polishing some code and hoping that I'll finish in ~2 weeks. There's also lots of stuff like detail textures, overviews, text, waypoints... I doubt I can do it all alone.
Actually it isn't GoldSource. Exactly because of large spaces :)
Another quick update:
+ black hole generator is 99% done (no time to add more special effects)
+ DOM_ForestXL is 90% complete
- need to place new weapons to maps (bhg, sniper rifle, razor disk launcher)
- need to finish some texturing.
- need to finish LODs for player models.
- need to make spawn/waypoints
- forget bots.
>> will you update the model of the .357 Magnum
Suggest a replacement, and it's quite possible!
We're currently working hard to make the next release ASAP.
I was also asked to make a translocator, but I need a model for it too.
(somehow "Reply" doesn't work right on moddb)
>>Good mod, but that part where'd you added it, it was the best
Yes, that's it.
THe concept is awesome, but, unfortunately, it was somewhat poorly designed from the technical point of view so I had to remake it completely.
Credits are kept, of course. ^_^