Dog-eared half-demon battle programmer.

Comment History  (0 - 30 of 281)
~X~
~X~ Apr 29 2015, 1:41pm says:

If anyone wants to watch some progress: www.moddb.com/members/x1/images
(screens follow)

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Apr 29 2015, 1:25pm says:

Nice work, main theme instrument would be a little better if kept original. IMHO.

+1 vote   media: NYC Streets Concept Music
~X~
~X~ Apr 7 2015, 7:16am replied:

what a sensitive detector you have! (o_O)

(actually I think those things indicate fans :D )

+1 vote   media: XDM 3.0.3.7 final testing
~X~
~X~ Mar 24 2015, 9:22am replied:

Cool!

Sometimes I envy steam users... (rarely :D )

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Mar 2 2015, 7:31am replied:

Too lazy to read documentation, but so eager to write some butthurt comments, eh?

hud_eventicontime 0
cl_announcer_events 0
and you're a happy man.

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Mar 2 2015, 7:26am replied:

Sorry, the official site is down (software problems).
If you really like the WON version, here you go: Rghost.net

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 4 2015, 5:47am replied:

yep.

+1 vote   media: HEC (КЭС)
~X~
~X~ Feb 4 2015, 5:45am says:

Stupid as ****.

+1 vote   media: Небольшой сюжетный спойлер
~X~
~X~ Feb 3 2015, 11:43am says:

Some more micronews:
site is down, I hope temporarily. PHP is horrible, really really horrible. And I didn't write it.

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 27 2015, 5:32am says:

Fast News:

Next release: Stupid Quake Bug (tm) fixed, lost of CoOp improvements included.

Also, this time all combos, bots and some announcements will be disabled by default. I'm tired of all those whiny kids who spread tons of complains just because they are incapable of reading and switching optional features. I think it'll be better to rather have some things disabled by default.

There's also planned a platform-only release and full SDK.

Thanks for your attention.

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 12 2015, 11:02am says:

Oh, how I HATE this place!! :D

+1 vote   media: Hazardous-Course 2
~X~
~X~ Jan 12 2015, 11:00am says:

Hi, we've been playing HC2 in Co-Operative mode under XHL/XDM and had tons of fun :)
Moddb.com

But I have to admit HC2 has some veeeeeeery annoying levels! :D

+2 votes   mod: Hazardous-Course 2
~X~
~X~ Jan 12 2015, 10:56am replied:

If I understand you correctly, XHL/XDM never worked with original HL server/client because HL1 DLLs (in /valve/) have absolutely different and incompatible code (for example, no weapons). So, you cannot, for example, launch XHL/XDM and connect to ordinary HLDM server.

Unfortunately, there's no documentation on how to compile XHL in/for Linux, but I'm trying really hard to write code to be platform-independent, so the process should not differ much
from that of HL. Anyway, I think I found someone who can help me with that and next release is not far away now. ;)

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Jan 12 2015, 10:48am says:

Party hard :)

+1 vote   media: Co-op on HC2
~X~
~X~ Jan 12 2015, 10:48am replied:

we accidentally the whole Black Mesa (o_O)\

+1 vote   media: Co-op on HC2
~X~
~X~ Jan 12 2015, 10:47am says:

That CoOp party was awesome!
When played with many people, HC2 guaranties lots ot FFFFFUUUUUUUUUUUUUn :)

+1 vote   media: Co-op on HC2
~X~
~X~ Dec 16 2014, 7:42am replied:

Не надо Lua. Надо AngelScript.

+1 vote   tutorial: pathRotate.py
~X~
~X~ Dec 15 2014, 9:08am says:

Epilepsy warning required :)

+2 votes   media: Its Full Of Stars
~X~
~X~ Dec 8 2014, 8:45am replied:

Plays even better )

+1 vote   media: SunDen
~X~
~X~ Nov 5 2014, 10:48am replied:

Yes, it's a standard HL requirement: you can't add entities that were not loaded with the map (e.g. only if there ARE hgrunts initially on a map, like c2a5, you CAN add more of them). The only way to override that is to write maps/mapname_patch.ent with entities you'd like to add, and start the game afterwards.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Nov 5 2014, 10:44am replied:

Or you can ask someone to run an XDM server :)

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Nov 5 2014, 10:42am replied:

Ok, yesterday I had no friends whatsoever, and now I have two Aperture AI cores in list (o_O)

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Nov 5 2014, 6:47am replied:

ok, I usually stay away from social stuff int the net

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 29 2014, 9:18am says:

This mod needs to be nominated for "Mod of the ever" award!

No, "Mod of the ever" award should be made especially for this mod. :)

+3 votes   mod: G-man invasion
~X~
~X~ Oct 29 2014, 9:16am replied:

As long as I don't have the model - no. Sorry.

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 20 2014, 5:15am replied:

Easy!
cd XDM
rename models/flag.mdl models/flag.bak
rename models/aperture_cube.mdl models/flag.mdl
did it myself, had fun, lots )

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 17 2014, 10:08am replied:

Yep. 4000. (^_^)

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 17 2014, 10:08am replied:

You could probably just do model+sound replacements for MP5 yourself (o_O)

PS: by "waiting for the model" I mean "waiting for you to post it". :)

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 17 2014, 10:05am replied:

'coz there are no servers. :( I don't know who run them, I also don't use Steam so I probably don't understand the whole system.
Right now it's for LAN parties or ask someone to run an XDM server.

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 13 2014, 10:03am replied:

Console:
summon <classname>
spawnmass <classname> <number of entities>
but note: those must be precached beforehand (same as "give" command).

To permanently place and entity using UI:
toggleselmode 5
and click on a surface where it should be created. It'll be saved to an .ent file.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
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