Dog-eared half-demon battle programmer.

Comment History  (0 - 30 of 320)
~X~
~X~ @ X-Half-Life: Deathmatch

Quick update:
- 1st live test helped me to reveal some errors
- 2nd live text will be performed in 2 days
I've fixed quite a lot of bugs. Co-op maps were revisited, more monsters and skill levels added.
- meanwhile the code was cleaned-up and documented, many maps were redone and updated.

Good karma+1 vote
~X~
~X~ @ A bit of redesign

The contrast was the point to make it visible and recognizable. I tried white, but when semi-transparent, it looks gray and not fun at all. The crystal in the center here looks out of the place too. But thanks, I'll try it some more.

Good karma+1 vote
~X~
~X~ @ Arctic Incident

Okay, now it's official. I have all templates and textures, the only thing left to do is write some detail.txt files. And 90% of their content is the same for all AI maps.
Of course, the person who does the job gets his place in credits!
PM me.

Good karma+1 vote
~X~
~X~ @ Half-Life: Tyrian

Maybe because the mod wasn't designed to run HL maps :)

Good karma+1 vote
~X~
~X~ @ XHL 3038: weapons, maps and a complete co-operative mission!

Автор ксаша наотрез отказался сотрудничать - что ещё делать? К тому же XHL создавался и _работает_ в HL. А если Xash3D пытается имитировать работу HL, то, выходит, не совсем удачно.
Проблемы там в передаче данных sv-cl для оружия. В ксаше на клиенте оружия прост не видно. Ещё не поддерживаются субдиректории для карт, не читается settings.scr, конфликтует команда endgame, etc. etc. ...

Good karma+1 vote
~X~
~X~ @ X-Half-Life: Deathmatch

Sure, if you provide a good replacement model. Although I like the original chrome model too )

Good karma+1 vote
~X~
~X~ @ XHL 3038: weapons, maps and a complete co-operative mission!

Noone knows. \(o_o)/
А ксаш вообще работает? Оригинал-то нежизнеспособный, а если там кто-то что-то исправляет, то может и запуститься. Никаких антиксашных кодов в XHL нет.

Good karma+1 vote
~X~
~X~ @ Arctic Incident

Hello there!
If anyone is willing to help the project, we are now looking for someone who could make _detail.txt files for all AI maps. They will be included in the upcoming... oops! /(0.0)\ Forget I said anything.

Good karma+1 vote
~X~
~X~ @ Arctic Incident

Psst, over here! (c)
There IS something. Soon...

Good karma+2 votes
~X~
~X~ @ Arctic Incident: HD - 90%!

Would look good, but not in GS... (humble opinion)

Good karma+1 vote
~X~
~X~ @ X-Half-Life: Deathmatch

Can't tell exactly. We plan to perform a real-life LAN beta test before that. I'll write that in the news section.

Good karma+1 vote
~X~
~X~ @ X-Half-Life: Deathmatch

No, It shall be released soon.

Good karma+1 vote
~X~
~X~ @ G-man invasion

Finally someone asked :D
It's from "Dead Leaves" anime, after the "food time" scene...

Good karma+1 vote
~X~
~X~ @ A bit of redesign

Thanks!
I'm kind of stuck deciding to leave the torus knot blue or make it greenish according to the light source.

Good karma+1 vote
~X~
~X~ @ X-Half-Life: Deathmatch

New update: I'm currently converting new Co-op maps, finishing models, polishing some code and hoping that I'll finish in ~2 weeks. There's also lots of stuff like detail textures, overviews, text, waypoints... I doubt I can do it all alone.

Good karma+1 vote
~X~
~X~ @ rocky stage of the red rail line (early WiP)

Actually it isn't GoldSource. Exactly because of large spaces :)

Good karma+2 votes
~X~
~X~ @ X-Half-Life: Deathmatch

Another quick update:
+ black hole generator is 99% done (no time to add more special effects)
+ DOM_ForestXL is 90% complete
- need to place new weapons to maps (bhg, sniper rifle, razor disk launcher)
- need to finish some texturing.
- need to finish LODs for player models.
- need to make spawn/waypoints
- forget bots.

Good karma+2 votes
~X~
~X~ @ X-Half-Life: Deathmatch

>> will you update the model of the .357 Magnum
Suggest a replacement, and it's quite possible!

We're currently working hard to make the next release ASAP.
I was also asked to make a translocator, but I need a model for it too.
(somehow "Reply" doesn't work right on moddb)

Good karma+2 votes
~X~
~X~ @ G-man invasion

>>Good mod, but that part where'd you added it, it was the best
ORLY? :)

Good karma+1 vote
~X~
~X~ @ Shady person with a strange weapon!

Definitely :)

Good karma+1 vote
~X~
~X~ @ Shady person with a strange weapon!

Yes, that's it.
THe concept is awesome, but, unfortunately, it was somewhat poorly designed from the technical point of view so I had to remake it completely.
Credits are kept, of course. ^_^

Good karma+1 vote
~X~
~X~ @ Sphere Brush Primitive

square light is square :D

Good karma+1 vote
~X~
~X~ @ Jackhammer 1.1.855: Merry Christmas!

Support the author!
That jackhammer ain't gonna build itself! :)
Cheers!

Good karma+3 votes
~X~
~X~ @ Jackhammer: My Favorite Level Editor

+1000 have lots of prefabs too.

Good karma+1 vote
~X~
~X~ @ G-man invasion

Some remix from youtube.

Good karma+1 vote
~X~
~X~ @ X-Half-Life: Deathmatch

Oh well... I thought I'd be able to finish next release until the MOTY contest, but I'm stuck without weapon animations, monsters code (waiting for someone to finish it) and CoOp maps.
Good news is: the razor blade launcher works even better than in U/UT! Really. Don't let bots have it.

Good karma+2 votes
~X~
~X~ @ G-man invasion

Don't know.
That's the only clue I have.

Good karma+1 vote
~X~
~X~ @ G-man invasion

Dagobah.net
Seems like people have no luck geting the song name over there too. 8(

Good karma+1 vote
~X~
~X~ @ X-Half-Life: Deathmatch

Actually, my replies are kinda more delayed than your (busy on 2 jobs and lots of problems in life)
Anyway, I don't seem to have anything more to suggest. I haven't encountered any problems on a win7 test machine and nobody else had similar errors to this time...

Good karma+1 vote
~X~
~X~ @ X-Half-Life: Deathmatch

Quick update:
+ razor disk launcher
+ sniper rifle
~ black hole generator
~ epic monsters

+ == done
~ == in progress

Good karma+1 vote
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