Comment History  (0 - 30 of 36)
WolfeWarrior
WolfeWarrior - - 36 comments @ Battlefield: Korea

Do you have any other mirrors besides ModDB? My download keeps getting corrupted.

Good karma0 votes
WolfeWarrior
WolfeWarrior - - 36 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Lately, I've been having a problem with Important Characters in the mod. Specifically, I've been playing as Duty, and while capturing the warehouses, I found that Screw and Skinflint don't die, so I can't have the two areas in the base they're in captured. Is this a big issue, or is it just an inevitability?

Good karma+2 votes
WolfeWarrior
WolfeWarrior - - 36 comments @ Call of Misery - Full Version 0.9 + Patches

Have a crash issue for when I choose certain options in the armor upgrade system:

FATAL ERROR

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'actor_armor_medium_add_4'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00A4717C xrCore.dll, xrDebug::fatal()

Has anyone encountered this?

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

There should be an option along the lines of, "Faction owns starting map".

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ [UPDATED] SmallHUD

Oh, I recognize that playermodel from Fallout 4! That's cool, and so is this mod!

Good karma-3 votes
WolfeWarrior
WolfeWarrior - - 36 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

If I recall, there's an option in warfare settings involving "reward multipliers", or something like that. You might've increased it to a larger number.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ [PATCH] STCoP Weapon Pack 2.8.0.7 (v.1/v.2 to v.3)

Out of curiosity, what exactly are the guns that are listed as things such as:
wpn_ak74_sk1

Looking at them, are they older models of the gun in question?

Good karma+2 votes
WolfeWarrior
WolfeWarrior - - 36 comments @ Faction Reskins for CoC

Well the mod seems to work fine, but for some reason, I started a Survival game with the military, and all the soldiers were unarmed. I'm using OWR, so I'm not sure if that'd do something.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ Patch 1.4.06 for 1.4

Does this fix the issue in the debug menu where you can't seem to select Smart Locations in the little box containing them? I think I saw something mentioning that.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

I don't think the questlines will affect the outfits at all, but you're free to check out.

Wait, you don't have an internet connection?

Good karma+12 votes
WolfeWarrior
WolfeWarrior - - 36 comments @ M947 "SHIVA" Thermonuclear Missile

This here. This is a nice bounty of WMD's you're giving us, guys... Is somethin' up?

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ Series 12 Single Occupant Lift Apparatus

Can't wait to break my falls with this!

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ UPLINK 05/29/16

It absolutely is, I remember blowing up the solar plant near Zaros a long time ago, and the lights all went out. Mind you, this WAS a Unit server, and I don't know what kind of scripts they could've been running. It isn't always possible, it seems, because I tried multiple times before and after, with no real effect.

P.S. There was a mod for Arma 2 called Arma Electrical Grids. I think that's what thedog was talking about, as I imagine an Arma 1 version existed.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ [BETA] Patch 1.4 RC 4.1 (Official)

Excellent, thanks for the quick fix! Oh... And sorry for making the crash report, and wasting your time...

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ [BETA] Patch 1.4 RC 4 (Official)

Do you have the option, "AI Die in Anomalies" enabled? I remember that causing some serious issues in the earlier builds.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ [BETA] Patch 1.4 RC 4 (Official)

Had the same issue earlier, and it seems to be related to AO3, since it works fine with OWR3 and in vanilla. But unfortunately I'm out of ideas.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ [BETA] Patch 1.4 RC 4 (Official)

Okay, so last night I decided to test the new minor story questline in the game. Inside of the Monolith War Lab, I got this error:

Expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : E:\STALKER\X-Ray Source\x_ray_coc\xray-16\src\ xrServerEntities\xml_str_id_loader.h
Line : 112
Description : item not found, id
Arguments : oso_osoznanie_start

Good karma+2 votes
WolfeWarrior
WolfeWarrior - - 36 comments @ CoC 1.3.20

Excellent! After ten hours, I can finally enjoy this!

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I did, but the same result applies for the converter. However, I somehow solved the installer issue by simply downloading the content again.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Well it's not my antivirus, but I can't see how the db could be corrupt. I installed it normally, and the updater worked fine.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Well the game itself works fine, but I'll see about the antivirus idea.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Just tried it, and it lasted about a second, before stopping.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes, I ran the .bat file, but it says, "can't write \.unpacked\scripts\luacheck.cmd." at the very beginning. And later on, a multitude of errors of the same style that have something to do with shaders.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The gamedata converter doesn't work for me, when I run the program, it doesn't put anything into the unpacked folder.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The installer gets an error after attempting to install resource.db4. Some sort of corruption. Any ideas?

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ Forgotten Hope 2

Where did the Finnish show up?

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ Forgotten Hope 2

This mod actually suprised me with its weapons. I thought I'd be best with the Garand, but I'm actually best with the Mk.1 SMLE (not the Mk. 4 Lee Enfield, though, I suck with that.) I love how the weapon types actually depend on the time of the battle.

Quick question though. Who provided the voice-overs for the Australian/New Zealanders? They seemed to have a lot less enthusiasm than the Americans yelling "EAT LEAD", or the Germans screaming "GERMANY!"

Good karma+2 votes
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I've seen the same. In fact, I have it set where emissions zombify people, yet, when the wave passes, they don't die. I think it's more of a problem with atmosphere itself, rather than CoC.

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

So I've been wondering: I've been trying to find a way to have squads that I've spawned actually stay in that area, or be able to (ie. Army staying at Rookie camp not being possible). Is there a setting to add factions that can stay at a smart terrain?

Good karma+1 vote
WolfeWarrior
WolfeWarrior - - 36 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Do you guys think it would be possible to add the soldier models from the first game into this, perhaps even add a grunt uniform?

Good karma+2 votes