Do you have any other mirrors besides ModDB? My download keeps getting corrupted.
Do you have any other mirrors besides ModDB? My download keeps getting corrupted.
Lately, I've been having a problem with Important Characters in the mod. Specifically, I've been playing as Duty, and while capturing the warehouses, I found that Screw and Skinflint don't die, so I can't have the two areas in the base they're in captured. Is this a big issue, or is it just an inevitability?
Have a crash issue for when I choose certain options in the armor upgrade system:
FATAL ERROR
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'actor_armor_medium_add_4'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00A4717C xrCore.dll, xrDebug::fatal()
Has anyone encountered this?
There should be an option along the lines of, "Faction owns starting map".
Oh, I recognize that playermodel from Fallout 4! That's cool, and so is this mod!
If I recall, there's an option in warfare settings involving "reward multipliers", or something like that. You might've increased it to a larger number.
Out of curiosity, what exactly are the guns that are listed as things such as:
wpn_ak74_sk1
Looking at them, are they older models of the gun in question?
Well the mod seems to work fine, but for some reason, I started a Survival game with the military, and all the soldiers were unarmed. I'm using OWR, so I'm not sure if that'd do something.
Does this fix the issue in the debug menu where you can't seem to select Smart Locations in the little box containing them? I think I saw something mentioning that.
I don't think the questlines will affect the outfits at all, but you're free to check out.
Wait, you don't have an internet connection?
This here. This is a nice bounty of WMD's you're giving us, guys... Is somethin' up?
Can't wait to break my falls with this!
It absolutely is, I remember blowing up the solar plant near Zaros a long time ago, and the lights all went out. Mind you, this WAS a Unit server, and I don't know what kind of scripts they could've been running. It isn't always possible, it seems, because I tried multiple times before and after, with no real effect.
P.S. There was a mod for Arma 2 called Arma Electrical Grids. I think that's what thedog was talking about, as I imagine an Arma 1 version existed.
Excellent, thanks for the quick fix! Oh... And sorry for making the crash report, and wasting your time...
Do you have the option, "AI Die in Anomalies" enabled? I remember that causing some serious issues in the earlier builds.
Had the same issue earlier, and it seems to be related to AO3, since it works fine with OWR3 and in vanilla. But unfortunately I'm out of ideas.
Okay, so last night I decided to test the new minor story questline in the game. Inside of the Monolith War Lab, I got this error:
Expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : E:\STALKER\X-Ray Source\x_ray_coc\xray-16\src\ xrServerEntities\xml_str_id_loader.h
Line : 112
Description : item not found, id
Arguments : oso_osoznanie_start
Excellent! After ten hours, I can finally enjoy this!
I did, but the same result applies for the converter. However, I somehow solved the installer issue by simply downloading the content again.
Well it's not my antivirus, but I can't see how the db could be corrupt. I installed it normally, and the updater worked fine.
Well the game itself works fine, but I'll see about the antivirus idea.
Just tried it, and it lasted about a second, before stopping.
Yes, I ran the .bat file, but it says, "can't write \.unpacked\scripts\luacheck.cmd." at the very beginning. And later on, a multitude of errors of the same style that have something to do with shaders.
The gamedata converter doesn't work for me, when I run the program, it doesn't put anything into the unpacked folder.
The installer gets an error after attempting to install resource.db4. Some sort of corruption. Any ideas?
This mod actually suprised me with its weapons. I thought I'd be best with the Garand, but I'm actually best with the Mk.1 SMLE (not the Mk. 4 Lee Enfield, though, I suck with that.) I love how the weapon types actually depend on the time of the battle.
Quick question though. Who provided the voice-overs for the Australian/New Zealanders? They seemed to have a lot less enthusiasm than the Americans yelling "EAT LEAD", or the Germans screaming "GERMANY!"
I've seen the same. In fact, I have it set where emissions zombify people, yet, when the wave passes, they don't die. I think it's more of a problem with atmosphere itself, rather than CoC.
So I've been wondering: I've been trying to find a way to have squads that I've spawned actually stay in that area, or be able to (ie. Army staying at Rookie camp not being possible). Is there a setting to add factions that can stay at a smart terrain?
Do you guys think it would be possible to add the soldier models from the first game into this, perhaps even add a grunt uniform?
WolfeWarrior
Conner joined
Hi.