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RSS Reviews
6

The Forgotten Ones

Mod review may contain spoilers

HAS POTENTIAL, NEEDS REFINEMENT
Incoming wall of text.

This mod is a real mixed bag; it has some cool features, like a quick-medkit ability, dynamic (3D) scopes, and a limited inventory.
On the other hand, the level design is awkward, the NPCs are annoying bullet-sponges, and in general many things feel half-baked. The quick-melee key is literally just a macro that equips your melee weapon, attacks once, and switches to your previous weapon.

There's an inventory system, but it's awkward and unneeded. Everytime you find a lock, you have to open your inventory and select your boltcutters. Why not just pick up the boltcutters, and from then on then press the use key on the lock?

Again, the enemies are annoying. They're usually spawned behind you when you complete an objective. When they attack, it's rarely, if ever, scary. Despite the zombies having two heads, they appear to be using the HL2 zombie's hitbox, which means you have to aim at the empty space between their heads to headshot them. There are about two-dozen enemies in the whole game. It seems that this was intended to make the game suspenseful. To borrow and completely change the words of Roger Ebert, "The creator has learned from better horror games that creators sometimes make enemies sparse, but they have not learned why." The game would benefit from making the enemies much weaker but far more common.

The map design is decent, but often confusing. All the rooms are very homogeneous, which makes it easy to get lost. For some reason, you can't just open doors. You have to sit through a short LOADING SCREEN to go through. Why is this necessary?? This shouldn't happen outside a PS2-era game. You even have to deal with the loading screen when you can see into the other room!

Onto the weapons. Your sidearm, a P38, is worthless. It has okay damage, but a delay of about two seconds in-between each shot. The only time I've eve actually been able to kill anything with it was finishing off an enemy I had just emptied my primary weapon into.
The primary weapons are slightly more interesting. There's some variety; there's a scoped Gewehr 98, a Gewehr 43, a scoped SVT-40, and an FG 42 with infinite reloads. The scopes are useless since enemies always jump out at you.

There are several boss fights with named characters, but the story is so confusing and cryptic I have no clue who they are. The bosses also only have as much health as standard enemies, which makes them pretty pointless. I walked over to a door and a guy named Edward (according to the HUD) kicked it in and charged at me. I get a message on the screen saying "RUN!" I just shoot Edward in the head twice and he dies. I do appreciate him breaking the door, so I don't have to deal with the loading screen to go through it.

I don't really understand the setting of the game. It says it happens 20 years after the Holocaust, which would mean it's set in the mid 1960s, but you exclusively use WW2 weapons.

Also, the game is crammed with Pewdiepie references for some reason. At the start of the game, I turned right outside my office and saw a note on the ground. I examined it and a crudely-made picture of a pokemon card with Pewdiepie on it appeared and started screaming loudly at me. I'm not kidding; you can't make this stuff up. If you want to put Pewdiepie references in a game, fine. Please, just don't have one every five minutes.

TL;DR: Weaker, but more frequent enemies, clearer story, buff the P38, give the bosses more health, remove the loading screens on doors.