My name is David Lundvall, a game developer from Sweden. I started doing level design in 1998 after playing a lot of Quake 2 and Half-Life, my favorite games. Quake 2 with an addictive multiplayer and Half-Life with its immersive single player experience. Today I am moving a lot between the different disciplines, both professionally and during my free time. But my focus is more towards art than game design. And coffee is nice. :)

Comment History  (0 - 30 of 58)
WizardExt
WizardExt Oct 11 2014, 3:02pm replied:

have you looked into it?

+1 vote     group: Jackhammer: My Favorite Level Editor
WizardExt
WizardExt Oct 10 2014, 1:22pm replied:

absolutely, here you go: Wizardext.se

+1 vote     group: Jackhammer: My Favorite Level Editor
WizardExt
WizardExt Oct 10 2014, 8:13am replied:

I didn't have problem loading the default Quake 2 textures, I just got the feeling that many of them didn't load. But the real problem for me is to load my custom textures (or almost any texture from my aq2 texture folders), which loads fine in other editors. Are there any restrictions to why it might not load a texture? Something that isn't supported?

Really want to use Jackhammer for my upcoming maps! :)

+1 vote     group: Jackhammer: My Favorite Level Editor
WizardExt
WizardExt Oct 9 2014, 5:15pm says:

I am trying to set it up correctly for Action Quake2 (or even Quake 2) mapping. But I am having problem getting the editor to load the textures I select. I select 213 textures and it only loads/displays 18 textures out of those. Why doesn't it load all the textures correctly?

There are no errors when loading the textures and they load/work/display fine in other Quake2 editors. What am I doing wrong, are there any restrictions/rules that can cause the textures not to properly load in Jackhammer? I have tried adding textures pointing at a folder, selecting individual files. Same result. I have tried putting 4 textures in a separate folder, naming them 1.wal, 2.wal, 3.wal, 4.wal and making sure they don't have .tga's with similar names (if that was the cause of the issue).. but no.

Please help me out, can't figure out what's happening. I want to be able to successfully load Quake2 textures into Jackhammer editor. Thanks!

+1 vote     group: Jackhammer: My Favorite Level Editor
WizardExt
WizardExt Mar 9 2013, 5:39pm replied:

Really happy to hear that you enjoyed Spherical Nightmares, so much that you played it again! I will definitely not let you wait another 5 years for next mod/game/map. Thanks!

+4 votes     mod: Spherical Nightmares
WizardExt
WizardExt Mar 9 2013, 5:33pm replied:

Wow, thank you WookieFragger! I can't ask for a better comment/review. Hearing about players experience playing the mod is fantastic. Your story/journey is definitely how I want players to feel and experience. Let the imagination run wild. Because the story, the Sphere, the island, the tests... everything is not explained 100%. You are a test subject, you remember things.. The whole thing is meant to feel mysterious, dark and abstract. Your mind should go a bit crazy. Awesome to hear your story and when you looked up the sky and saw the Sphere/Dome.

+2 votes     mod: Spherical Nightmares
WizardExt
WizardExt Mar 3 2013, 5:47pm replied:

Thank you! There are players wanting to have a more explained story, about the island/sphere, the black/white memory/flashback moments and the ending, but it's meant to be this way. Anyway, happy to hear you had a good experience, maybe a replay would tie some loose ends. :)

+3 votes     mod: Spherical Nightmares
WizardExt
WizardExt Mar 2 2013, 2:48pm replied:

It's up on PP now: Planetphillip.com

+2 votes     article: Spherical Nightmares released!
WizardExt
WizardExt Mar 2 2013, 7:58am replied:

Looking forward to watch it!

+2 votes     article: Spherical Nightmares released!
WizardExt
WizardExt Mar 2 2013, 7:57am replied:

Haha, awesome! Good moment. :)

+3 votes     article: Spherical Nightmares released!
WizardExt
WizardExt Mar 2 2013, 7:55am replied:

You can't start/play the mod? Do you have Half-Life 2: Episode Two?

+2 votes     article: Spherical Nightmares released!
WizardExt
WizardExt Mar 2 2013, 7:44am replied:

Thank you Selyp!

+3 votes     mod: Spherical Nightmares
WizardExt
WizardExt Mar 1 2013, 6:52pm replied:

Hmm, I don't know. It works for me and others. When you click download you get this popup window: "Click to download sphericalnightmares_v1.zip if it doesn't start automatically or try another mirror."

If that doesn't work, there are other download links on the official website, www.sphericalnightmares.com and you can also download it soon at www.planetphillip.com

+1 vote     download: Spherical Nightmares full version
WizardExt
WizardExt Mar 1 2013, 4:50am replied:

Does the game freeze or are you stuck in the geometry/collision of the train?

+1 vote     download: Spherical Nightmares full version
WizardExt
WizardExt Feb 28 2013, 4:09am replied:

Ye, maybe not too obvious. I might iterate on this in a future patch as it also breaks some of the established Half-Life 2 rules.

+2 votes     mod: Spherical Nightmares
WizardExt
WizardExt Feb 27 2013, 7:20pm replied:

Great to hear, thanks for playing!

+2 votes     mod: Spherical Nightmares
WizardExt
WizardExt Feb 27 2013, 4:37pm replied:

Awesome, thank you!

+2 votes     article: Spherical Nightmares released!
WizardExt
WizardExt Feb 27 2013, 4:06pm replied:

Glad you found it, have fun! :)

+5 votes     article: Spherical Nightmares released!
WizardExt
WizardExt Feb 27 2013, 2:13am replied:

Not yet, but today it will be. :)

+2 votes     mod: Spherical Nightmares
WizardExt
WizardExt Feb 11 2013, 1:16pm replied:

i did, thanks for great feedback, again. :)

+2 votes     article: Final playtest started.
WizardExt
WizardExt Jan 19 2013, 12:28pm replied:

Thank you! :)

+2 votes     article: In-between playtests.
WizardExt
WizardExt Jan 12 2013, 4:00pm replied:

Thanks! No mappers or additional developers are needed for this project as it's coming to an end. All levels are finished, now the mod is just going through playtests and bug fixing to make for a quality release. Thanks for interest though! :)

+1 vote     media: Playtest screenshot
WizardExt
WizardExt Jan 12 2013, 1:35pm replied:

Thanks mate, means a lot! Looking forward to see you play it. Love your videos. :)

+3 votes     article: Successful playtesting!
WizardExt
WizardExt Jan 12 2013, 12:40pm replied:

Hehe, thank you! It's not far away now, looking through all the feedback, going through all the bugs and improving as much as I can at the moment.

+3 votes     article: Successful playtesting!
WizardExt
WizardExt Jan 4 2013, 5:10pm replied:

Indeed. :)

+1 vote     media: Playtest startup screen
WizardExt
WizardExt Jan 4 2013, 8:40am replied:

I contacted both Phillip and the Beta Testers Collective. I didn't hear back from them. But it's okay, I have enough testers. I will investigate what went wrong. I can give you a playtest copy. I need your mail. :)

+1 vote     article: Spherical Nightmares enters playtesting!
WizardExt
WizardExt Feb 5 2011, 5:22pm replied:

thanks! true about missing texture, but it's only speed modelling, so... :)

+1 vote     media: Speed modeling
WizardExt
WizardExt Feb 5 2011, 5:21pm replied:

nom nom! :)

+1 vote     media: Speed modeling
WizardExt
WizardExt Nov 2 2010, 10:30am says:

Nice trailer. Scary ****! :O

+1 vote     article: Trailer, screenshot, interview. You deserved it !
WizardExt
WizardExt Oct 27 2010, 11:02am says:

Video looks great. Moody and the shotgun feels awesome. :)

+1 vote     article: The Rising MOD - Update 6: Subway Spawn Remake (WIP 80%)
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