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That's actually pretty awesome. We might join you guys every now and then :D until the new project is in a place where it can be tested by the public :)
You could ask the same question in regards to DoD:S, Batallion44, Days of War, Traction Wars, Festung Europa and whatever else is in development.
The point for us is: We want to make this, regardless of what other projects might be around or release before we do.
With that way of thinking we'd be stuck with the original MoH or DoD still.
We're working on it :) Just got our dedicated server setup to run last night, so we can now iron out any early hitches and bugs and then start playtests quite soon.
We cannot tell you definite requirements yet, for we still have to get to the point where we have a representative scene in the game that we deem "done" and can measure the hardware it takes to run it.
Chances are you'll need Win7 or higher, a quadcore with 2.2ghz or higher, 4 gigs of ram, GeForce470 GTX or a Radeon HD6870.
And of course, this is subject to change once we have more concrete information.
That depends on how much content we can create in a reasonable amount of time. New factions would mean new scenarios and new player models as well as new weapons and animations. Not impossible, but just doing a proper russian scenario with 1 or two maps would take about a year alone.
Sorry guys, as much as we would like to support low end hardware, we had several reasons to leave Source behind.
One being the broken weapon system that we couldn't seem to get fixed, even by upgrading to Source2013.
Another one was that UE4 is 8+ years ahead of what Valve has to offer even today, in regards to game engines. Developing with that tool case is actually fun, as compared to Source. We made more progress in 5 months in terms low level setups and gameplay than we did in 3 years with Source.
And last but not least, a good amount of us actually are game devs. Learning a state-of-the-art engine is the natural choice for going forward with our careers.
We'll let you know what our minimum requirements will be, who knows, maybe you can still run it after all :)
Hello Point., I'll send you a private message.
Indeed, That's what I get for copy pasting :D. Corrected now.
That's not quite true. We have two of the original members around still.
To my knowledge there's one artist in the TW team who worked on RnL years ago, but that's about it. The majority of people who worked on RnL Source left years ago due to their offline life becoming more important and in quite a few cases because they got hired by game devs.
Well, it's been six years since the original had its last release, the mod community for HL2 is at a fraction of what it used to be - everyone's indie now.
Source 2013 isn't much more than a polished set of their 2009 toolset which was dated back then already and just feels archaic nowadays and the Steam Hardware survey shows that the majority of gamers are on a Win7 machine with quad cores, 4gigs of Ram and a sort of decent video card.
So no, I don't think higher hardware requirements would hold this project back too much. Personally I wouldn't even have a PC as old as what I had back then to profile the mod against and make sure it runs on hardware / software that old.
Short answer: Yes, it is off. Not because of the amount of players though, as there's no limit as to how many players can be on a server other than server resources. The long answer is a bit more complex.
And agreed - We'll experiment with 32-64 players. 32 for the time being as the old maps have proven to work with that amount.
I wouldn't say we are going to go against them. Infact, I have a whole lot of respect for anyone who ships something of that scale for free or as indie studio.
Also, back when RnL was made, there was room for RnL, DoD:S, Red Orchestra and even the original DoD - why not now?
Then they are way ahead of us, too which makes it hard to predict if we are even going to go "against" them.
Last but not least, at least I am working on this game because I want to make it, not because I have a razor sharp calculation that tells me I can ship 2 million units by christmas 2016, if I manage to beat competitor X.
So yes, we're keeping these games in mind, but not in the sense of "racing" them.
There's one on the left rear :)
This is one of said new maps - the layout was there in source already. It will feature more than one way in as well - no confined city combat only - and it has about the dimensions of Eglise, too.
Hey there, as promised: A WIP screenshot of La Fiere. (Actually that's the Conquiny area)
What video card do you have? And what do you mean, you cannot run it? Not at all?
No worries, it will resemble the old battle map style. This is just the auto-generated minimap I project on it for the time it's WIP.
Indeed it is, I'll message your sometime today :)
Dude, it's 2013. Not 2007 anymore - people will be able to play it on a mid-range PC with no trouble.
To be honest, there's currently no direct contact between both teams, other than a few of our old members working for them right now. So who knows what's going to happen in the future.
From a technical standpoint you're right. But look at it from a "management" standpoint. We're just a bunch of people who want to come up with something awesome, not run an indie company.
Yes, that was what I was referring to. In december 2007 the EU decided to accept video games to be a part of our culture just like movies and books. German courts *will have to* accept that eventually. That means in theory they're exempt from that law just like Indiana Jones movies ;-D
Which version did you two get? The full installer? Did you have any previous versions installed?
Jup - the only thing that does *not* work is the free version of Lost Coast or Portal.
Now that you actually put in the effort to research this law (I'm impressed :D ), put in a little more effort and look up what kind of media is protected from it, in other words, where these symbols are still allowed even in germany.
It should not be illegal anymore. What law prevents us from using it?
They're very shiny...umm..dinosaur eggs. Bred by the germans, we secretly merged with Dino D-Day.
You need this installer and now patch 1.4
Pretty difficult mod, at least the parts that I played now. But why the heck are there "Star Trek" textures in some levels? Star Fleet badges, "Bridge" signs. Assuming you made these textures yourself (... you better have), you could at least have removed the insignia :p
That has nothing to do with optimization but with our map sizes. They're just huge for Source maps, with all this foliage surrounding the maps. They're pretty well optimized already and anything else we can optimize now will give you another 3-5 FPS. We will optimize it more but don't expect 30+ FPS gains.