This member has provided no bio about themself...

Comment History  (0 - 30 of 48)
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

Yes indeed, that is how it will be in the game again, just like in the early versions of the mod.

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

We'll work on the campaign of the 82nd paratrooper infantry first (and maybe some 101 battles, too). If and when we get to work on other nation's armies depends on time really. We do plan to keep some customization options open for the community though :)

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

We're working on it :) The first version will probably not feature all of the movement options we had in the mod right away. But they're all in the pipeline.

Good karma+3 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

The mod version of this game is still available at: Moddb.com

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

It used to be a mod for Half Life 2

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ June 2016 update

Well, thanks for asking :D We will make sure to stick to the level of detail that the old weapons had. If you take a look at the MP40 renders, you'll see how much effort Mr. Grimm has put into it already.

The thought process behind the iron cross was mostly: "What's the next iconic thing that is associated with Germany during WW2, that is not the swastika?" Personally, when I see the Balkenkreuz today, I think: "Bundeswehr", not "Wehrmacht".

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ June 2016 update

We still have those, including their sources, but we have multiple reasons to not use them anymore.

Some are pretty low poly to today's standards and after 8-10 years they're simply due for a remake. Some do not match the UE4 default skeleton that we are using. For some, we have an artist that is dedicated to making a new one and we took that opportunity to get new assets.

Another reason is us playing it safe, legally, since we have not been in touch with the artists who made some of the assets, like the guns and player models for years. And should we ever consider a Kickstarter campaign or putting a price tag on this project on Steam, we need to be on the safe side in terms of copy right for every single asset.

Good karma+3 votes
WinstonChurchill
WinstonChurchill @ June 2016 update

You mean the 3D voice com? Definitely.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ March 2016 Status Update

That's actually pretty awesome. We might join you guys every now and then :D until the new project is in a place where it can be tested by the public :)

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ March 2016 Status Update

You could ask the same question in regards to DoD:S, Batallion44, Days of War, Traction Wars, Festung Europa and whatever else is in development.

The point for us is: We want to make this, regardless of what other projects might be around or release before we do.

With that way of thinking we'd be stuck with the original MoH or DoD still.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ March 2016 Status Update

We're working on it :) Just got our dedicated server setup to run last night, so we can now iron out any early hitches and bugs and then start playtests quite soon.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

We cannot tell you definite requirements yet, for we still have to get to the point where we have a representative scene in the game that we deem "done" and can measure the hardware it takes to run it.

Chances are you'll need Win7 or higher, a quadcore with 2.2ghz or higher, 4 gigs of ram, GeForce470 GTX or a Radeon HD6870.

And of course, this is subject to change once we have more concrete information.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

That depends on how much content we can create in a reasonable amount of time. New factions would mean new scenarios and new player models as well as new weapons and animations. Not impossible, but just doing a proper russian scenario with 1 or two maps would take about a year alone.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

Sorry guys, as much as we would like to support low end hardware, we had several reasons to leave Source behind.

One being the broken weapon system that we couldn't seem to get fixed, even by upgrading to Source2013.

Another one was that UE4 is 8+ years ahead of what Valve has to offer even today, in regards to game engines. Developing with that tool case is actually fun, as compared to Source. We made more progress in 5 months in terms low level setups and gameplay than we did in 3 years with Source.

And last but not least, a good amount of us actually are game devs. Learning a state-of-the-art engine is the natural choice for going forward with our careers.

We'll let you know what our minimum requirements will be, who knows, maybe you can still run it after all :)

Good karma+3 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

Hello Point., I'll send you a private message.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Christmas update

Indeed, That's what I get for copy pasting :D. Corrected now.

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ Resistance and Liberation: Status update

That's not quite true. We have two of the original members around still.

To my knowledge there's one artist in the TW team who worked on RnL years ago, but that's about it. The majority of people who worked on RnL Source left years ago due to their offline life becoming more important and in quite a few cases because they got hired by game devs.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation - or the project that got lost in time

Well, it's been six years since the original had its last release, the mod community for HL2 is at a fraction of what it used to be - everyone's indie now.

Source 2013 isn't much more than a polished set of their 2009 toolset which was dated back then already and just feels archaic nowadays and the Steam Hardware survey shows that the majority of gamers are on a Win7 machine with quad cores, 4gigs of Ram and a sort of decent video card.

So no, I don't think higher hardware requirements would hold this project back too much. Personally I wouldn't even have a PC as old as what I had back then to profile the mod against and make sure it runs on hardware / software that old.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation - or the project that got lost in time

Short answer: Yes, it is off. Not because of the amount of players though, as there's no limit as to how many players can be on a server other than server resources. The long answer is a bit more complex.

And agreed - We'll experiment with 32-64 players. 32 for the time being as the old maps have proven to work with that amount.

Good karma+3 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation - or the project that got lost in time

I wouldn't say we are going to go against them. Infact, I have a whole lot of respect for anyone who ships something of that scale for free or as indie studio.

Also, back when RnL was made, there was room for RnL, DoD:S, Red Orchestra and even the original DoD - why not now?

Then they are way ahead of us, too which makes it hard to predict if we are even going to go "against" them.

Last but not least, at least I am working on this game because I want to make it, not because I have a razor sharp calculation that tells me I can ship 2 million units by christmas 2016, if I manage to beat competitor X.

So yes, we're keeping these games in mind, but not in the sense of "racing" them.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Willys jeep

There's one on the left rear :)

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ White boxing

This is one of said new maps - the layout was there in source already. It will feature more than one way in as well - no confined city combat only - and it has about the dimensions of Eglise, too.

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ Poorlaggedman

Hey there, as promised: A WIP screenshot of La Fiere. (Actually that's the Conquiny area)

Dropbox.com

Regards

Stefan

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ June update

What video card do you have? And what do you mean, you cannot run it? Not at all?

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

No worries, it will resemble the old battle map style. This is just the auto-generated minimap I project on it for the time it's WIP.

Good karma+3 votes
WinstonChurchill
WinstonChurchill @ June update

Indeed it is, I'll message your sometime today :)

Good karma+1 vote
WinstonChurchill
WinstonChurchill @ June update

Dude, it's 2013. Not 2007 anymore - people will be able to play it on a mid-range PC with no trouble.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

To be honest, there's currently no direct contact between both teams, other than a few of our old members working for them right now. So who knows what's going to happen in the future.

Good karma+2 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation

From a technical standpoint you're right. But look at it from a "management" standpoint. We're just a bunch of people who want to come up with something awesome, not run an indie company.

Good karma+3 votes
WinstonChurchill
WinstonChurchill @ Resistance and Liberation Open Beta 1.3 media

Yes, that was what I was referring to. In december 2007 the EU decided to accept video games to be a part of our culture just like movies and books. German courts *will have to* accept that eventually. That means in theory they're exempt from that law just like Indiana Jones movies ;-D

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Germany Germany
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
48
Per day
0.0
Members
1
Games
13
Mods
1
Articles
20
Media
11
Downloads
4