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Comment History
wierdattacx
wierdattacx - - 14 comments @ Quintillius

Hey there, I really love this mod but have found a problem I was hoping you could help me handle. After a good while of playing it seems all the NPCs are now fat, insane, disloyal, or ugly. I know people have good and bad traits in real life and this is supposed to mimic that but I'm talking everyone has these. Is there anything I can do about it?

Thanks.

Good karma+2 votes
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

I have a question for everyone. If you build your castle on the coast do you get a harbor with it or can you build one?

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

Thanks for working hard on this great mod. I just wanted to make you aware though of something I found that you may want to have a look at. Over time it seems like all the NPCs, ladies and men, end up disloyal, senile, insane, horrendously ugly, or unbelievably fat. I know that everyone is going to have some good and bad traits but I'm talking everyone here. I'm not sure how it would be fixed but it'd be nice to not have everyone be crazy, ugly, fat people. Thanks again for all your hard work. Have a look when you have a minute.

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

I got the patch installed and working but now I'm experiencing a freeze. Game freezes after I leave my castle.

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

For your colony to actually start producing goods it needs to have a trading post in it which I think is a tier 2 building. so you need about 50 people I think. On that same note it says my colony is also suffering from a plague and that they're starving even though there's plenty of food so I think it's just saying they're in bad shape. I'm not sure if that's actually happening. My colony problem is that in my second one I can't build any housing and can only make one wheat farm so it's only self sustainable up to 100 people if I import food.

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

I experienced that too.

Good karma+2 votes
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

Hey all. I think I got the update properly installed, but now I can't build housing in my second colony. I click the shack and it switches to tier 3 buildings, but I can't build those houses either. Anyone else having this problem or know how to fix it?

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

When I place the 3.0.2 file into the Warband/Modules file next to the native folder and boot it up it shows me as playing version 1.6 or something odd and has weird things like cities in the middle of the water and me wearing my shield on my face.

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.2 (full) [reuploaded]

Hi there. Thanks for the update but I'm still trying to install it. How will I know when I've upgraded from 3.0 to 3.0.2? What will be different?

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas - v3.0.1 (patch)

I've been playing this awesome mod for a while from steam now but when I logged in today everything was dark as if I was wearing sunglasses. Anyone know how to fix this?

I also noticed that I tried to build a 2nd colony and it won't let me make more than 2 shacks. I click the shack and it switches to the tier 3 buildings for some reason, which I also can't build. Any ideas? Thanks all

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas

Anyone know why my screen is suddenly dark like I'm playing the game with sunglasses on? It wasn't doing this before and I haven't changed anything.

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas

It's the same when I grant a feif. I give a fief to vassal and all the other ones hate me more resulting in a overall loss of relation in my kingdom even though that one vassal temporarily likes me more. Please give the option of disabling relation decay with vassals and the penalty you suffer with everyone when you grant a fief. It really feels like a huge problem endgame that I don't see any way around.

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas

I love this mod, but would it be possible to create an option that allows us to disable the vassal relation decay? The game is already very involved and I can't conquer feifs fast enough or give enough titles to keep even a tiny fraction of them happy. They are granted feifs and inevitably eventually defect taking their lands with them meaning they need to be reconquered. It's extremely frustrating and I'd like the option of making their relation with me stable.

Good karma+1 vote
wierdattacx
wierdattacx - - 14 comments @ Nova Aetas

I love this Mod to death but I've got some bugs I've encountered. I've been working on the nova aetas wiki too but I'm not sure how many people use it. If there's a better place to list these where they can be addressed let me know. I hope I can help improve this great mod.

-When I placed my construction site closer to a quarry/forrest than any other castle or town for convenience, it got confused as to who owned the quarry and I couldn't get a pass to use it. You may have to get permission to use the site before placing your construction site to remedy this.

- I finished my castle and the oddest thing happened. I clicked walk around the courtyard and it placed me outside the castle as if I were besieging it. I went over to the front door and instead of opening with the action button I had to chop it down with an axe. Then things got surreal. I found behind that door an NPC copy of myself who I could interact with. He had for sale charters to the forest and quarry that my castle is near so I thought I may need them to use the resources and bought them. As an experiment, I enlisted in my own NPC's army and when I left my castle the game froze.

- I finished my castle near a quarry for conveninnce hoping it would be mine since I'd have the nearest estate. When I go to it, it does indeed say I have the right to dig there but the only option available is to leave. There is no quarry stone button.

- I have encountered invisible, one way barriers in the middle of my wheat fields on my farm.

- The proud hearted trait says it gives +2 prestige per week, yet on the weekly report is says it's giving me -2 prestige per week. Not sure if it's just the message that's wrong or if it's actually functioning wrong.

- Horses will spontaneously die after their rider is knocked off of them. This seems especially prevalent in tournaments.

- I set sale from the Isle of Senju in the new world and it teleported me back to Zendar giving Script error OP codes.

Good karma+1 vote