Its a bit of both, im working on getting the channels on the texture files properly set up at the moment when i can work on this.
Its a bit of both, im working on getting the channels on the texture files properly set up at the moment when i can work on this.
The Elathians are currently in game, Can be encountered randomly around stuff like the magnetic clouds!
The Malus and the Allysians will not be added, i dont have the skills required to texture them and i dont want to add more models that will never be properly represented.
its coming close :( im running out of things i can actually do by myself :(
Im gonna give a texture one more shot, but after that, what i put out will be mostly balance updates, and compatibility updates if they update the game again.
Also, as for other races like the malus and the alyssians, they arent off the table at all, but its unlikely they will ever be a fully functional race, their textures are to much for me to do,i can barely get the Aldar to have rock like textures(though, i plan on taking classes for such things when i can).
This mod still is a thing, im currently working on update for the latest DLC and patch, but due to my job(Navy) its taking quite a bit of time to do.
Update will be a balance patch mostly(thankfully, the Aldar were too weak against the Vasari, the TEC became useless over the last few in house iterations, and the Advent need some bad tweaks to the carrier), with a new planet type added in, as well as a semi custom model(TEC fighters kitbashed together) for the duelist fighter squadron the TEC obtained, and i believe ill be finally adding in custom icons for all the Aldar ships, if i can get the new texture im making to work on them(Not bloody likely without the modeling program).
Also will be adding in a new map(based off the multi random huge map, with a bunch of changes).
As for the other races, the last update i did(never got released)added in the Elatheans as a NPC race that guards wormholes, magnetic clouds, and one more..plus suns(maybe) if i recall properly, its only two ships, the Spawns and the Gatherer at the moment, but they are in game.
Modeling for this mod however is dead until i can get a new laptop with an intel card because the modeling program that this game uses doesnt approve of AMD cards >.<
Sorry about the long wait time, been in bootcamp and school and havent had internet, ill also be deploying soonish so it still might be a few months, but it *will* come.
Really late! but i know about the textures! Im trying to learn how to texture better, i really am!
That is the texture....
until i can get a texture artist that is the texture they will use.
otherwise they would look like this
Moddb.com
the ship in the back.
Nah its really the texture, for some reason it wont light up no matter what i do and so it stays black like that! i want it lighter, and reflective so that the ships look kindof like mirrors. but so far, no luck getting that done
They will be getting their own custom icons here in a few patches not sure when though, depends on when i can sit down and learn how to do it.
ill get on those research items right quick, thank you!
Which ships specifically, some are meant to turn broadside, but very very few of them ^^
AS a second thought that i totally derped on. the texture that Aldar ships are currently using hides alot of their subtle details because most of it is black >.< and i cant do textures well.
Okay..when you say stuff like that i get upset because i think the entire model is not as it should. please please please be specific as to what is different, because i just built one now. and the only difference is a texture adjustment.
It doesnt? what. it should be that exact ship... checking now..thats weird.
what do mean for the models by a bit more up to date. i made them 1 month ago. they are about as up to date as they are going to get with exception of new textures, which..until i find someone who knows how to make and texture ships isnt going to happen for a while saddly.
And what where you doing when the game crashed? i need to know that exactly so i can nail it down ^^
Originally before i found that out, i had it labeled as the Abbadon class Titan because it does sound cooler
Aldar actually use several Ancient Greek Gods in the original game for their fleet "Hesperus" and several of their ships. so all the Aldar ships use Greek Gods and Titans as their name for the class.
That would be very helpful, if you find any errors send them to me as fast as possible so i can fix them ^^
i hate to ask, but i must...is there any chance the banesword will be added at some point?
it does the same thing as the Vasari cannon except it doesnt open up a stabilizer node. instead it shuts down weapons of ships for about 30 seconds
its a little to small....actually alot the ships it makes cut the factory in 2
not directly no, although this is meant to be the cruiser from O.R.B
aye more than likely, ill probably only pick one or two fighters to add as actual fighters(Fencer and Duelist missile).
the interceptor and the bomber will be either frigates or corvettes.
lol :) i just wish i could take credit for writing it!
at some point, it is possible..although they may be added to the pirates or to the TEC for the malus, and the Advent for the allysians
Dante551
Konrad joined
Well honestly im a freelance 3d modeler and a sins of a solar empire modder or well at least i try my best to be one.....i read quite thus the twilight sparkle picture....and yes i am "brony"..hhhmmmm im always available to make 3d models by request if you like.....also im trying to get into the warhammer 40k board game setting but well with little or no luck so far as they are so expensive....