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Well send me a PM and I'll tell you how.
Yes the modifier can also just target players.
I never do this manually so I cannot really give you the code itself. But I think you'll will figure it out
As far as I know, you can just place this mod in AS2. But then again, if its not I might consider uploading it.
The modifier file only targets tags.
And the mission file will tell which units should get the tags.
In case of MOWAS1 and 2 its always player 0.
But I see that allot of mappers are choosing their own player, which is often player 1 or player 2. Thereby you need to change the script.
(If I can update this cheatsmod asap (4.8.2) I have already fixed this in that version. You only need to set a player in a file or you can do this ingame)
Nothing bad happened. Just haven't had time for cheatsmod these days.
(but its nice to see that people still care)
It probably is. But I also got one for MoWAS2 on workshop too
You have to go to the game dir of the game.
Create a "mods" folder there.
You paste the content inside the downloaded file (its a rar file) and place it into mods.
If you dont see mods in your game options, update the game with newest patch.
Try running the editor with Administrator (right click mowas2_ed.exe and "run as administrator")
Would be weird to run this with cheatsmod in order to edit the normal missions, you should just be able to do without.
You have to open the rar.file
New cheatsmod I am porting over doesnt use custom "cheated" units. I need to make hurry and upload it soon :$
Youtube.com its not specific, but the only difference is that you have to extract EVERYTHING from game.pak and delete it afterwards
If you extracted the map folder from map.pak or game.pak, you have to delete the map.pak or game.pak
But for game.pak, make sure you extract everything else before deleting.
If you did all this, then you probably missed a step.
chat code? dyyyy?
In the vietnam folder, make a folder named mods
Put the cheatsmod folder in there (not the rar file)
You have a different language of the game? It should be alright as I've NEVER heard of this problem before
No problem mate, there'll be an update soon too ;)
Yes it will work perfectly fine. If not: I can't help it. Just test it out :)
uh. It already is toltroll. (not sure if troll)
I haven't experienced this myself, thats why it's hard to solve it.
Pill boxes were used in the old versions. They don't suit spawning very well hence why its not there anymore
uh.... Have you checked well enough? I've made this for every MoW game...
Thats the point. You extract it.......
"and an option to delete selected units rather than delete them all."
If this was possible, it would already have been in cheatsmod since the beginning. This is impossible to do.
About the other stuff, I don't think I will be doing much updates anymore, as the only stuff people want is more. To me, it adds a little big more fun. But it seems that people are not interested in that.
And why does this feel as a downgrade? You get more stuff, bugs have been fixed. And works better to be included in other mods. Or you just miss one function and be all crazy about it.
Nope. Has been disabled
Whats it saying? Something about: #someRandomTank_xx ?
Anyways, I am porting cheatsmod from as2 to as1 soon. So that will probably fix all the older bugs
Nope. Has to do with the amount of units
I am not sure. It might be possible