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Comment History
welsh-emperor
welsh-emperor - - 6 comments @ Middle-Earth Project 0.6b Full (Outdated)

time to readd all the characters and the provinces I added to the game. oh I love to mod, thanks for the update lets see what I can change or add :)

Good karma+1 vote
welsh-emperor
welsh-emperor - - 6 comments @ CK2: Middle Earth Project (CK2:MEP)

i dont konw if this has been done yet but when I hate it when theres nothing built at the start of the game (the fall of Arnor) so I wrote a script that adds buildings at the start of the game. hope this helps p.s the building is not in the game I added it just change the building and barony and you have an event and i would go to the fourum to add this but it say I haven't go permission to :(

character_event = {
id = buildings.21
title = "EVTTITbuildings.21"
desc = "hidden"
picture = GFX_good
hide_window = yes

trigger = {
has_landed_title = c_fornost
has_global_flag = building
NOT = { has_global_flag = fornost_basevalue_8 }
age = 1
}

mean_time_to_happen = { days = 1 }

option = {
name = "EVTOPTAbuildings.21"
set_global_flag = fornost_basevalue_8
b_citadel_fornost = {
add_building = ca_arnor_basevalue_4
add_building = ca_arnor_basevalue_5
add_building = ca_arnor_basevalue_6
add_building = ca_arnor_basevalue_7
add_building = ca_arnor_basevalue_8
}
b_ost_nuaran = {
add_building = ct_arnor_basevalue_3
add_building = ct_arnor_basevalue_4
add_building = ct_arnor_basevalue_5
add_building = ct_arnor_basevalue_6
}
b_minas_vrun = {
add_building = ct_arnor_basevalue_3
add_building = ct_arnor_basevalue_4
add_building = ct_arnor_basevalue_5
}
b_ctharbad = {
add_building = ct_arnor_basevalue_3
add_building = ct_arnor_basevalue_4
add_building = ct_arnor_basevalue_5
}
b_market_tharbad = {
add_building = ct_arnor_basevalue_3
add_building = ct_arnor_basevalue_4
add_building = ct_arnor_basevalue_5
}
b_staddle = {
add_building = ct_arnor_basevalue_3
add_building = ct_arnor_basevalue_4
}
b_flowerhill = {
add_building = ct_arnor_basevalue_3
}
b_browncroft = {
add_building = ct_arnor_basevalue_3
}
prestige = 50
}
}

Good karma+1 vote
welsh-emperor
welsh-emperor - - 6 comments @ MarktheDragon

hello Mark im going to kill so many of your kind dragons, trolls and hedgehogs....

Good karma+1 vote
welsh-emperor
welsh-emperor - - 6 comments @ CK2: Middle Earth Project (CK2:MEP)

yer me too I just cant resist modding a mod have you added durins axe too? I did and a decision to search Moria for it

Good karma+1 vote
welsh-emperor
welsh-emperor - - 6 comments @ CK2: Middle Earth Project (CK2:MEP)

its easy to do I added a event so the holder of Orthanc get the trait and loses it when he dose not hold it the code goes like this to add
character_event = {
id = 2000006
title = "orthanc1"
desc = "gotorthancsdec"
picture = "GFX_evt_palantir"

trigger = {
has_landed_title = c_orthanc
NOT = { trait = key_of_orthanc }
NOT = { culture = culture_wilderness }
NOT = { culture = culture_orc }
NOT = { culture = culture_goblin }
NOT = { culture = culture_dragon }
NOT = { culture = culture_troll }
NOT = { culture = culture_orc }
NOT = { culture = culture_ent }
NOT = { culture = culture_huorn }
}

mean_time_to_happen = {
days = 1
}

option = {
name = "orthanc1"
add_trait = key_of_orthanc

}
}
and to remove
character_event = {
id = 199998
title = "not_orthanc1"
desc = "notorthancdec"
picture = "GFX_evt_palantir"

trigger = {
NOT = { has_landed_title = c_orthanc }
trait = key_of_orthanc
}

mean_time_to_happen = {
days = 1
}

option = {
name = "not_orthanc1" remove_trait = key_of_orthanc
}
}
Great mod btw

Good karma+2 votes