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Comment History
Warrex1979
Warrex1979 - - 4 comments @ My Brutal Doom v20c Unofficial Patch

It seems as if line 594 in PLASMA.txt can cause the Player to loose its "SOLID" flag. I posted more on this in the Zdoom.org thread.

Good karma+2 votes
Warrex1979
Warrex1979 - - 4 comments @ My Brutal Doom v20c Unofficial Patch

Note regarding my previous post: The player is not solid anymore. E.g. Doors do not reopen when standing in the doorway.

Good karma+2 votes
Warrex1979
Warrex1979 - - 4 comments @ My Brutal Doom v20c Unofficial Patch

After a while of playing - like a few levels - I am always left with all enemies and decoration not being a solid object anymore (I can walk through them). This state is then permanent (persists after level changes and loading save games).

I am using GZDoom 3.2.4 + Brutal Doom, your latest patch (version 6) and the megawad "No End in Sight". No idea if this is a GZDoom bug.

Good karma+2 votes
Warrex1979
Warrex1979 - - 4 comments @ Version 21 Public Beta is Out Now

Thanks for the great update! Crazy good stuff in there!

The bug mentioned by naryanrobinson at the end of his first post is really the number one issue for me currently.

Killing zombie enemies with explosives while they are out of sight happens frequently. It is REALLY annoying when they are in hard to reach places and their pain sound gets looped until they finally see you and end their animation.

Also please make sure your customs menus are safe for different aspect ratios and resolutions. In 640x480 for example menu entries ("Brutal Doom Options") or the cursor (in Game Mode Selection) overlap the screen space. This looks quite unprofessional.

Tested with GZDoom 3.2.1.


Good karma+1 vote