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Yeah.... This will fail so bad for Bioware. Not because it looks or sounds bad (quite the opposite) but a very, very large number of people who paid for DA2 are not going to risk getting Fjucked over so bad again. As such this will be pirated to death to ensure their hard earned money is not spent all on just hype and crap, upon more crap, upon DLC crap. So say goodbye to a good return on this game Bioware and any hope of being trusted again. *facepalm*
What a great piece of art BillNye..... to bad if any of us tried to create that battle ourselves, skyrim would throw a hissy fit and crash :p
(correct me if i am wrong but..)PROGAMER963 It looks like it will be released when the campaign/missions are finished as they do not wish to release all the models/content for us to use until they have, for whatever reason....
Well done, superb work as usual Janne.
Wow, 64th most popular mod on moddb out of 20699. Congratulations.
That's Epic! I know its just you two and had no expectation it would be done or even considered before release. I was in fact wondering what you two planned to do after release? e.g. continue to make missions and content for ROAE or go back to WW2 etc. side of mod? :)
Any plans for Hutt or Syndicate/Consortium Factions?
Even better would be a Crusade of the Mandalorians Campaign as a Mando Warlord.<<???? :O
The only way to bypass it would be to search the exe with a hex editor as to what it was they changed and change it back to pre-patch value. This method however would require an old exe and a new one... then manually (or if you can find a program) search for changes in the two. I'd just advise playing another game for awhile or going back to COH1 until relic take their thumb out their arse.
New game update that ***** the mod up :)
This would be a very nice xmas present! My hopes is that we will see another release on the 23rd as it is the anniversary of the demo release? Either way keep up the good work.
Nice, but no rush... Blowing people up for real takes priority!
Omg! thanks a lot you glorious sods -_- Now I can't bare to go back to warband after looking at these graphics and models.
Coh2 Update is live :)...... err, again.
Thanks and well done.
You can get to level 50 in a hour with a cheat happens trainer and they don't ban you, so long as you don't try to use the trainer online. In retrospect, this should be fine.
I commend your mod skills, so fast and so epic!
Wow, a new update!!! thanks ;)
I support a move to a core file release, so skip the installer if we can get 2.8 faster.... anyway, Kudos and keep up the great work!
Np, and keep up the great work! :)
Left snow = issues.
Middle = default weapon drop.
Right dirt = pasted without problem.
I have put some screens in my profile pics here at moddb if that's ok? Sorry, I did not take many and can get more if you need them but I think when taking them I found that all the objects spawn fine when not spawned on any snow e.g. a dirt track or road, buildings too.
These seem to spawn fine on dirt tracks but not snow? sorry I did not take more screens.
All of them are invisible, but only the models in-game, in the menu the names appear just fine before and after spawning them. Same goes for the guns.... names but no models. I will take some screens as well :)
Nope, neither can I enter buildings that are invisible when copied and pasted. I can still select the buildings when I use a selection box around the area I dropped it on... Its odd it only happens on winter maps, on the others everything works like a charm.
Edit: This only happens on winter maps and the winter versions of maps.
Random Buildings/ents. It also happens when copying things like panzerschreck and Mg left on the ground then pasting them, you get the circle around the object but no model, It happened in beta command mod as a "Respawn as neutral" causing invisible entities I think...... could be wrong. It was usually fixed with Alt + Shift + F1, default Spawn for local player.
HA!!!!!! that guys face in the bottom right!
Look where you're are going noob! "facepalm"