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Recently we redesigned and rewrote the item menu in Proof from scratch, this is a breakdown of the process that lead to the decision and the implementation...
what's on the menu?
Since there was a fairly positive reaction to the last writeup I did, regarding our lighting, I thought I would write another piece corresponding to what...
proof - ready, set, action!
As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working...
screenshot saturday update!
So, we've finished almost all the items that are going to be needed for the first area of the game - and we're going to try to complete that for a "Proof...
devlog update: 13/08/13
The game is officially live in the App Store (in Australia, anyway). It's been a long way to this point, but we're not done yet. Expect updates for bug...
release day!
Alex Kunzelmann has kindly put together a (p)review of Nightmerica! He had some very kind words to say about it and we're very thankful for his interest...
nightmerica (p)reviewed!
We finish cutting together our gameplay trailer for Nightmerica, check it out!
gameplay trailer!
We finally jumped one of the largest hurdles in development, actually releasing the damn thing. That's right, Nightmerica is current awaiting review on...
subject to approval
Unchain My Heart is out today for iPhone, iPad and iPod. Check it out!
out today!
The game will be out on the 19th of February, assuming all the Apple side of things goes to plan.
release date!
The game will be on the Appstore on March 1st, we're really proud to finally be here. We've released games before, but this has been by far the most in-depth...
teaser trailer and a release date
New music, new maps, upgrades, weapons, pistols, special weapons and more. We might even be able to set a release date soon!
nightmerica devlog: 4/11/12
iPhone 5 support is in! The game now dynamically adjusts resolution, and allows you to move and save control positions for easier playing.
nightmerica devlog 21/10/12
Sadly it's been a while since my last update, and there's not even that much to show since we've been doing a lot of bug fixes lately. The game is basically...
nightmerica devlog: 8/10/12
New Bosses!, Began work on the intro sequence (no pictures sorry!), More upgrades, you can upgrade your special weapons now (turrets etc.), Getting pretty...
nightmerica devlog: 16/09/12
Three new special weapons!, Turret, defends itself (currently invincible too), Meteor strike calls a meteor from above (previewed last post), Molotov...
nightmerica devlog: 9/09/12
- New effect: Heal, when a bullet hits an enemy you will receive a health boost - New effect: Random, every bullet fired has a different effect at random...
nightmerica devlog: 30/08/12
Features Added: Special Weapons can be purchased to be used as starting weapons!, It's much clearer which slot you're looking at in the armory, The special...
nightmerica devlog: 21/08/12
Features Added This Week: New enemy designs, New enemy spawning / round system, Fixes & improvements to saving, store and coin collection
nightmerica devlog: 12/8/2012
The latest changes and addressing some of the feedback we've received from the open alpha!
nightmerica devlog: 4/8/2012
The Alpha Version is ready! You can download it from the download section or from our (temporary) website set up for testing.
open alpha version available!
[b]Features Added Today:[/b] - Rewrote zombie AI, it's twice as efficient now. It was eating up a lot of CPU doing collision checks before so it's a bit...
devlog: 23/07/12
Features Added Today: - Added in the pre-game menus to set your starting round and in future manage your guns / map to play / game mode - Added in death...
devlog/l 22/07/12
The new update brings 5 new levels, as well as making the game free-to-play! Check the full story for appstore download link.
run run die! is now free-to-play
Devlog entry for Nightmerica for 20/07/12. Devlogs contain my dot point summary of everything accomplished since the last update and images of the new...
devlog: 20/07/12
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