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Vino
Vino Mar 14 2013, 12:47am replied:

Doesn't ring a bell.

+1 vote     article: Double Action: Summer - Kickstarter Edition
Vino
Vino Mar 14 2013, 12:44am replied:

Absolutely, drop by the forums and introduce yourself. We'll get you started.

+1 vote     article: Double Action: Summer - Kickstarter Edition
Vino
Vino Jan 7 2013, 10:31pm says:

You Marksman *****.

+1 vote     media: Rooftops - Battle Aftermath
Vino
Vino Dec 25 2012, 2:03pm says:

Yes. It's a bunch of people who used to work on TS, doing a kind of remake.

+2 votes     article: Alpha Update! - Features & Gameplay
Vino
Vino Jul 25 2012, 2:24pm says:

Melee with the weapons is next on my to-do list. Kicking and punching are already in, but alas there are no animations so I didn't show them off.

+1 vote     media: Double Action: Boogaloo Update
Vino
Vino Nov 9 2011, 3:04pm replied:

Sorry I didn't notice this sooner. Send an email to support@lunarworkshop.com and I'll get you fixed up. Also try the new version, it has a lot of problems like that fixed.

+1 vote     group: Lunar Workshop
Vino
Vino Nov 3 2011, 3:44pm replied:

Linux 32 bit would be a lot of work for me, getting the equipment set up and everything. When I ventured out on the goal of porting to Linux I incorrectly assumed that most people were on 64 bit by now. If 64 bit shows enough interest I may give it a whack.

+1 vote     article: So Much News, So Little Time
Vino
Vino Nov 2 2011, 4:58pm replied:

I'm glad you like it! Honestly the entire soundtrack is included in the game - just download the game and you'll find them as .ogg files, in the sound directory I think.

+2 votes     game: Digitanks
Vino
Vino Jun 27 2011, 6:08am replied:

And Notch was pretty cool about it too.

+3 votes     game: Digitanks
Vino
Vino May 4 2011, 6:17pm says:

Update: It worked.

Escapistmagazine.com

+1 vote     article: The Cookie Caper
Vino
Vino May 4 2011, 3:00am replied:

Probably a bit too early :P

+4 votes     article: The Cookie Caper
Vino
Vino Apr 28 2011, 5:50am says:

System Requirements: Windows XP/Vista/7

You can play it. You might have to turn settings down a bit if your computer is old but you'll be able to play it.

The price comes from my playtesting. Testers generally thought the game should be between 10 and 15 bucks, I thought 12.99 was a good tradeoff between 10 and 15. If it's still too pricey for you there's a discount code after you play the demo. :)

+2 votes     article: Artillery Update Now Live on Desura
Vino
Vino Apr 1 2011, 4:22pm says:

Thank you man I appreciate your support.

+1 vote     article: Digitanks Artillery Update Trailer
Vino
Vino Feb 21 2011, 6:05pm says:

I wrote it from scratch. I used some support libraries but I wrote the core engine and rendering code myself.

+3 votes     article: Digitanks Video Diary #1
Vino
Vino Dec 9 2010, 3:05pm replied:

Sorry about that. We're working to fix that in the next version, which should support every video card on the market today.

+3 votes     game: Digitanks
Vino
Vino Dec 9 2010, 3:03pm replied:

I'm going to try out the airstrike and the ramming also and see if we can get those working. They're still great ideas. Guess I should have mentioned that in the post. This event was just to see what would come first. :)

+1 vote     article: Camera-Guided Missile Preview
Vino
Vino Dec 4 2010, 11:58am replied:

Scatter what?

+3 votes     game: Digitanks
Vino
Vino Nov 28 2010, 1:08am replied:

Actually I finished a reorganization of the code the other day so that now there's no limit to how deep the whole can become. As long as you keep throwing bombs in there the hole will get deeper.

+2 votes     article: Back To Prototyping
Vino
Vino Nov 26 2010, 12:15pm says:

It's not a tumor. Er, virus.

Viruses don't even do that ffs.

+1 vote     article: Be Thankful With 30% Off Digitanks
Vino
Vino Nov 23 2010, 9:50am says:

Okay you've convinced me to do something about this. It's not a virus it's just the intro to the game. I swear it's completely benign. Sorry to startle you, I'll take it out of the next version.

+1 vote     download: Digitanks!
Vino
Vino Nov 3 2010, 8:57pm says:

Don't forget!

+1 vote     article: Digitanks Released!
Vino
Vino Nov 3 2010, 4:16pm replied:

Maybe because I told them about it :P

+2 votes     article: Digitanks Released!
Vino
Vino Oct 4 2010, 6:48pm says:

You can have a tank fleet, no problem. Any vehicle can be included with a fleet, it's only most commonly used for navies. :)

+2 votes     media: Digitanks Trailer
Vino
Vino Oct 3 2010, 10:31am says:

Lawl I didn't even think about that, but it works great.

+2 votes     article: Indie Game Challenge Video Pitch
Vino
Vino Sep 18 2010, 7:29pm says:

Well sure. I guess I wrote that line from the viewpoint of someone whose aim with game developing is to make money. If it's just a hobby to pick up skills then you're not so concerned about making money, but if you're making a mod to sell it then I think you're on the wrong track. You should be looking to do it in order to grow your resume and get a job, not to become financially independent with it.

+1 vote     article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
Vino
Vino Sep 18 2010, 8:53am says:

What's your goal?

+1 vote     article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
Vino
Vino Sep 14 2010, 7:29pm says:

Well isn't that high praise. Thanks man.

+1 vote     article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
Vino
Vino Aug 31 2010, 1:59pm says:

Argh! I thought I fixed that bug. Sorry about that.

+1 vote     download: Digitanks Base-Building Demo
Vino
Vino Aug 12 2010, 11:07am says:

Good to know thanks.

+1 vote     download: Digitanks Base-Building Demo
Vino
Vino Aug 5 2010, 12:41pm says:

Thanks guys!

Alidha, I'll be getting back to those in a bit. I already have some ideas for new topics. One thing at a time!

Game Pope, wow you have a pretty good head for game design, you make a lot of good points. Thanks! The next feature is actually going to be an upgrades grid, so that you can download upgrades for your units and structures kinda like researching in Civ, and install them to make them more powerful.

Also, technically it's two guys, I have someone helping me with the graphics. Give him props too!

+1 vote     article: Your Chance To Pulverize A Digital Landscape
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