Sorry I didn't notice this sooner. Send an email to support@lunarworkshop.com and I'll get you fixed up. Also try the new version, it has a lot of problems like that fixed.
Linux 32 bit would be a lot of work for me, getting the equipment set up and everything. When I ventured out on the goal of porting to Linux I incorrectly assumed that most people were on 64 bit by now. If 64 bit shows enough interest I may give it a whack.
I'm glad you like it! Honestly the entire soundtrack is included in the game - just download the game and you'll find them as .ogg files, in the sound directory I think.
You can play it. You might have to turn settings down a bit if your computer is old but you'll be able to play it.
The price comes from my playtesting. Testers generally thought the game should be between 10 and 15 bucks, I thought 12.99 was a good tradeoff between 10 and 15. If it's still too pricey for you there's a discount code after you play the demo. :)
I'm going to try out the airstrike and the ramming also and see if we can get those working. They're still great ideas. Guess I should have mentioned that in the post. This event was just to see what would come first. :)
Actually I finished a reorganization of the code the other day so that now there's no limit to how deep the whole can become. As long as you keep throwing bombs in there the hole will get deeper.
Okay you've convinced me to do something about this. It's not a virus it's just the intro to the game. I swear it's completely benign. Sorry to startle you, I'll take it out of the next version.
Well sure. I guess I wrote that line from the viewpoint of someone whose aim with game developing is to make money. If it's just a hobby to pick up skills then you're not so concerned about making money, but if you're making a mod to sell it then I think you're on the wrong track. You should be looking to do it in order to grow your resume and get a job, not to become financially independent with it.
Alidha, I'll be getting back to those in a bit. I already have some ideas for new topics. One thing at a time!
Game Pope, wow you have a pretty good head for game design, you make a lot of good points. Thanks! The next feature is actually going to be an upgrades grid, so that you can download upgrades for your units and structures kinda like researching in Civ, and install them to make them more powerful.
Also, technically it's two guys, I have someone helping me with the graphics. Give him props too!
Doesn't ring a bell.
Absolutely, drop by the forums and introduce yourself. We'll get you started.
You Marksman *****.
Yes. It's a bunch of people who used to work on TS, doing a kind of remake.
Melee with the weapons is next on my to-do list. Kicking and punching are already in, but alas there are no animations so I didn't show them off.
Sorry I didn't notice this sooner. Send an email to support@lunarworkshop.com and I'll get you fixed up. Also try the new version, it has a lot of problems like that fixed.
Linux 32 bit would be a lot of work for me, getting the equipment set up and everything. When I ventured out on the goal of porting to Linux I incorrectly assumed that most people were on 64 bit by now. If 64 bit shows enough interest I may give it a whack.
I'm glad you like it! Honestly the entire soundtrack is included in the game - just download the game and you'll find them as .ogg files, in the sound directory I think.
And Notch was pretty cool about it too.
Update: It worked.
Escapistmagazine.com
Probably a bit too early :P
System Requirements: Windows XP/Vista/7
You can play it. You might have to turn settings down a bit if your computer is old but you'll be able to play it.
The price comes from my playtesting. Testers generally thought the game should be between 10 and 15 bucks, I thought 12.99 was a good tradeoff between 10 and 15. If it's still too pricey for you there's a discount code after you play the demo. :)
Thank you man I appreciate your support.
I wrote it from scratch. I used some support libraries but I wrote the core engine and rendering code myself.
Sorry about that. We're working to fix that in the next version, which should support every video card on the market today.
I'm going to try out the airstrike and the ramming also and see if we can get those working. They're still great ideas. Guess I should have mentioned that in the post. This event was just to see what would come first. :)
Scatter what?
Actually I finished a reorganization of the code the other day so that now there's no limit to how deep the whole can become. As long as you keep throwing bombs in there the hole will get deeper.
It's not a tumor. Er, virus.
Viruses don't even do that ffs.
Okay you've convinced me to do something about this. It's not a virus it's just the intro to the game. I swear it's completely benign. Sorry to startle you, I'll take it out of the next version.
Don't forget!
Maybe because I told them about it :P
You can have a tank fleet, no problem. Any vehicle can be included with a fleet, it's only most commonly used for navies. :)
Lawl I didn't even think about that, but it works great.
Well sure. I guess I wrote that line from the viewpoint of someone whose aim with game developing is to make money. If it's just a hobby to pick up skills then you're not so concerned about making money, but if you're making a mod to sell it then I think you're on the wrong track. You should be looking to do it in order to grow your resume and get a job, not to become financially independent with it.
What's your goal?
Well isn't that high praise. Thanks man.
Argh! I thought I fixed that bug. Sorry about that.
Good to know thanks.
Thanks guys!
Alidha, I'll be getting back to those in a bit. I already have some ideas for new topics. One thing at a time!
Game Pope, wow you have a pretty good head for game design, you make a lot of good points. Thanks! The next feature is actually going to be an upgrades grid, so that you can download upgrades for your units and structures kinda like researching in Civ, and install them to make them more powerful.
Also, technically it's two guys, I have someone helping me with the graphics. Give him props too!