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Vino
Vino Oct 23 2014, 2:11pm replied:

Make sure the safety is off.

+5 votes   mod: Double Action: Boogaloo
Vino
Vino Aug 21 2014, 2:04pm replied:

Solutions to missing gameinfo.txt problem here: Steamcommunity.com

+1 vote   download: Double Action: Boogaloo (Windows self-installer)
Vino
Vino Aug 21 2014, 2:04pm replied:

Owning half-life 2 is not required to play.

+1 vote   download: Double Action: Boogaloo (Windows self-installer)
Vino
Vino Aug 21 2014, 2:03pm replied:

Press the red "DOWNLOAD NOW" button above. :)

+1 vote   download: Double Action: Boogaloo (Windows self-installer)
Vino
Vino Aug 21 2014, 2:03pm replied:

You can add bots by going into the console and typing bot_quota X where X is the number of bots that you want.

+1 vote   download: Double Action: Boogaloo (Windows self-installer)
Vino
Vino Aug 21 2014, 2:02pm replied:

Steam is required to play. It's been greenlit so soon you will be able to download it through Steam.

+1 vote   download: Double Action: Boogaloo (Windows self-installer)
Vino
Vino Aug 21 2014, 2:01pm replied:

You do not need to own HL2 to play Double Action.

+1 vote   download: Double Action: Boogaloo (Windows self-installer)
Vino
Vino Aug 21 2014, 2:01pm replied:

This will sound weird, but try downloading the Linux installer (it has the Windows installer bundled in it) and doing a manual install from there. More instructions on manual install of HL2 mods here: Moddb.com

+1 vote   download: Double Action: Boogaloo (Windows self-installer)
Vino
Vino Aug 21 2014, 2:00pm replied:

Solutions to it saying Steam isn't installed: This will sound weird, but try downloading the Linux installer (it has the Windows installer bundled in it) and doing a manual install from there. More instructions on manual install of HL2 mods here: Moddb.com

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 21 2014, 1:59pm replied:

There is no Mac client yet, unfortunately. Sorry, we're working on it!

+2 votes   mod: Double Action: Boogaloo
Vino
Vino Aug 21 2014, 1:58pm replied:

Solution to gameinfo.txt problems: Steamcommunity.com (or rikki's solution may work too)

+2 votes   mod: Double Action: Boogaloo
Vino
Vino Aug 21 2014, 1:55pm says:

No mac version yet, sorry. We're working on it.

+1 vote   download: Double Action: Boogaloo (Linux/Server)
Vino
Vino Aug 11 2014, 1:12pm replied:

I would suggest redownloading the installer. If that doesn't work, you can download the Linux/Server version and manually install it by copying the dab folder into Steam/Steamapps/sourcemods :)

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 11 2014, 1:11pm replied:

Try putting da_ssao 0 and da_pretty_pixels 0 in the console.

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 10 2014, 5:33pm replied:

To run Double Action, Steam is required (specifically SDK 2013 Multiplayer). Steam is free, and awesome. Get an account here: Store.steampowered.com

Even though Double Action uses Half-Life 2 assets, you don't need Half-Life 2 to play.

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 10 2014, 5:29pm replied:

Valve freely allows the use of their IP in Source Engine mods. See this page for more information:
Partner.steamgames.com

We are looking to include more player models as modellers and animators come forward to contribute.

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 8 2014, 3:14am replied:

This is now a known bug. Work-around solution discussed here:
Forums.doubleactiongame.com

+1 vote   article: Double Action: Boogaloo - ModDB Final
Vino
Vino Aug 8 2014, 3:10am replied:

What's the error message?

Have you tried verifying cache integrity for SDK 2013 Multiplayer? In your Steam library, right click on SDK 2013 Multiplayer. Under Properties > Local files, run "verify cache integrity."

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 8 2014, 3:09am replied:

Several people have reported this and we appear to have found a (temporary) solution. See: Forums.doubleactiongame.com

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 8 2014, 3:08am replied:

Several people have reported this and we appear to have found a (temporary) solution. See: Forums.doubleactiongame.com

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 8 2014, 3:01am replied:

Several people have reported this and we appear to have found a (temporary) solution. See:

Forums.doubleactiongame.com

+1 vote   mod: Double Action: Boogaloo
Vino
Vino Aug 5 2014, 1:56pm replied:

Sounds like the install went wrong. Make sure you download the windows self installer and not the zip.

+1 vote   article: Double Action: Boogaloo - ModDB Final
Vino
Vino Aug 5 2014, 12:34am replied:

da_ssao 0
da_pretty_pixels 0

in the console. :)

+2 votes   mod: Double Action: Boogaloo
Vino
Vino Aug 2 2014, 2:17am replied:

The MP5 error happens when you're on a server that hasn't been updated. We're working on getting the servers updated now.

+1 vote   download: Double Action: Boogaloo
Vino
Vino Aug 1 2014, 1:56pm replied:

Mostly just visual improvements and bug fixes.

+1 vote   download: Double Action: Boogaloo
Vino
Vino Aug 1 2014, 12:31pm replied:

Thanks, we'll take care of that. da_ssao 0 in the console will turn the ssao off if you don't like it.

+2 votes   download: Double Action: Boogaloo
Vino
Vino Jul 30 2014, 1:59pm replied:

Another user reports a problem installing on Windows 8 using Internet Explorer (see comment below). Does downloading with Google Chrome fix the problem?

I'm not certain the two are related, but it couldn't hurt to try.

+1 vote   download: Double Action: Boogaloo Kappa+ 7/24 Windows *OLD*
Vino
Vino Jul 30 2014, 1:56pm replied:

Thanks for the detailed feedback and the work-around. It sounds like the problem is security software freaking out over the download of an .exe from the internet.

Let's see if downloading with Chrome works for joshrouss.

+1 vote   download: Double Action: Boogaloo Kappa+ 7/24 Windows *OLD*
Vino
Vino Jul 29 2014, 7:45pm replied:

Can you send me a screenshot? That will probably help me see what's going wrong.

+1 vote   download: Double Action: Boogaloo Kappa+ 7/24 Windows *OLD*
Vino
Vino Jul 27 2014, 4:52pm replied:

This is the Windows install file: once downloaded, you can doubleclick to install. Then restart Steam. You can run the game from your Steam library.

+1 vote   download: Double Action: Boogaloo Kappa+ 7/24 Windows *OLD*
Vino
Vino Jun 22 2014, 10:26pm replied:

And I take it verifying game files didn't do you any good?

Do you get it for any game you start or can you create local games?

+1 vote   download: Double Action: Boogaloo Kappa 6/16 Linux
Vino
Vino Mar 1 2014, 7:52am replied:

Well my Linux box is on another continent right now unfortunately so I can't look into it. It may not even be available, I think Valve does most of their VR development on Windows. Sorry. Hopefully this will fix itself if we wait for a patch from them.

+1 vote   article: Warm Up With New Version ‘Zeta’ Out Now
Vino
Vino Feb 20 2014, 6:15am replied:

You have to have the Rift plugged in, then the option should be available in the Video menu. You may also have to enable the "upcoming" Source SDK 2013 beta. It's a bit complicated because Valve is still writing all of the integration code for it, and honestly I haven't tried it yet on Linux, only on Windows.

+1 vote   article: Warm Up With New Version ‘Zeta’ Out Now
Vino
Vino Jan 9 2014, 12:00pm replied:

The resolution is pretty low, but also I've made the hud elements a bit smaller for next release.

+2 votes   media: Bullet time
Vino
Vino Dec 25 2012, 2:03pm says:

Yes. It's a bunch of people who used to work on TS, doing a kind of remake.

+2 votes   article: Alpha Update! - Features & Gameplay
Vino
Vino Jul 25 2012, 2:24pm says:

Melee with the weapons is next on my to-do list. Kicking and punching are already in, but alas there are no animations so I didn't show them off.

+1 vote   media: Double Action: Boogaloo Update
Vino
Vino Nov 9 2011, 3:04pm replied:

Sorry I didn't notice this sooner. Send an email to support@lunarworkshop.com and I'll get you fixed up. Also try the new version, it has a lot of problems like that fixed.

+1 vote   group: Lunar Workshop
Vino
Vino Feb 21 2011, 6:05pm says:

I wrote it from scratch. I used some support libraries but I wrote the core engine and rendering code myself.

+3 votes   article: Digitanks Video Diary #1
Vino
Vino Dec 9 2010, 3:03pm replied:

I'm going to try out the airstrike and the ramming also and see if we can get those working. They're still great ideas. Guess I should have mentioned that in the post. This event was just to see what would come first. :)

+1 vote   article: Camera-Guided Missile Preview
Vino
Vino Nov 23 2010, 9:50am says:

Okay you've convinced me to do something about this. It's not a virus it's just the intro to the game. I swear it's completely benign. Sorry to startle you, I'll take it out of the next version.

+1 vote   download: Digitanks!
Vino
Vino Sep 14 2010, 7:29pm says:

Well isn't that high praise. Thanks man.

+1 vote   article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
Vino
Vino Aug 12 2010, 11:07am says:

Good to know thanks.

+1 vote   download: Digitanks Base-Building Demo
Vino
Vino Jul 30 2010, 5:46pm says:

It's actually because of all the attacking I did, each attack creates a little crater. It's actually kind of a problem, I had to reduce the effect a little bit so that you don't get gigantic holes in a base every time it gets attacked. :P

+1 vote   media: The Hole Formerly Known As A Base
Vino
Vino Jul 28 2010, 12:43am says:

That's a good idea, thanks. Maybe just needs more ventilation.

I can't stand how ModDB always archives my posts.

+1 vote   article: Losing Sleep
Vino
Vino Jul 22 2010, 8:32am says:

Haha no, I'm working on a different theme, but it's the same style.

+1 vote   media: Digitanks Base Building Footage
Vino
Vino Jul 5 2010, 2:08pm says:

Haha... I made the mistake of calling it an RTS when I first was developing the concept. It has the same signature of an RTS, except it's turn-based, perhaps it'd be a TBS! With a healthy dash 4X and artillery games mixed in.

+1 vote   article: I Take It Back!
Vino
Vino Jun 26 2010, 8:55am says:

Yup, the explosions need more work... just like everything else in the game, they're a work in progress! :D

+1 vote   media: Digitanks dev footage #3
Vino
Vino May 28 2010, 4:52pm says:

Well then, I certainly have enough to talk about on the subject of leaving things to the imagination, I'll just have to write another article about it. :)

+1 vote   article: 5 Ways To Make Your Game Better, Part 2
Vino
Vino Jan 27 2004, 4:50pm says:

Heh, there's SilentSound defending his map :P
It really is a beautiful map. We only need some medieval models for it!!

+1 vote   media: Pawn Select
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