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Well my Linux box is on another continent right now unfortunately so I can't look into it. It may not even be available, I think Valve does most of their VR development on Windows. Sorry. Hopefully this will fix itself if we wait for a patch from them.
Man I'm sorry you had such a poor experience. If you play during our official playtest times (Saturday afternoons) things are generally much nicer (the devs are around) or you can always play with the bots.
Make sure that you don't use the "Update" version to install. Install this version: Moddb.com
You have to have the Rift plugged in, then the option should be available in the Video menu. You may also have to enable the "upcoming" Source SDK 2013 beta. It's a bit complicated because Valve is still writing all of the integration code for it, and honestly I haven't tried it yet on Linux, only on Windows.
Thanks :) You can add more bots with the bot_quota command in the console. Open the console and type "bot_quota 6" for 6 bots
The resolution is pretty low, but also I've made the hud elements a bit smaller for next release.
The guy who originally made TS isn't part of this project but a lot of the other people are.
Some maps don't have nav meshes yet. Try another map. :)
We're running a playtest on Saturday. Usually people are on the server weekend afternoons/evenings.
Game has bots, type "bot_add" in the console.
Yep, just bot_add in the console
Actually Morfeo worked on TS way more than I did.
FACT: I've released three versions of Double Action since ending the Kickstarter. Proof: Forums.doubleactiongame.com
FACT: If Kickstarters don't meet their goal they don't get any money. We didn't get any money.
FACT: If you have a pair of eyes you can easily tell that those Matrix maps and our Rooftop map look completely different.
FACT: $18000 is about what it takes for three Americans to live for a summer, which was the term length on the Kickstarter.
FACT: The source code for Double Action is on GitHub here: Github.com so I don't know why we would have needed GMod to record any of the footage. Here, look at all of the slow motion code: Github.com
FACT: I first started working on this game almost exactly two years ago: Github.com
Now that you know all of this, you have to make a decision. Are you stupid, uninformed, or just a troll?
Doesn't ring a bell.
Absolutely, drop by the forums and introduce yourself. We'll get you started.
You Marksman *****.
Yes. It's a bunch of people who used to work on TS, doing a kind of remake.
Melee with the weapons is next on my to-do list. Kicking and punching are already in, but alas there are no animations so I didn't show them off.
Sorry I didn't notice this sooner. Send an email to firstname.lastname@example.org and I'll get you fixed up. Also try the new version, it has a lot of problems like that fixed.
Linux 32 bit would be a lot of work for me, getting the equipment set up and everything. When I ventured out on the goal of porting to Linux I incorrectly assumed that most people were on 64 bit by now. If 64 bit shows enough interest I may give it a whack.
I'm glad you like it! Honestly the entire soundtrack is included in the game - just download the game and you'll find them as .ogg files, in the sound directory I think.
And Notch was pretty cool about it too.
Update: It worked.
Probably a bit too early :P
System Requirements: Windows XP/Vista/7
You can play it. You might have to turn settings down a bit if your computer is old but you'll be able to play it.
The price comes from my playtesting. Testers generally thought the game should be between 10 and 15 bucks, I thought 12.99 was a good tradeoff between 10 and 15. If it's still too pricey for you there's a discount code after you play the demo. :)
Thank you man I appreciate your support.
I wrote it from scratch. I used some support libraries but I wrote the core engine and rendering code myself.
Sorry about that. We're working to fix that in the next version, which should support every video card on the market today.
I'm going to try out the airstrike and the ramming also and see if we can get those working. They're still great ideas. Guess I should have mentioned that in the post. This event was just to see what would come first. :)
Actually I finished a reorganization of the code the other day so that now there's no limit to how deep the whole can become. As long as you keep throwing bombs in there the hole will get deeper.