Longtime coder and developer.

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Vidiot_X
Vidiot_X Aug 3 2014, 11:16am replied:

Hi,
I have made a bit of progress.Thanks. :)

I will look into 'Steam' perhaps at some point. I really do not know much about the submissions process and if this style of game is a good fit. But I will look into it. ;)

- Rich -

+1 vote     game: Phoenix Universe of Space Combat
Vidiot_X
Vidiot_X Dec 17 2013, 3:15pm replied:

Hi,

Yes, no problem. :) I am experimenting with different effects and colors. In fact I can let each weapon have it's own shield impact effect in any color which is cool.

I'm also looking into directional shield impact effects so the shields indicate the section of the ship that has been hit. Also very good for tracking weapons impact.

- Rich -

+2 votes     article: Phoenix USC: Shields Testing - Video HD
Vidiot_X
Vidiot_X Oct 28 2013, 1:17pm replied:

Hi,

I think there might be, it's something my beta team and I are discussing now. I like the Idea of three to four factions being established to join on signup. I will keep you posted on what I decide but factions are looking possible and can fit in well with a style of league play.

Thanks for tracking Phoenix USC. :D
- Rich -

+2 votes     game: Phoenix Universe of Space Combat
Vidiot_X
Vidiot_X Aug 9 2013, 8:12am replied:

@ liamdawe

Thanks. :D

Linux support is on the way. I will be going with a headless Linux server so I will be compiling for Linux very soon. In fact Linux support for me is a must! As it is the last open development OS/Kernel we have left.

I have already done a test compile on Debian 64bit and all running fine so look for a Linux client soon after the Windows client.

- Rich -

+2 votes     game: Phoenix Universe of Space Combat
Vidiot_X
Vidiot_X Aug 8 2013, 11:13pm says:

I code alone but I have a beta testing team. :)

+1 vote     poll: How big is your dev team?
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