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Comment History
Videowarrior
Videowarrior - - 20 comments @ MISERY

I'm getting the same feeling, I can't even use half the stuff.

Not to mention they removed the ability to even change the difficulty. I can't do ****, the instant I get seen by the enemy I'm toast.

Good karma+2 votes
Videowarrior
Videowarrior - - 20 comments @ MISERY

With all of the improvements, you should have made a manual. There's a ton of new stuff sure, but it doesn't mean jack if you can't use it.

Good karma+2 votes
Videowarrior
Videowarrior - - 20 comments @ MISERY

So I got to the ship place (Sadovisk or whatever) but now there's like 4 stalkers that spawned directly inside of eachother and they won't move. Will this be fixed?

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ MISERY

5 minutes in I go to talk to my first person, game crashes :\

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ MISERY

CAPSLOCKHEUHEUHEUHUEUEHUHE

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ MISERY

Look at the page closely.. Look for a big "CLICK HERE"

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ MISERY

Well, now I too am getting the "Blue Screen" when trying to select my class. And the menu is all messed up too. I extracted both files and used the installer, and its still broken. Anyone got a more in-depth run around for this? The readme gave no help at all.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ MISERY

The single part is still two folders, you still need to merge them.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ MISERY

I don't think this release method was too thought out.. Your website can't handle the amount of traffic that its currently getting :\

Good karma-1 votes
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

Only half-life 2.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

It'll still be Dead Frontier, but it's not going to be a 1:1. I'm adding a lot of new stuff that wasn't in the original game including new areas, weapons, and a whole single player story line.

The problem with making it top down is that it'd be too much like Dead Frontier and would break my deal with the owner.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

Yes there will be selective beta testing, I'm going to try to keep things pretty covered up though so nothing is spoiled for the non-beta testers.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

I'm hoping everything's wrapped up and ready to go within a year, but it could be longer if I run into unexpected snags.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

I've actually been looking at both DayZ and STALKER for inspiration, so you might see some familiar concepts in the final product :P

Good karma0 votes
Videowarrior
Videowarrior - - 20 comments @ MISERY

Main thing I'm looking forward to is being able to save while having NPC's follow you..

I goofed and saved while I had some guys following me and now the save is corrupted :( (Right as I got to pripyat too..)

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

There will be an RPG factor in place but its been put off in terms of development to make way for model/texture work. I'm currently working on all the models myself >_<

Good karma0 votes
Videowarrior
Videowarrior - - 20 comments @ Zombie Models

I'm actually working on making the Wraith more organic in terms of its tentacles (Which look like sticks at the moment) and when I'm done it'll have much more fluid movement, instead of looking like a kid running with a bunch of twigs.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

Yeah, I'm starting to hit those limits pretty quick. I've found the best way is to develop this similar to the most recent release of Garry's Mod where Garry was finally allowed to use his own build which sort-of broke the barriers that were originally holding back GMOD.

The main thing I'm focused on fixing at the moment is the Source Developer Work-Space size and the overall size of the playable area. This will increase the need for a more powerful machine, but hopefully I can move around some resources so that performance isn't impacted too much.

Good karma+1 vote
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

Many thanks :D I'll probably post another update tonight at some point.
Still gotta find out who banned me so I can apologize and all that shiz.

Good karma+2 votes
Videowarrior
Videowarrior - - 20 comments @ Dead Frontier: Source

It's MMORPG but I'm still coding the backend. The source engine is a fickle mistress and doesn't like what I'm doing to it, though.

Good karma+3 votes