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Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

The corrected voices are for the factions not using custom accents, so for example the Scourge on the campaign map will not have Elven Ranger voices anymore for their generals, but for the factions using custom accents they will still be using those voices depending on the dread and/or chivalry of the general. Chivalry gives a male voice and dread gives the Sylvannas Elven Ranger voice, but this is for the Sindorei accent - it's in use by the Forsaken, so there is a risk that Forsaken units on the map will have the wrong voices.

In battle however everything is now fixed, except for the general's bodyguard unit - these are always male for the Sindorei accent, always female for the Kaldorei, always male for the Lordaeron accent - but individual units have been fixed.

An example is that the Medusa Matriarchs bodyguard of the Naga do have female voices in custom battle (fixed) but if they're the general's bodyguard in the campaign they will have the male voice because the general is Kael'Thas - we don't know how to change voices of the general's bodyguard.

We do only have custom voices for the Sindorei, Kaldorei and Lordaeron - everyone else either shares or has theirs disabled. No other factions have been finished, the mod is still a WIP. And as I didn't do the voices it's not really up to me to add more, but I may in the future.

I preferred silence over vanilla med2 voices, like in Hyrule: Total War.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Retro Submod 2.0 for GoT Enhanced - RELEASED!

Game of Thrones: Total War Enhanced version 5.6 has the much taller model.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Retro Submod 2.0 for GoT Enhanced - RELEASED!

As I told you multiple times now the old model of Gregor Clegane is much taller/larger than the new model. I have compared them, and as seen on the picture as well - he was bigger in GoT 5.6, then got smaller in your RetroSubmod.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Retro Submod 2.0 for GoT Enhanced - RELEASED!

When Daenarys Stormborn spawns on turn 71 or so, it's her bodyguard - all three dragons are her bodyguard - and she will be riding one of them.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Retro Submod 2.0 for GoT Enhanced - RELEASED!

When Daenarys Stormborn spawns on turn 71 or so, it's her bodyguard - all three dragons are her bodyguard - and she will be riding one of them.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

3. The Tauren building is only useable in Grimtotem Tauren regions, as the Grimtotem tauren had an alliance with the Forsaken - the way mercs work in Medieval 2 is that they can be divided between religions, not between factions, so while the Forsaken is the undeath faction who would recruit Grimtotems according to lore (due to the alliance) it became the Scourge in the mod because the Scourge in lore held Razorfen Dawns - the Quilboar area next to the Grimtotem lands.

I wanted all the NPC-units or "Minor Faction" units to be mercs one way or another- and as the goal of the Grimtotem Tauren is to kill everyone, they're mercs for the undeath religion.

The ordinary Tauren are different, and are still unique to the Shamanitic religion (Horde, Dark Horde and Trade Coalition) as mercs, while the Horde and the Dark Horde can recruit them as regular units, but the Dark Horde only from Kalimdor regions, and the Horde from everywhere.

So the undead only have access to the Grimtotems, not the ordinary Taurens - and only from their few areas in kalimdor.

4. No, the voices have been fixed- re-download the mod to fix that.

5.The ancillaries and artifacts were the work of user Thrugg, and when I added his new traits and ancillaries including new family members back in 2022 something went wrong and the game started to crash all the time at turn 12 with the Trade Coalition, this happened in my let's play as the faction, and I solved it the only way I knew of, by disabling every trigger for traits, which rendered all the traits non-functional in the mod. As such the old version you want back had non-working traits and characters would never earn any traits, adopted generals would lack traits entirely..

Now, one of the main reasons for me updating the mod was my disappointment with version 2.3 not having functional traits...

So I went back to my very old May 2021 backup and re-worked it from scratch re-doing all the changes since May 2021 again..

And no, this time I didn't add Thruggs new ancillaries, traits or family members - so they're not included - but instead we have a stable mod with working traits and ancillaries.

I'm not gonna put the old version up again with the non-functional traits.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

Hello, I have re-uploaded the mod a couple of hours ago, and that version fixed the undead voices so I don't know why you are still playing the April 26th, 2024 release. I've already written that the voices were unfinished and I released it anyway. In the new upload from abour 13 hours ago those voices were fixed!..

Then about your critiques:

1. There is a hardcoded limit of 500 units in Medieval 2: Total War - Kingdoms, this matters to all the units in the Export_Descr_Units-file - including strat-model ship entries, so by removing the majority of the ships from the game (16) and letting all the factions share the "Goblin Submarine" with the exception of the Naga who have a Kraken, I've instead opened up 16 slots for new battle-models - wheter it be heroes in custom battles (I've added 12) or new units (I've added 6) - Now this count is higher than 16 right? Yes, that's because I've also removed three Dwarven Siege Engines.

If you wonder why I removed all those ships? Because I find heroes in custom battle and new units more interesting, especially since the strat-model ships all had the same stats, like for example the Orc Destroyer, the Elven Destroyer and the Undead Destroyer had the exact same stats - the only difference being the name, so instead of having ships with unique names on the map I wanted heroes in custom, or new battle-units - the ships all were the same, each faction having a transport, a galleon, a destroyer and a battleship.. Only the Naga ships were different. So instead of wasting battle-model entries in the EDU-file on clones of ships I figured that all could use the Goblin Submarine. Obviously I didn't care about ship variety in names, and the Naga still has the Kraken- they're the only faction who needed a unique ship.

2. There were undead Blood Elves in the Scourge called the "Bloodfallen", these Blood Elves would become Death Knights of the Lich King. I didn't add a new unit entry, but instead used the same unit as for the Blood Elves and the High Elves - the Brightwing Vindicators - but in battle they do have a UNIQUE undead skin, when you recruit the Elven Rangers as mercs they have the card of the alive unit - but as soon as they're hired you see that the card will turn black - it's a undead skin. The Vindicators is a new regular unit instead - they do hire Undead Elven Rangers in the Elven lands, sometimes you'd need to start a battle to see the difference, or hire the unit - only after the unit has been hired will you be able to see the Scourge-unique card. Before they're hired they're using the Elven card which might trick you into thinking they have alive Elves. They don't. It is lore-accurate that the Scourge had Bloodfallen Elves, and no there isn't enough room to add a unique unit entry with a different name - but for the Scourge they're basically the Bloodfallen but shares the Vindicator name because I'm at the 500 unit limit.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

The voices have been fixed in the latest upload three hours ago now.

Thanks for the support, and the kind review.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

Yes, the mod is for English language so I don't know how functional it is with other languages.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

The fix is out now, but it's more than a fix - so it requires a full download, and the deletion of the old version - as I added a bunch of stuff.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

It's the same installation, if it doesn't run you'd always need to tell me what the issue is, when does it crash, where in the game or is it when you start it up, saying that it gives you the "Uh Oh"-message tells me nothing- that's a generic message that happens whenever any mod crashes no matter the reason for said crash.

All it tells me is that the game crashed, it doesn't tell me why it crashed.

Also, you shouldn't need to re-install medieval 2 ever as suggested by the other user, but you do need to patch the medieval2.exe and the kingdoms.exe with the 4gb patch, and you do need to launch the mod using the M2TWEOP.exe, and you also will need to disable the advisor in the faction selection screen before starting any campaign and finally you'd need to possibly replace your vanilla medieval2 preferences.txt file with the one I have uploaded on this page, as I needed to do this otherwise the background was a 2D picture instead of the FMV and the game would probably crash in the campaign.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War

Hm, why has the Warcraft: Total War installation video the picture of Hyrule: Total War?

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Hyrule Total War 4.7 Mega Fan Update

This one is way more stable, but the submod has some different features - try both - but if you don't want any post-battle CTD this one is the only option.

Classic doesn't crash often, but it has these annoying post-battle crashes that happens after battles, something HTW 4.7 doesn't have.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Hyrule Total War 4.7 Mega Fan Update

Yes, it's a full upload. It's more of a full version to be honest.

It's stand-alone, and shouldn't be placed over the older version.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

Unless you know how to do it yourself, you'd have to wait for the patch.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

Nah, you'll have to run 2.4 and I don't understand your specific issue with such a short comment.

2.3 was replaced because it sucks in comparison.

The campaign is working in 2.4, and the installation is the same in both versions.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

The Elven Rangers that the Scourge can hire as mercs are undead, they have undead skins.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

Yes, as I wrote in my longer answer that's an unfinished area of the mod, and a result of the traits working in the new version, as the custom female Elven voices on the campaign map are connected to dread - any unit with dread will get that voice, if they share the Sindorei accent, and I handed all the factions custom accents to give them the custom narrator, not thinking about the effects on the map.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War

The mercs for one, it's mostly gameplay changes. If you play the Frozen Throne campaign you'll see way more changes.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Updated Orc Warriors - For The Horde, the Dark Horde and the Burning Legion!

Agreed, it looked great - the best model in their army of an Orc for sure. Just a shame the majority still looks outdated.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War

You will never have to uninstall medieval 2 to install a mod.

However, this new version shouldn't be copy/pasted over the old verison..

You should delete the old warcraft version and copy/paste this when the other version is removed from the same place prior to you copying the new version.

It should replace the old, but not by overwriting it - it's a full upload so the old version should simply be deleted.

The new version fixes a bunch of bugs in the mod, and overwriting files will probably lead to bugs still remaining.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

If you mean on the campaign map, Yes- that's an area I didn't touch yet and I'd need to change the traits around to fix that.

A general with the Sindorei accent will get the ranger general female Elven voice if they have any dread, and will get Kael'Thas voice if they have any Chivalry- if they lack both they'd get a neutral male voice.

So in essence to fix that one would need to max-out chivalry or dread.

In the old version the traits didn't function so Sylvannas would never lose her dread, or Kael'Thas his chivalry - but now the traits work.. This means that the voices may be wrong on the map for many generals.

I had to restore the traits to the older 2021 version so it wouldn't surprise me if the heroes the voices are intended for on the map won't use their correct voices.

I was gonna fix the voices before a release but really wanted a release two days ago and decided to postpone the voices on the map.

So it's not a bug, more like an unfinished part of the mod.

In battle the women are supposed to use elven female voices.

On the map no male is supposed to use a female voice.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

It's not a bug, all the women use female Elven voices as that fits better than medieval 2 vanilla male knights.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

No, there is only this page or the Google Drive which I will remove later at some point as I will need the space for other mods.

You can get the Google Drive link from the official Discord server.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ War Elephants of Faerun - 1 out of three Elephants for Mulhorand!

Agreed, it looked really amazing in a unique fantastical way.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War

1. Have you patched the medieval2.exe and the Kingdoms.exe with the 4gb patch?

2. Are you starting/launching the mod using the included "must be used" M2TWEOP.exe?

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War

The new version has sprites for every unit. Play on maximum graphics and it shouldn't lag due to the sprites.

Good karma+1 vote
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Faerûn/Forgotten Realms/Total War mod

Possibly ported from other mods. I lack the skills to make custom cities. But I can port them from other mods.

Good karma+3 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Warcraft: Total War: Official PUBLIC BETA V 2.4! Updated 2024-05-07

That crash can happen randomly when starting the game through the M2TWEOP.exe - the game will start if you try again, at least in my case it crashed, then it worked on the 2nd attempt. Later it may work or may also crash at start-up - after which it worked on 2nd attempt again.

It's a weird crash connected to that tool I'd imagine but shouldn't happen every time.

Good karma+2 votes
Mr_Nygren
Mr_Nygren - - 3,827 comments @ Faerûn/Forgotten Realms/Total War mod

I do never have release dates, as mods are released whenever they are ready to be released - but the idea is this year.

Edit: There are still 4½ factions outside of the mod.

Good karma+1 vote