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Looking real cool.
Loved the maps, keep it coming.
Was wondering about this game, good to see you guys.
All tittles are artistically impressive.
Since Valve had announced intention to support paid mods for the games, I was expecting this becoming reality, the only parallel I have of it are in aerial-simulation games that already do that.
Unfortunately cause of that new mod option we might see modding coming back to bigger and famous tittles.
The only drawback I see on that mode is a bigger compromise from the independent(modder) developer to the publishers, once it will need to maintaining a stead stream of development and most definitely for longer and for multiple titles or for the franchise.
thats really nice; good job.
Why dont you guys talk with the Revive team about making this a unofficial patch for the game, making the same experience for all?
Great work so far. Going to shoot some when release.
Players review are not your enemy, present yourself as best you can, be humble and people shall accept you in all your idiosyncrasies.
congrats to the winners
Looking forward to play it.
Does this mean they are thinking in release the assets to the community ?
Is this version also OnLine able ?
Greatest MultiPLayer ever.
This version might be my cue to actualy finish the Das End campaing, I was stuck at the sniper map, couldnt find the last sniper to end the mission.
I really like your tool, love radiant like editors. The brush editing is robust, no vertices misplaced, and above all fast.
What have been bothering me was the texture streaching at the edges of the patchs, i imagine a good workaround been a overlay/Decals system covering the streaching.
P.S.: Dont know if just me but have noticed that after some editing on texture the app need to be restarted so it can reload the texture on the surface.
P.S.: The "material inspector" is adding value at "Vertical" and "Horizontal Scale" instead of setting a value
no worries then, seems a question of just getting used to. The tool is really good.
Hmm you "material inspector" is adding Certical and Horizontal scale instead od seting. Multiple faces/objects dont quite work with inspector. Cap is not working right now.
Brushs few right to work with, Patchs too. Was trying to remember, how I maded tunnels, back on MoH. Nice work. keep it up.
Great animations and lip system.
I had your game siting on my HD for a while now, then went to test it just now and love everything about it, the feeling, the controls and the weapons are all dead on. You guys are right on track, keep it up.
Was thinking exactly that.
congrats for the release. The game look amazing.
Amazing, keep up the good work, cant wait to see it in action.
Have they added support for more filestypes beside AUtodesk ?
Keep up the good work.
Amazing work. Looking forward to see this living world.
It look great so far.
I`m having some time free, might apply for some 3D modeling.
unfortunately this is Activision, I`ll believe, only, when I see it.
But hey, all my love to this news, anyhow. We can, now, have a proper Star Wars game made by us.
might be time to dust off my radiant skills, with cod4.
Good work, and you guys should consider to release an asset and mapping tool to the community and possible some sort of dedicated server too..
But good news none the less, keep it up.
Great update, going to fiddle with it really soon.