Nice
Hey, I would like to clarify that mods not being allowed to use Half-life in the name is not true. It's just that due to how terrible valve is at managing themselves you unfortunately contacted a wierd person.
Yes, the flashight is going to be in the mod and it will function similarly to the Doom 3 flashlight.
Remove the UD models. Learn on mistakes of Black Mesa: Classic
Or wait for Internet:Classic to come out.
This mod recreates Blue Shift in Half-Life's beta style. That's why pre-release grunts are here.
Why there even should be any?
This addon is already on ModDB posted by original author.
But you meant it. Becasue you said "tell me so I can make more"
It sure does.
Hi, everyone Half-Life: Guard Duty has a public discord server now! Join here: Discord.gg
Yes.
I don't know but it certaintly will.
It is cool but why did you setup ModDB page for mod when you don't have anything to show yet?
Here is a thing for you: scientist also have injured variation. You can find it in Half-Life Source's files.
The human assault was cut at the time of E3 1998 build.
The chumtoad was planned for Half-Life's early beta era. That's why the viewmodel have red sleeves.
It is cool that you share development information that often. But why are you making articles with such small updates? The launcher, some updates to ported Black Mesa models and VERY WIP screenshots of one Xen map is not enough to make a new article. I think you are just abusing the system to get featured everytime. I belive that this mod will be great, but the way you are using article system... I don't like it.
No we are not. We are recreating Blue Shift in the style of early Half-Life 1 development era. If you don't know about it, there is now way for you to understand what our mod about.
Very impressive stuff. Definetly will follow.
Vasiavasiavasia95
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