Programming is Fun, Its a Game.

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FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

Like pizza, i wouldn't want to eat the entire pizza with one bite, slicing it to 8 pieces would make it easier to eat, but eating it alone is lonely, and i would possibly get full, so i invite some friends and let them help me eat it, making it easier to finish off the entire pizza.

now replace:
eat - develop
pizza - game
bite - go
lonely - hard
full - frustrated

Good karma+2 votes
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

Thanks.
I am pretty sure that an RTS game with cookies, kitchen wares, etc.
would totally work, even outside ZH. The game will still have several references to this mod.

Adding creativity to an RTS game would be a plus. Procedural Map Generation can make things easier, as well as procedural mesh for the vehicles, buildings, roads, etc.

By making civilian buildings, roads, etc. procedurally generated, we only need to model at least 25 to 50 (or higher) unique building components, creating thousands of unique combinations.

We are Currently working on our game engine, and we are currently
focused on its rendering engine. 3D and 2D assets are already made.

Trust me, our Game Development team is a group of aliens who already achieved complex and complicated stuff since high school (Old curriculum, considered middle school today.)

We don't need millions of money to create it, we only need to sacrifice our time in order to gain something, with support from our parents, friends, fans, and players, which will make this game possible.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

Update:
There are now 6 members in the Game Development team. All of them are people i know in real life who could help me develop the Game.
They said the features on that list is very interesting and challenging.

All of them are quite skilled and talented, most of them are programmers.
Most game assets will be done by me.

They do understand the risks and difficulty on creating the game.
Since they are still a student like me, they agreed to work for free, just so they could train and experience the life of a Game Developer.

Since our schedules in college changed, school days became 3 days, giving us 4 days to work for the game.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

Thanks, but i will make sure the Game will be release as early as possible, just so you could try and play it while you are still alive.

I already started creating 3D and 2D assets for the Vehicle and building Customization, and i have already started writing a simple 3D Game Engine that uses OpenGL, and DirectX later on.

Will upload images of the assets later or sooner.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

well, i will release the unfinished mod sooner, but expect for tons of bugs.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

The game will not be released this decade, it will be next decade.
so, there will be less than or equal to 10 years left for the game development. Early years will be slow, and after Graduating College, this will become my full-time job.

I never said i could do it in an instant, like preparing an instant noodles. what i mean is it will be very slow, especially in the early years of development, then it will become a bit faster in the later years. a team of 1-2 persons will become a team of 5 or greater later on.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

too bad its not.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

Well, I learn more when i do stupid things, i want to experience frustration, pain, disappointment, stress, etc.
in the end, it will reward me a beautiful work of art, plus, I will learn from every mistake I made.

Mod Development was my only friend when is was 12. I was doing experiments with computers at such young age, starting with SAGE Engine, along side with, 3D modeling, Photoshop, etc.

I already started learning HTML at 10, You could even say i was a Prodigy kid, that was never been appreciated by anyone in real life.

I've been training myself for several years, and I am still training myself today and into the future.

I am a very curious person, I even took apart every electronic gadgets I saw when i was 5 years old, trying to learn how those things work.

You could even call me a stubborn person, because that is what i am. I don't even have a real social life in my past, after being in a state of depression and suicidal thoughts, caused by extreme bullying and total isolation.

I just need to sacrifice my time in order to gain something.

And its still 2016, release date? it would be between 2020-2030's, and i got a cousin here that is willing to help me. We are at the same age, batch, and dream, to start a Game Development Company, to make it a reality.

I totally appreciate your reply, I do agree with it, but i am STUBBORN, way more stubborn than Chell.

I know that you respect my decision as everyone do,
but a decision is a decision, i wont change my mind, this is the path i took,

I am expecting a shorter, more friendly reply now,
a simple Good luck would make feel better.

Cheers,
~FILM_Smartson

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

"This is AAA top quality list of features right here ( at least some of them ), unless you have EA behind your back this isn't going to happen"

I won't let my self stuck in Mod development, so i move on into Game development, for more freedom.
I don't need EA, this goes indie.

"It's not only extremely complex, but also will cost you a crapton of money, hiring 3D artists, programmers with such feature list will cost you a fortune, noone will work for free."

Mod development already wastes money, because its free, and we just keep paying the electricity bill, developer's food, time and skills for that. Game development with ingame purchases can pay back the developer for creating something.

I don't need to hire 3D artist for now, because i am the 3D artist my self. Most stuff in the game is procedurally generated, so i just simply need the model components for each buildings, tanks etc. and let the game itself create complex shape based from the components i made.

"VR? AR? Touch Screen support? What? Why?"

It will be added later, on full-time development stage.
I see a great potential on an RTS game with VR, and especially AR.

"Or better - move to C&C3;/RA3, they offer much better set of features and engine improvements over old SAGE used in generals.they offer much better set of features and engine improvements over old SAGE used in generals. It will be a great coding and art training for you."

I agree it has better features, but i will still be stuck with the .INI files, which is just a scripting language, and not even a programming language.

"Starting something from scratch is not an easy task."

I started this mod completely from scratch, unreleased models were replicated, low poly models turned high poly, new models for new units were created, and that was only a few months of mod development (straight, few delays).
No delays because i wasn't in college at those time, i was in High school. Starting this mod from scratch wasn't easy, at least it helped me improve my 3D Modeling and 2D Texturing skills, but my programming skills did not change, i don't even know how to use for loops, while loop, etc. at those times, because Sage engine doesn't include does in the .INI files.

I hate being pulled down when I am already going up further, like i said, Mod development for sage engine is so limited, so i halted for a while and focused on Real Programming.

Some users agreed to your comment, meaning there is a lot of persons in here thinking that i can't do it.

This is not a joke, I'm serious, its one of my "dreams" when i was 12, to start a Game Development Company and become the CEO.
It will not become true when i don't do anything.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

i do understand everything, other stuff like AR, VR, etc. will be on full-time development stage, including the ingame purchases.
It does sound crazy and ambitious, but i won't go anywhere when i just stay on mod development. Game Development offers more Freedom.
Release date is around 2020's and of course, VR and AR would become common things, and PC hardware will have enough processing power to do those things.

BTW, the game will "adapt" the features present in the current CMR, meaning, the game is not entirely Crazy mod itself, but a game that adapts the idea of the mod.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

Also, I might as well Kickstart this game in Kickstarter.

"Programming is Fun, Its a Game." ~FILM_Smartson

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

Not a joke at all, I already gave up with the Sage Engine, due to a very uncontrollable lag when there is too many new game objects in the game, limited AI, etc.
I might be using UE4 for the early development stage, (for testing purposes) and write its own Game Engine later on.
I might be using either C# or C++ for the Game engine, and either Lua or JavaScript for Scripting.

The Ingame Programming language will be similar to the game's scripting language, and it would look something like this:

//Simple Anti-Air Code:
Entity entity = entity(); //the AA itself.
Target target = Radar1.getTarget();
MissilePod.setTarget(target);
if (target.getType() == AIR_VEHICLE) {
MissilePod.launch(true, 1);
//.launch(boolean x, int n); where x will launch the Missile,
//where n is number of missiles to be launched.
}
if (target.status() == DAMAGED || MISSED) {
MissilePod.launch(true, 1);
}

if (target.status() == DESTROYED) {
print("Target " + target + "has been Destroyed.");
entity.taunt(TARGET_DESTROYED);
}

I know the game have very ambitious features, but trust me, it will happen.

Good karma+2 votes
FILM_Smartson
FILM_Smartson @ Project Postponed... But wait.....

it will possibly be finished after few years of the Full-time Development Phase, Right now its Part-Time Development Phase (Slower) Demo release will be sometime soon.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ C&C Crazy Mod: Revived

The release date maybe inaccurate, but i only intend to add the Community Rating for this mod, so that everyone can rate this mod.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ SPAAAAAAAAAACE!

Good thing someone is still looking forward for this mod :D
im going to upload the launcher version of 0.55 soon if the launcher is less buggy and finished.
the launcher features automatic updates.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Dragonfather superheavy tank concept

Wow Good design :D
maybe give it an Asymmetric turret design to match those guns :D

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ SPAAAAAAAAAACE!

The mod will have a crazy but interesting story campaign.
this here is a spoiler of "Something" if you didn't notice.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ C&C Crazy Mod: Revived

will not be renaming cookie general, its all about cookies..
*eats cookies.*

Good karma+2 votes
FILM_Smartson
FILM_Smartson @ C&C Crazy Mod: Revived

a busy person knows to manage time.
4 months is already enough to develop the early access, and 2-3 months for the full version, and maybe a week for bug fixes.

Also, i am a college student, school days means zero time for modding.

Good karma+2 votes
FILM_Smartson
FILM_Smartson @ C&C Crazy Mod: Revived

Trial and Error.

Good karma+3 votes
FILM_Smartson
FILM_Smartson @ C&C Crazy Mod: Revived

The mod is in frozen state, but is still alive.
will resume this on a 4 month vacation, still busy in college.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Gap Tank

This is the reason why employees get fired from a game development company, they release development images without permission to the leader, it becomes a "leak"
causing the employee responsible of the leak to be fired.

so if you want to be a good game developer in the future, don't release images/files with out permission.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ Gap Tank

You should have asked permission before you post it here.
Seriously, i don't like this render, and the model as well.
if you waited for my reply, i could already made this thing better.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ CM11 comparison

Desaturated post-processing FX, thats why the fire looks white.

Good karma+3 votes
FILM_Smartson
FILM_Smartson @ CM:R Updater (Work in Progress)

this one is for windows users.
Mac users will have the java version of the launcher and updater.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ CM:R Updater (Work in Progress)

The host server is dropbox

Good karma+2 votes
FILM_Smartson
FILM_Smartson @ Elbrus SCUD Launcher

Wow, the mod is back

Good karma+2 votes
FILM_Smartson
FILM_Smartson @ C&C Crazy Mod: Revived

the full release will be on Dec. 25, 2016.
it might also change if it will take us more time to implement the new units in the mod.
we still need to finish all of the new units before we implement it in the mod.

Good karma+1 vote
FILM_Smartson
FILM_Smartson @ China Nuke General's P.N.R. [Work in Progress]

This time, i will model things step by step for faster development.
Step 1: Finish all the base models of all currently planned units.
Step 2: add more model details.
Step 3: add the House Color.
Step 4: add the model FX.
Step 5: add bones to every models.
Step 6: Work with the UV Maps and Textures.
Step 7: Export all models as .W3D

So yeah, i won't be finishing one model at a time.

Good karma+3 votes
FILM_Smartson
FILM_Smartson @ USA Airforce General's Aeolus Heavy Tank

it pitches up and down, allowing it to attack air units.

According to jordan, the turbines will be used to improve the speed of this tank.

Also, im not sure if im going to make it work like a jump-jet.

Good karma+1 vote
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