This member has provided no bio about themself...

Comment History
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

I was making this mod while using a disc version of the game, now I have steam version too and I understand all my mistakes. If you are using steam version of the game, please don't tell the batch file to launch the game. Just change from ND to RK or whatever is needed and close the batch file. Launch DaC as you normally would.

Good karma+2 votes
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Redownload again, please, even if you already did. I changed a few things.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Download that the new version 1.1 to get working barracks. It's save-compatible.
If you restored the RK before this and didn't have Dunedain Barracks, please install this version as before, choose the 2nd option in GRK.bat and play the game.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod V1.0 for DaC 1.2

None. I made this screenshots just to show faction symbols and models. Don't pay attention to the turn number, I reached this by using cheats.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Of course there is difference. You enable the script before starting a campaign. The second option must be chosen when the event comes and tells you to do it after completing all conditions.

There is no turn number you must be at. Did you get army of the dead?

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod V1.0 for DaC 1.2

Into your Third_Age_3 folder

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

You'll have to kill me first

Good karma+2 votes
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

You complete certain conditions and then Gondor will join your domain. It's in Aragorn's Elendilmir ancillary.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

I've posted a new fixed version. Let's call it version 1.0

Good karma+3 votes
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

I removed Gondor and Dol Amroth units from militia barracks(or camps, I don't remember their name). Now you will be able to recruit them in Dunedain camps that were renamed and changed their appearance. You will be able to build them in Gondor and Arnor.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Just copy the GRK folder into your Third_Age_3 folder, open readme.txt file and follow the instructions given to you.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Yeah, that was my mistake, sorry. I'll fix it in the next update that will come out within one(maybe two) weeks.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Note that my script has NOTHING to do with Gandalf and his script

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Some people reported bugs so I decided to re-upload the files later

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Did you run the cleaner file? You have to enable the mod and then start a new campaign.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

It should work now.

Good karma+2 votes
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

It'll be available soon. Maybe in 3 days, maybe in 5 days.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Sorry, but I can't do 3D modelling at all.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

I know that. I will post working version at the end of this month.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

It ends when army of the dead disappears.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Just wait for the end of this month. Implaler is right, Dol Amroth will join your domain.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Unfortunately, I won't be able to work on this mod until the end of this month. I will surely change his portrait, thanks for the idea!

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

Sort of. I changed dunedain cav to arnor knights. To change other units I need to get permission to use some models.

Good karma+1 vote
Uncle_Gollum
Uncle_Gollum - - 30 comments @ Gollum's Reunited Kingdom submod for DaC 1.2

They don't need a second scripter

Good karma+1 vote