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Comment History
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

That actually is a good mod idea lol.

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

"We". You mean that HE was working on but you still decided to post against his will. Please don't take credit for developing his mod, having the beta copy because you asked for it does NOT make you a developer.

Good karma+2 votes
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

GW is not a company known to shut down mods, actually, I have never seen it happen. Isn't the galaxy at war mod using models from other games too? They have been running for a long time and as far as I know the author has had no legal problems. I see why you made your desicion however, and I respect it. Just please consider the situation some more, and if you still want to get rid of the mod, we all understand. I seriously fell in love with this mod and I was heartbroken to hear this.

Good karma+2 votes
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

I have an issue, every soldier with a melta gun now can not fire after reloading one time.

Here is my meltagun file
{from "pattern at_rifle"
{tag "weapon at_rifle bullet ig W40K"}
{recoveryTime 3} ; s
{rechargeTime 2} ; s
{desc "Meltagun"}
{filling "ammo MeltaEnergyClip" 10}
{preloaded}
{inventory
{size 4 2}
}
{entity "meltagun"}
{preloaded}
{mass 18}
{cursor "zenite_on"}
{cursorReloading "zenite_reload"}
{fireSound "melta/"}
{reloadSound "magout"}
{special
{throw_off}
}
{aimRange 100}
{maxRange 100}
{speed 100}
{spreading 0.7}
{rechargeTime 3}
{curve "gun_light"}
{healthDamage 900}
{healthDamageClip 900}
{aimingTolerance 0.1}
{RelaxationTime 1}
{projectileDamageTable {5 600} {15 300} {16 250} {18 200} {20 150}}
{projectileDamageThreshold 300}
{projectileDamage 300}
{projectileDamageClip 300}
("accuracy_ptr")
}

Please, I would appreciate the help.

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

He did say he may have a new version roughly around end of May/beginning of June, so you can look forward to that.

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

Okay so for example I want to increase the health of champion 1 to 3,000. I do know how to enter the units breed folder. For some reason, whenever I input a value higher than 1000 for health, their health will reset in-game as 1, and they will die to one shot of everything.

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

I've wanted to buff the blood ravens for personal use, but apparently the game does not register when the health of a unit surpasses 1000%, do you have any way to surpass this limit? If not, any other ways I could buff the blood Ravens?

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

Couple of crashes from vanilla vehicles I get with 40k mod installed:
Imgur.com
Imgur.com
Imgur.com
Imgur.com
Imgur.com

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

Do you plan to add daemons in the long run of the mod? Pretty sure that would be really hard, since mowas 2 isn't really friendly to melee.

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

It seems as bazookers don't use their bazooka on tau walkers. Is there any fix to that?

Good karma+1 vote
Ultimatekiller
Ultimatekiller - - 11 comments @ Men of Warhammer: Chaos Rising

Hello, I gotta say that I love this mod, and I really appreciate your work. I have a small problem though. Apparently, after I installed the "Star Wars - Galaxy at War" mod, all the audio files for your mod do not execute for the game anymore. Meaning the warhammer 40k npcs (Tau, Blood ravens etc etc) do not play any voice lines or audio anymore. Do you have any idea on how I could fix this? Thanks for the help.

Good karma+1 vote