This member has provided no bio about themself...

Comment History  (0 - 30 of 42)
UE_emperor
UE_emperor - - 42 comments @ [CoC 1.5] Original Weapon Renewal 3 v1.0

I am sorry if i am missing something, as i really dont see proper documentation for everything:

Is this addon compatible with StCoP weapon pack and Arsenal Overhaul, and (if you know) are the two mods compatible with each other? I would very much like that clarified, thanks.

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Ive actually had a bug when im playing against SoB, that something (prolly the exorcists) is constantly shelling my base without having a way of knowing what it is, so im left with an invincible enemy dealing damage to everything i own and i cant even repair it (they get knocked back/killed).

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

After this patch i find it extremely hard (aka never) to best a harder AI:

They spam and outcheat the player so much that i can never match them or even battle them in an even environment, also i find it very odd that they always have more durability than me (prolly teched up faster/got their hp upgrades?) to the point that while i take a minute to kill one SM/CSM bike out with my tac marines (bolters), the enemy can take half that time to destroy 2 of those (again with bolters). Has there been (even if i doubt it) a durability "buff" for the higher difficulties? or do they just rly have that tech up advantage?

Good karma+2 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Could we have some kind of addon that removes the decay of generators and strategic points?

Good karma+2 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I started playing a bit with the new patch, harder actually seems much more difficult than the previous patch, but i found that Necrons can never really be balanced... they are either totally OP (last patch) or totally worthless (this patch); Power is very limiting as to what you can do early game while other races can very easily outrun you on your way to cap points and they will simply swarm you without being able to do anything (my tier 1 upgraded warriors and flayed ones were swarmed by 4 squads of furies...they couldnt clear em fast enough until the daemons got tiered up...and i was still struggling with my power).

The Necrons would be much better like the last patch with only minor nerfs instead of a whole nerfthunderhammer to the face...

Good karma+3 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

What part mentioned the Legion of the Damned?
The Lost and the Damned are any thing that has fallen to chaos from imperial guardsmen to unknown alien beings that form warbands with any kind of leader (champion) even other rogue traitor marines.

To the suggestion above,i love all your ideas posted, since the dawn of war games have a lot of imperium forces in it (SoB,SM,IG), i would love to see the myriad other forces chaos and the other major players have, especially with the playstyle you suggested!

That said, the mod team is already busy with balancing/adding new game mechanics/improving the mod as it is and adding another major faction (even if its just putting a few chaos units and making a copy IG faction) would make their job all the more difficult, so even if we would all like to see more factions/goodies/content in general we should hang back and think of the work needed to do so.

Again, thats not to say i dont want to see more factions added in this great mod (wet dreams about Adeptus Mechanicus,Adeptus Arbites etc.) but i would opt for more balance and actual completion of the mod as it is now, and maybe then look for adding something new (Ofc this will in the end all come down to whether the team has funding or the willpower to continue modding! so kudos to them so far).

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

When did the Necrons get love the same as IG? It seems more like people are afraid of the Necron gameplay being OP that they continually tweak it.

I think all factions in general need tweaks and changes, not in the forms of straight buffs/nerfs but a change in units/abilities in order to further expose their weaknesses as well as higlight their strengths; IMO tyranids (havent played em after 1.84) had just TOO much strength over every field (defence,offence,free units etc.) whereas armies such as SOB eldar just dont really get any new stuff/tweaks at all...

(altho now that i think of it that necron warrior buff was kinda...mmm)

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

What i really hate is the fact that everyone just wants new content without caring even slightly about the balance.

There are many issues/bugs that need to be addressed (check my rage on DE kabal below) but everyone is focusing on requests to add like another IG tank variant (which is utterly useless cuz we already have another to fill that role).

The other irritating fact is that everybody wants these changes additions NOW, disregarding the fact that the mod team are NOT getting paid to work on this mod, instead doing it of their own free will, time and love for the game.

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Indeed, but i really do hate that last sentence of yours (for the following reason) : I hate that in dow you have to play according to what the opponent is in the sense of hey if he puts scissors on the table, ill get a rock' I would like to actually have the time to plan a little bit more, rather than rush to the highest techs to get titan victories...but thats a story for another time, sadly random enemy is gone :/

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I really do think theres a problem with AI on small maps when i rush to get some cap points, they suddenly stop getting bigger and just stay with a few units, and sometimes they dont even send them, im guessing this is a problem with the growth factor per strategic point (less strategic points, less expansion/spam/tech up)

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I went on a khornate rage when it destroyed my generators + tactica command + hq (as ig), killed my enginseers trying to build basilisk emplacements, destroyed the basilisk emplacements, decimated my strike force sent for its destruction, ALL AT THE SAME ****** TIME! without losing as much as a single hp..... its ridiculous...

EDIT: also could you tell me if and how to remove a race from AI random or somesuch?

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I just came from a game against dark eldar (among others), THAT GREAT KABAL WEAPON IS ANNOYING THE **** OUT OF ME! wtf is that? 100% accuracy, global range, rapist regeneration AND knockback, NERF!!!!! BANHAMMER!!!!

Good karma+2 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

It actually is, for some reason the AI bugs out at certain maps (both big and small but mostly the latter) and they really do naught but send either 1 or 2 units then do nothing (not even build), theres not a lot we can do with this im afraid neither player wise nor dev.

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

That could very well be a possibility, but its so random, sometimes rushing me with spamnumbers, or others fighting me with the pre 1.84 difficulty....its so strange.

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Actually i played a few games of dow with various ai, from hard to insane, for some reason they dont build or work as good as they did before, for example no titans or not even standard infantry (CSM doing renegade/cultist spam instead of CSM marines) or just building low level stuff without actual teching up happening...

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Also to better clarify, when you build a relic unit you commit the relic cost of that unit for as long as it is alive (i.e. if a unit costs 100 and you get it, till it dies that 100 cost will be subtracted from your total amount).

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Amen, also some buffed up/reworked spells for every caster/commander unit to actually be useful/in line with inquisition commander (rape firebolts).

Good karma+2 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Generally i think the mod needs a lot of balance changes, not nerfs or buffs specifically, but rather making the different factions play nice with each other, without exploits etc.

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I agree with what you just said but the way you said it before sounded like you want the IG buffed instead of actually tweaking the other races.

To close the commissar argument, IG conscripts with a commissar exec-raping them and having a few guardsman squads around them is a VERY cost effective way to destroy the opposition (since conscripts are dirt cheap), do that ESPECIALLY with the karskin around, they destroy everything.

Now i actually believe that IG was op ( i havent played in a long time and i think the conscripts are nerfed now, thankfully) ;
it has some of the cheapest form of spam (conscripts) then has a lot of defensive options FEW others have (not saying that the other races are not good at defence, ex the ****** tyranid ultrarapistturret)
with the bunkers the good turrets (and their punisher cannon upgrades late game) and even got some basic melee units in the form of a cavalry regiment, which is important IMO.

As far as vehicles go,i will still agree with the baneblade being weak, i almost never use it (either go with that last BB, or outright spam tanks) but generally i think the tanks are nice for the purpose they are designed (infantry support, NOT dedicated tank-hunting)(like the laser-destroyer)

All things considered, i still remain with tweaking (not outright nerfing) other factions such as the dreaded tyranids, and focusing on IG ONLY for tweaking existing units that are virtually useless (i doubt anyone uses all those tank variants to their fullest...).

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Its very sad to see that both arguments don't get even close to what the real situation is:
ALL the factions have DIFFERENT play styles and pros/cons!
The IG infantry are much weaker indeed BUT put a commissar and execute a poor guardsman and everyone loses their **** and do TONS of DPS...
If the IG infantry were even with sluggas (or Necrons/space marines good lord) in terms of damage/hp/armor then with a commissar execute they would go beyond beastly.
Play with their strength and weaknesses in mind, NOT how you would want them to be/work, IMO the ones who are unbalanced/op are the tyranids and daemons because they just need some tweaking (nids for their bodyblocking spam, daemons for quick teching up),but the IG have tons of content that its getting ridiculous (im an IG/imperium fan alright, but that doesnt excuse having an abundance of similar stuff).

But overall please just friggin play with the actual faction and its lore first, as IG you hug the barracks walls and stay in there,not melee a ****** trygon!!! HOLD THE LINE DAMMIT!

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

What the **** man....

Good karma+5 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

This has nothing to do with your pc's and/or the mod.
The game engine is old and was not designed for so many units on the field, thus there's nothing you can do, try to play with lower caps (it will still lag but prolly lategame).

And please check the FAQ's and previous comments without posting, it has happened many times before.

EDIT: Oh i just remembered, there is something you can do to at least squeeze some juice from the game, in the DOWNLOADS section there's a NTcore executable, it will make your game use more RAM but its only for steam versions, if you dont have the steam version try this link:
Moddb.com

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Amen to that, but if thats the case, make everything op! ;)

Good karma+2 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Does any of you actually have knowledge or even the slightest idea what it takes to add a new unit or faction? Yes **** YES it would be awesome to add a lot of new stuff to the mod, but there are a couple of things to take note of first:

1) A lot of work is needed to produce a new unit from scratch; model,texture,rigging,coding to name a few, it takes a FUCKLOAD of time, time that should be focused on the next issue below.

2) BALANCE!!!! Even at the current state of the mod, there are a lot of units/factions that are unbalanced as hell, either due to gamewise balance issues or actual imbalanced units, some are weak (many necron units are useless, ghost ark/barge etc.) and some are strong (tyranid spinegaunts cuz of their utility).

IMO, before we get to ANY kind of addition to the game, the developers should focus on taking every unit in the game and giving it a specialized role so that each and every unit has a place in the game, whether early mid or late game.

So dont ask for useless stuff before we actually have a working balanced environment to GET that new stuff in.

And another very important thing to remember, is that the mod is FREE and the people who made it have worked their *** off to do it, so give them a little credit for all they have done, it was NOT an easy task by any means!

Good karma+5 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Hello everyone!

I really believe the AI of the new races (nids/dae/inquis) are very much imbalanced as opposed with the vanilla races, the problem seems to be the uniqueness of their playstyle, combined with the extra resources from the harder/insane difficulties, makes them very much unbeatable (at least for me). What i propose is a bit of tinkering/balancing to the way ai works for those 3 unique factions in order to make them look more...beatable?

Another topic i want to bring to light is the numerous abilities the psyker/caster units have.

I believe most of the vanilla offensive abilities (librarian smite, doombolt etc.) are quite underpowered, and when played the IDH inquis lord, 2 fireballs were able to kill a fully reinforced tau firewarrior squad (that would have been a oneshot if the shield drone didnt help).

My proposal on this is balancing out the IDH spell power (either by nerfing it directly, or changing the cooldowns so they cant spam it much, i think a balance of both would be best) and buffing the overall damage/cooldowns of the other spellcasters/psykers etc.

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Appreciate the time you took to read it :P (and reply ofc)

I do understand the change of pace for the necrons, im just the one that liked the old style better (cmon who doesnt like undead terminator awesomeness).

Oh and one thing to add to the necron rambling above is that the main reason i wanted necrons to revert(or just tune) to the previous style is because whenever i play as/against them if i pull out some gauss sentry pylons game pretty much becomes devoid of micro or macro management (would think the necrons were more the consistent attack->die->recycle->repeat).

As far as the oncoming patch, thank you and keep up the good work!

Good karma+1 vote
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Hello everyone, i would like to give my 2 cents for the release so far.

I like the amount of content and rework that has been put into the mod but i have a few things that i personally am put off/think they could be improved:
Necrons seem different from their original playstyle; instead of the slow but sure death they are litterally a tower defence game until you can get your few upgrades up to start the onslaught (once overseer with ressurect is up the game is done) and that takes a bit of necron soul (pun intended) out of it, would recommend much tougher units (even warriors) but much much slower and time consuming to tech up, as if they could compete in tier 2 with only tier 1 units, making actual tier 4 an overkill (the way necrons should be lategame)

Overall i think the new races need some tweaking to fit in the game, at the current style (i play with ai so prolly thats the deal here) all of em are too fast or consistent in their assaults, tyranids flood and pressure too much (abnormal levels) , daemons have an advantage of enemies not having anti deamon weapons (generally better armor so to speak,and a lot more flexibility AND damage) , inquisition has as with the necrons very fast tiers, making them too easy (i would prefer to play with the stormtroopers first before calling the greys) and also, WTF is up with the bodyguards raping even space marines? i find it weird that a "guardsman" so to speak can kill a space marine, even with hotshot lasguns.

wall of text over, gl!

Good karma+3 votes
UE_emperor
UE_emperor - - 42 comments @ The Hunt Begins is now released!

Thank you,
a sincere and great thank you for all the hard work and difficulties you guys fought through! Have a well earned rest and celebrate as many fans of your work do!

Congratulations on another grand release!

Good karma+9 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Hi, welcome back and please read the news section before posting, that should clear things up for both the comments section and your question!

Good karma+4 votes
UE_emperor
UE_emperor - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

HORMONEGAUNTS, MAN I CANT TELL YOU HOW RIGHT YOU ARE FOR THIS PARTICULAR DESCRIPTION!

Good karma0 votes