Well, Hi. I call my self Twitwi or Winnak, but mostly Twitwi, My live long dream is to become a full-time game developer, and I personally believe that it can be true. My first experience with mods was with Garrysmod, and from that point on, I was hooked. I may not be good yet at developing games/mods, but I'm open to learn.

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My texture portfolio
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Nilghai
Nilghai Aug 26 2010, 4:47pm says:

cool, but you really need to improve the normal maps a lot. it's ok to use a generator for them but you should really modify them to ;)

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Twitwi Author
Twitwi Aug 26 2010, 4:55pm replied:

Can you say what is wrong with them specific? because the only normal map I have made with a generated and then left it untouched is the "WoodWallTwitwi_normal" the rest have gone through some tweaking.

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So Lately I have gotten too much time on my hands, even though I just started in a gymnasium.
So I downloaded the Unity engine (with an indie license) and started composing a game, I quickly realized it should be toonish, (since the current version of unity isn't a "high-end" engine) and there by found out that my strongest side of myself, is properly my texturing skills.

- All textures you see is tile able.
- Some of them is photos i found through Google, and modified it with photoshop (many of them couldn't tile) - and of course I checked the license for them.
- The rest (of the non-tonish) are pictures taken by my own camera.
- the toonish textures are generated with photo-shop clouds (this includes "wood_small_01" and "wall_plaster_hospital_02") or handdrawn (look at toon_ground_grass .. ")

So yea, more coming up!
(I'm thinking maybe something with my source sdk hammer skills, but we'll see)

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Date
Aug 26th, 2010
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Twitwi
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