Good to see the mod is at least less "woke" now.
Good to see the mod is at least less "woke" now.
Nice nahtzee symbolism you still got there
Boy has this cover image seen many revisions.
Oh you're actually not able to edit the entire page. Gotcha. At the very least, add the note in the file description.
You found the time to write this, but not the time to make a simple essential note for the page?
you should make the 1st thing clear in the mod page, especially since you mostly wrote the page in English.
How many Chinese mods have added China as a playable country by now?
"Official" Tiberium Crisis Discord where you can download Tiberium Crisis 2
Discord.gg
Install tutorial video: Odysee.com
Would you rather join the server and get the links there?
Should be fixed now. Probably best I post my invite too Discord.gg
If only there is a description to answer such a question. Oh wait...
While the mod is labeled "archived and out of date", I'm not sure if the creator really means it and maybe still willing to update it.
This edit is very broken. The UI graphics for all the graphics are broken and switched around for whatever reason. The basic Generals factions have severely limited arsenals compared to their subfactions, and they are incorrectly labeled as such in their loading screens. The subfactions' loading screens are slightly broken as well. I'm not really sure why the addition of the Realistic Skin mod assets are necessary, especially since not all Generals units use it. The Generals subfactions cannot make use of their capturing ability at all for whatever reason, and because this mod does not use traditional field supplies instead of money-making tech buildings for main economy, not only are their supply centers made almost useless, they are also severely disadvantaged, unless they can manage to build their secondary economy without wasting too much money. The only Generals unit that can capture buildings is Black Lotus, and even she's deep into the tech tree.
I'm very surprised that whoever made this edit doesn't give a flying **** about playability.
Zipped version Mediafire.com please read "Archivist's readme"
Zipped version Mediafire.com please read "Archivist's readme"
Some things that should've really been noted in this re-upload before.
First off, it's not a "1 on 1 remake of Red Alert 2", it's actually a very bizarre crossover of RA2, self-inserts, and Gradius.
This re-upload also packages an updated version not seen in the official ModDB page.
This mod CANNOT work with GenLauncher. It relies on its own version of Zero Hour to work, and GenLauncher doesn't accept it.
GenTool doesn't work on this too. It gives you a black screen as long as it's installed.
Reshade is installed by default. To uninstall, delete "dxgi.dll".
dgVooDoo is also installed by default. You may configure its settings by opening "dgVoodooCpl.exe". To uninstall, delete "d3d8.dll", "d3d9.dll", "d3dimm.dll", and "ddraw.dll".
"GraphicSetter.exe" tries to reinstall these on launch.
This mod can also have its own place in the registry. You may open "Register.exe", and let the timer in it go off.
It changes the language to Chinese though, but I have a fix for this: Drive.google.com
Extract and open "ToEnglish.reg", and let it run.
This re-upload is also missing more of the mod's video cutscenes, but I managed to archive them.
Normal quality: Drive.google.com
High quality: Drive.google.com
Extract the movie files in mod directory -> Data -> Movies
What an 'out of context' comment, beautiful
Except GDI doesn't have a good artillery unit, and therefore must capture Nod tech which players might destroy altogether.
Was there a new version before the author deleted it? If so, you should really re-uploaded it for archival purposes
Unit names aren't translated... It might be useful for you to know that the game can make use of "LangRule.ini" and "LangFS.ini", which are specifically coded for translations like this. If I remember correctly, the weird [Digest] section may need to be added in these INI files though, which I think you can find the exact code for from the *totally welcoming* modding community.
Also, a burning question of mine; If this is the censored version of TS, where infantry are "cyborgs", then what are the existing Nod cyborgs called?
Can you please make up your mind on which version to stay on? I suggest the ZH version since it's the most finished one.
Some say China's medics are crazy and actually don't have a medical license.
TC Discord (unofficial) manager here. It's indeed very unfortunate to hear that the mod doesn't work on your computer despite all your attempts at troubleshooting. I don't think I've seen you use my bugfix patch ( https://drive.google.com/file/d/1Vw14oCcGkdauRobXyZ490fipmfqmU6PQ/view?usp=sharing ), and maybe the new renderers in my recent translation update ( https://drive.google.com/file/d/1wQ86-4AhpGnwgppsVRyae28VXVszuPt6/view?usp=sharing )
Especially with the entire point of the mod being that it enhances the AI.
Proper download link: Drive.google.com
Alternate link: Mediafire.com
how have you installed the mod?
Some parts of text are still in Chinese, even after the translation is fixed. Were you guys just a bit lazy on this one?
TwistedModder
joined
C&C modding fan & beta tester of Red Alert Redux