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No release date yet. :)
Hello Matthew. Thank you for your interest in WoR. We cannot possibly include all of the battles of the civil war - the number of maps needed to be created would be in the hundreds.
We very much strive to achieve the highest level of authenticity as possible in our game. Therefore each map takes an enormous amount of time to research and recreate. At the moment we're sticking to what we've announced; the maryland campaign of '62 - but who knows what we'll announce in the future? :)
That's still to be announced.
Thank you for the kind words, gents!
Thank you. It will indeed - we hate low view distances on grass here at Campfire Games. :)
It does indeed - thanks! :)
We appreciate the kind words and support! :)
Thanks for the feedback!
The eyes could use some work indeed - the ones we're showing off here are only placeholders (and the rest of the body is very much a WIP as well).
Thanks for the feedback. Which fence are you talking about? We have several segments of each one.
We're quite a lot more on the team than just Hinkel - thank you anyways! :)
Thanks! Nope, not yet. :)
Thanks for the kind words gents!
If you're referring to a gameplay video, nope! That there is a screenshot... :)
We won't be having a third person view. We want to put you in the shoes of a civil war soldier, not above him.
Thank you! So far we're only talking about Antietam - stay tuned though. :)
Regimental banners, yes. Customizable, maybe.
We appreciate any kind of feedback we can get from our followers indeed (so thank you all for giving it to us!). That being said, we have a quite set direction we want to take this. We can understand that people may compare us with games such as M&B which is totally fine, although they should keep in mind that we're here to create something quite different indeed and we are most certainly not going to create a clone of it. :)
Thank you all! We'll work as much as we possible can although we won't rush it, so quite a bit of patience will be required I'm afraid. :)
Appreciate it, thanks! We will. :)
1: There will be classes (a functional chain of command), yes.
3: We will implement a system quite similair to the one you mentioned.
4: We'll go into detail with this at a later date.
We're working on it. Stay tuned. :)
Crytek offers an indie deal much like how epic handles UE3
I wish you the very best of luck with this. :)
Sorry, we do not such a position filled. Thank you for your offer though. :)
Thanks! It is a great engine indeed. :)
Nor can we. :) Please know however, that any sort of public release is not around the corner - We're kind of detail freaks here so things will take however long they will take to complete. :)