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TripTucker
TripTucker Nov 21 2014, 3:11pm replied:

Yeah, sorry about that. Moddb has no option for CE Free SDK.

+1 vote   media: Armory 01
TripTucker
TripTucker Nov 21 2014, 11:48am replied:

Hi, what do you mean standalone? I am using Cryengine Free SDK,no props,textures or anything else is used from Crysis. So if i release this one day, people wouldn't have to buy any of the Crysis games to play it. Cheers

+1 vote   media: Armory 01
TripTucker
TripTucker Jul 12 2014, 6:42am replied:

Yeah its dead... I am poking around with it,transfering and improving files for Cryengine 3 free sdk. But its just for fun,there is no team, or time to make a working demo...

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Jan 24 2014, 9:36am replied:

Its hard to find dedicated people that have enough spare time for modding... I am still playing around with the mod these days, as i lost my job. Its not a Crysis 2 mod anymore as i moved everything to Cryengine 3 FREE SDK.

+3 votes   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Jan 19 2014, 11:33am replied:

Yeah,they were different in first 3 seasons.

+1 vote   media: Transporter WIP
TripTucker
TripTucker Jun 19 2013, 11:00am replied:

It's never too late to learn.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker May 22 2013, 1:59pm replied:

Unfortunately, you are right. I took over the mod and started porting everything to CE3 and improving it. But as all good things this had to end. I got a job, and working mostly 12hour shift, and nobody will take over the leadership. Enterprise M.A.C.O. is dead without his crew. I apologize to everyone for not clearing this out sooner.

+3 votes   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Aug 26 2012, 10:12am replied:

It can be much better, but who has the time to improve it? I am sorry, but we are not bunch of high schooler's and don't have all the time on the world to make it perfect. We are working in our spare time,and sometimes we sacrifice the quality and accuracy of the tasks we do, just to complete them. About Tessellation and other DX11 stuff, not all of us have latest PC hardware, so i decided that we work with what most of us have. We are sorry if it's not good enough for you, everything will be released to the community once the mod is done,even the 3ds MAX files, and you could tweak/redo everything. And about the example scenes you are mentioning, i am familiar with them. And to my knowledge they were working for weeks/months, just on that small portion to tweak them just right. We can't afford to do that, there is whole ship that need to be constructed, i hope you can understand that. No hard feeling or anything. Cheers

+1 vote   media: Monitoring Station - Engineering
TripTucker
TripTucker Aug 3 2012, 1:55pm replied:

Blue carpet is just like in seasons 3 and 4 of Enterprise. Maybe it should be just a bit darker to be more accurate.

+1 vote   media: The Obligatory Corridor Screenshot 01
TripTucker
TripTucker Jun 16 2012, 11:43am replied:

It will be somehow incorporated in the story.

+2 votes   media: Transporter WIP
TripTucker
TripTucker Apr 12 2012, 3:57am replied:

Admit it, T'Pol render got you here :). Thanks for the support.

+3 votes   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Feb 28 2012, 12:44pm replied:

No plans for commanding the ship from third person view. Do not buy Crysis 2 just because of this mod, it won't be finished for some time, and price of Crysis 2 will drop.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Feb 24 2012, 3:47pm replied:

Its in perfect scale. STO has silly oversized corridors and rooms...

+1 vote   media: BridgeTest
TripTucker
TripTucker Feb 21 2012, 1:20pm replied:

Mirrors Edge??? Get the red pill,it's the Matrix.

+1 vote   media: Endless Matrix Corridor
TripTucker
TripTucker Feb 21 2012, 12:55pm replied:

Heh, they are so short because they lead on back hatch of Shuttlepod. I am pretty sure i nailed the size i have tons of reference images. About the doors, i am not trying to achieve everything 100% accurate, just trying to catch the feeling of the Enterprise, but don't worry that so easy to tweak in CE3 would take 20sec...

+1 vote   media: Launch Bay - Lower Level
TripTucker
TripTucker Feb 21 2012, 12:52pm replied:

Only SP, no plans or time for MP, we are already limited in our free time for modding, so we are just focusing on finish first complete episode of the mod.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Feb 21 2012, 12:51pm replied:

Everything CAN be changed if you have the knowledge and the right people. We are working on our own HUD.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Jan 28 2012, 12:09pm replied:

Thanks for heads up.

+1 vote   article: A Growing Arsenal
TripTucker
TripTucker Jan 28 2012, 4:26am replied:

This one will be finished. Yeah we still have Marc our '' Captain Archer''lol, and he is also doing head models for our main crew. Very skilled artist in every aspect. Just watch out for new Media Release this weekend.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Jan 17 2012, 9:28pm replied:

Not really, because we are using some textures and other stuff from crysis 2. Where is the rush, when we finish the mod Crysis 2 will cost 5 dollars... :)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Jan 5 2012, 12:19pm replied:

Yep, CryEngine 3 is awesome. Better screenshots will be in next Media Release.

+2 votes   media: Broken Glass Teaser
TripTucker
TripTucker Jan 5 2012, 9:31am replied:

Correct :)

+2 votes   media: Broken Glass Teaser
TripTucker
TripTucker Jan 4 2012, 9:44pm replied:

Maybe... :)

+1 vote   media: Broken Glass Teaser
TripTucker
TripTucker Dec 10 2011, 6:38am replied:

Cryengine 3 (Crysis 2)

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Nov 15 2011, 7:52am replied:

That's exactly what we are trying to do Gen. Konobi.

+1 vote   article: Flight of the Phoenix
TripTucker
TripTucker Nov 13 2011, 7:30am replied:

They didn't put their soul in it.

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
TripTucker
TripTucker Nov 12 2011, 8:34am replied:

Thank you,we are trying to catch the feeling of the show, and all of the little props help us to achieve that.

+1 vote   media: Crew Quarters #2
TripTucker
TripTucker Nov 10 2011, 1:53pm replied:

We are not using the standalone SDK because lots of stuff is missing, and we rather not spend time making some stuff over and over again. SO you will have to own Crysis 2, it might cost 10 dollars when we release the mod.

+2 votes   article: Flight of the Phoenix
TripTucker
TripTucker Oct 22 2011, 10:54am replied:

Thank you.

+1 vote   media: In Engine Test
TripTucker
TripTucker Oct 22 2011, 8:46am replied:

Normal map is not wisible, because there is no light source in this map, still experimenting.

+1 vote   media: In Engine Test
TripTucker
TripTucker Jul 18 2011, 9:27am says:

I am sorry Killi, older images were deleted because i took bad screenshots. Thanks everybody for nice comments. And small note, we are just importing stuff to CE3, not doing any tweaking of lights, textures or models yet.

+2 votes   media: CorridorTest
TripTucker
TripTucker Jul 18 2011, 7:29am says:

This is just testing of the modular corridor parts and textures.

+1 vote   media: CorridorTest
TripTucker
TripTucker Jul 17 2011, 10:31am says:

Don't mind the FPS, its my crappy computer.. We are using LODs at the moment, but if needed in later stage of development we can add occluders.

+1 vote   media: Corridor Test
TripTucker
TripTucker Oct 15 2008, 8:57pm says:

Yeah, our mod team is also using SVN.

+1 vote   article: SVN Basics Part 1
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