I have been working with my friends and other devs, mostly Edwin and Frig, to expand TripleA's engine to allow for politics.
This has involved a lot of re work, but in the end our goal is to allow users to have a separate phase called Politics where they will be able to perform certain actions like changing their alliances. Of course this would have set conditions, and will be fully integrated with the trigger system so that you can have players automatically switch alliances (like USA going to war with Japan after turn 3 / attack on Pearl Harbour).
:)
TripleA will be expanded to allow flexible alliances and general politics
Posted by TripleA_Developers on
Awesome news. :-)