i did try order them to attack fighters but they ignored my commands, only fighters they attacked when i commanded were x-wings, they ignored everything else
i did try order them to attack fighters but they ignored my commands, only fighters they attacked when i commanded were x-wings, they ignored everything else
Orkulus starbase seems to be missing the colony pods upgrade, and some fighters / antifighter frigates cant actually target other fighters/bombers so far i've noticed that empire warlords and vasari rebels seem to have this problem
in the laser tower deploying mission in albion alpha i had to hug the station walls for laser towers to count for the mission for some reason, enything further than the length of a Cr-90 and it didnt count
ships werent in fleet and only ships were doing it were corellian corvettes and mc80 command cruiser. and only against 1 computer, worked normally against everything else
is it intentional that some of the rebel ships dont want to fight enemies that get close enough. so they do 180 turn and run away and try to get back to max range
the paranid ship started fighting the argons instead of the imperial star destroyer in interworlds, its weapons were the paranid aoe weapons instead of whatever they were before in this version
Colonial separatist pegasus flagship cant use its abilities, they just dont appear at all, the passive abilities work but active abilities dont show up and the ship wont cast them automatically.
is it intentional to all computers build titans in under 18minutes in all difficulties? every single one of them builds a titan in the exact same moment in all difficulties before 18minutes have passed
0.75.1 shield refits ability doesnt work for unsc and the covenant ai is very defensive even when set to aggressor, while the unsc is extremely aggressive even when set as fortifier. on normal/hard difficulties
cant get it to work, either game starts the normal FoC or theres a text in main menu saying its the mod but everything else is normal FoC.
Tratosi
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