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Twitter

Latest tweets from @trashgames

RT @BojanBrbora: Website for a cool new project that I am working on with @Trashgames @StefKaday @ScreenWellcome is live! - T.co

Sep 5 2014, 12:23pm

@FuckThisJam I uploaded my game about an hour late. Can you include it in the jam? #please T.co

Jun 7 2014, 1:02pm

#screenshotsaturday from my newest game, The Road North. Download it now! T.co T.co

Jun 7 2014, 7:16am

The Road North is finished! @FuckThisJam a little late, but here it is anyway! #FuckThisJam #madewithunity T.co

Jun 7 2014, 6:28am

First screens from my #FuckThisJam game. The Road North is a violent, surreal journey through medieval Europe. T.co

Jun 3 2014, 4:57pm

RT @OneGameAMonth: #gamedev wisdom by @Trashgames: Make what you enjoy, others will enjoy the same things. via #1GAM T.co

Mar 10 2014, 4:54pm

My latest project in GO! Check out #topshop on Oxford Street for their VR fashion show! #inition #oculus T.co

Feb 17 2014, 1:09pm

RT @SavyGamer: Rise of the Triad [2013], PC - £1.79 T.co

Feb 14 2014, 10:12am

RT @SavyGamer: Hitman: Absolution, PC - £2.99 T.co

Feb 14 2014, 10:09am

RT @SavyGamer: Dungeon Keeper, PC - Free T.co

Feb 14 2014, 6:38am

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Trashgames

Trashgames

Developer with 2 members, invitation only

Trashgames is a single man operation based in London, England. Currently working on freelance and in house projects for iPhone, iPad and PC/Mac using...

Unity devs

Unity devs

Hobbies & Interests group with 1,224 members, open to all members

For all Unity developers and developers-to-be, both beginners and professionals!

Post comment Comments
JamiezRascall
JamiezRascall Aug 26 2010, 2:48pm says:

Hey man liking the look of the game. Any chance are you using 3ds max for models? because am struggling to export models to unity.

+1 vote     reply to comment
trashgames Creator
trashgames Aug 26 2010, 7:08pm replied:

I'm not using 3D Max for this project, although I have used it in the past. Unity engine is pretty good with various file formats. On this project I'm using Blender to export to .fbx files which are then imported into Unity. As far as I know you can import .max scenes directly into Unity, or you can export them to .fbx from 3D Max. Hope that Helps!

+1 vote   reply to comment
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