Trashgames
Developer with 2 members, invitation onlyTrashgames is a single man operation based in London, England. Currently working on freelance and in house projects for iPhone, iPad and PC/Mac using...
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Latest tweets from @trashgames
Hypersleep Dev Update news T.co via @IndieDB #Unity3D #ProBuilder3D #indiegames
Apr 18 2013, 1:10pm
First screenshots from pre-alpha version of Hypersleep. Enjoy! #screenshotsaturday #1GAM #Unity3D #indiegames T.co
Mar 16 2013, 3:00pm
Hypersleep, outer space horror game where there are only two choices… escape or die! #1GAM #iOS #indiegames T.co
Mar 13 2013, 3:02pm
First screenshot for March #1GAM. Sci-fi horror game for #iOS and PC #Unity3D #indiegames T.co
Mar 6 2013, 8:57pm
Vid of my interactive trailer for #Unity3D DX11 competition. Also my first #1GAM of the year! T.co
Jan 25 2013, 9:19am
Someone posted a video of my toilet game! Amazing! T.co
Jan 17 2013, 1:32pm
screenshots for my entry into the #Unity3D DX11 comp. Also part of my experimental puzzle game for #1GAM T.co
Jan 12 2013, 7:54am
Screens for my upcoming sci-fi puzzle game for the #Unity3D DX11 comp. Beware Giant Squid Mechs! #1GAM T.co
Jan 8 2013, 3:39pm
Screens from upcoming experimental puzzle game using DX11 in #Unity3d. also for #1GAM #onegameamonth T.co
Jan 3 2013, 11:51am
Updated website! Nicer than the old one and no longer wordpress. #bootstrap instead! T.co
Nov 23 2012, 2:59am
Trashgames is a single man operation based in London, England. Currently working on freelance and in house projects for iPhone, iPad and PC/Mac using...
For all Unity developers and developers-to-be, both beginners and professionals!
Hey man liking the look of the game. Any chance are you using 3ds max for models? because am struggling to export models to unity.
I'm not using 3D Max for this project, although I have used it in the past. Unity engine is pretty good with various file formats. On this project I'm using Blender to export to .fbx files which are then imported into Unity. As far as I know you can import .max scenes directly into Unity, or you can export them to .fbx from 3D Max. Hope that Helps!