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Latest tweets from @trashgames

@playhubs @ryanbousfield @htcvive @SteamVR Awesome!!!

Jul 21 2015, 9:30am

@BojanBrbora @playhubs Yo @UploadVR there's some clips of our game, and other #HTCviveLDNjam games here T.co

Jul 20 2015, 6:05pm

RT @BojanBrbora: Thanks @ScreenWellcome @developconf , @Trashgames and I had an awesome time showing Criminel to other developers :D http:/…

Jul 16 2015, 5:22pm

RT @pixelripped: Our Kickstarter is now live! Get involved and help make Pixel Ripped a (virtual) reality. T.co http://

Jul 15 2015, 6:48am

RT @playhubs: The action has shifted to the test kit room, with @chetfaliszek supervising the fun #HTCviveLDNjam T.co

Jul 14 2015, 9:15am

RT @playhubs: Time lapse misleads: now is coding time, with people rooted to their desks. Games will appear soon #HTCviveLDNjam T.co

Jul 14 2015, 9:12am

Cyberkuza Showdown! Made by me and @BojanBrbora for #HTCviveLDNjam @playhubs BANG! BANG! BANG! T.co

Jul 12 2015, 2:28pm

RT @playhubs: @playhubs">.@playhubs members @BojanBrbora and @Trashgames are coding so fast their hands are a blur #HTCviveLDNjam T.co

Jul 12 2015, 4:57am

RT @LondonStudioHQ: We just had the pleasure of showing Steven Spielberg 'The London Heist' at @E3 and he loved it! #PlayStationE3 #wow htt…

Jun 21 2015, 4:45pm

RT @unity3d: Unity 1.0 released 10 years ago! Time flies when you're having fun :) #unity3d T.co

Jun 8 2015, 11:06am

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Trashgames

Trashgames

Developer with 2 members, invitation only

Trashgames is a single man operation based in London, England. Currently working on freelance and in house projects for iPhone, iPad and PC/Mac using...

Unity devs

Unity devs

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For all Unity developers and developers-to-be, both beginners and professionals!

Post comment Comments
JamiezRascall
JamiezRascall Aug 26 2010, 2:48pm says:

Hey man liking the look of the game. Any chance are you using 3ds max for models? because am struggling to export models to unity.

+1 vote     reply to comment
trashgames Creator
trashgames Aug 26 2010, 7:08pm replied:

I'm not using 3D Max for this project, although I have used it in the past. Unity engine is pretty good with various file formats. On this project I'm using Blender to export to .fbx files which are then imported into Unity. As far as I know you can import .max scenes directly into Unity, or you can export them to .fbx from 3D Max. Hope that Helps!

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