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Comment History  (0 - 30 of 131)
towelie60
towelie60 - - 131 comments @ [MODDED EXES] Travel with Squads [FIX 1]

Would it be possible to get a version where you can only asks npc where they are going and to ask to join them, no other choices ? dunno if i'm clear enough

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ TB's 475 New Stash Locations v1.4

Yes it does

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ TB's 475 New Stash Locations v1.4

Oh my.. i was running into a bug where every quest involving a stash would trow me an error, impossible to generate stashes for quests.. and on a new game your script just fixed it, so thank you !

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hello again, i forgot to add a closing ")" at the end, otherwise the script wouldn't load.

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Fixed Vanilla Models & Textures

Thank you for this, i've been using this since 2021 and with the latest update i started upscaling your textures to 2K using esrgan and i like the look.

Given your description, i guess you wouldn't want me to share it if i ever finish it ?

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hi, i'm doing a military playtrough, no storyline quest done, having the bad or good psi-helmet doesn't stop me from getting psy-damage in your scripted areas, so i changed this line :

if (psy_immune_factions[faction] or has_alife_info("bar_deactivate_radar_done") or has_alife_info("living_legend_psy_helmet")) then

into

if (psy_immune_factions[faction] or has_alife_info("bar_deactivate_radar_done") or (db.actor:object("bad_psy_helmet") ~= 1 or db.actor:object("good_psy_helmet") ~= 1) then

and now it works for me.

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ RE:TUNE ambience sounds (new update)

some of your files are in 48khz instead of 44khz

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ RE:TUNE ambience sounds (new update)

it is a console error, i guess the sample rate of the ogg files in that folder is incorrect

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ RE:TUNE ambience sounds (new update)

also having the invalid source rate error with wind_normal folder

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ RE:TUNE ambience sounds (new update)

hello, to add to that guest comment, those new sounds seems to have an invalid source rate, so far this concerns the ambient\trx\nature\storm folder.

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ [DLTX] Military seva armor for the player

Thank you, this is exactly what i was looking for !

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Battery recycle

yaaasss king !

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Classic Textures v0.4 [1.5.1/1.5.2]

Hi, do you mean the terrain/ground ain't like in CoP ?

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Classic Textures v0.4 [1.5.1/1.5.2]

I would love to see an AI upscaled remaster of this, whatever texture pack i use i always fall back to this one, it fits just perfectly.

Good karma0 votes
towelie60
towelie60 - - 131 comments @ Dental_dolbayob

Hello, its seems the file veh_diesel_2.dds from your vehicle re-texture addon is the same as vanilla, maybe an oversight ?

Good karma0 votes
towelie60
towelie60 - - 131 comments @ The texture of an abandoned vehicle

Imgsli.com for BT9

Imgsli.com citerns trailers

i see buses have been recolored (blue to orange for ex.)

overall this gives a more "abandoned" and rusty look to vehicles

Good karma+3 votes
towelie60
towelie60 - - 131 comments @ The texture of an abandoned vehicle

Those looks very nice, i'm running the classic textures and they fit very well, i'm looking forward to see more of your work !

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Extra Level Transitions - Bonus Transitions

Thank you, do you know any way to remove a stock transition in an ongoing game ? i disabled the stock transition between dead city and military but it only works on new games.

Good karma+2 votes
towelie60
towelie60 - - 131 comments @ Weightless lead boxes & AAMs

How so, on my game it runs fine. i compared the files from the stock 1.5.2 they are the same except the weight.. i'm pretty sure the files in question haven't been modified by 1.5.2

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Aesthetic Screenload

Works fine in vanilla anomaly

Good karma+6 votes
towelie60
towelie60 - - 131 comments @ Pimp my RF-Receiver

Added Renegades cuz they deserve love too

Good karma+2 votes
towelie60
towelie60 - - 131 comments @ Extra Level Transitions - Bonus Transitions

can you optionally add the radar <-> Jupiter UG route ? thats the only one i'm interested in sad you decided not to include it.

Pretty please.

Good karma+2 votes
towelie60
towelie60 - - 131 comments @ [1.5.2][DLTX] Smaller Bushes

theres also an issue in Marsh with the reeds, theres like a floating bit of texture above each reed

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ [1.5.2][DLTX] Smaller Bushes

hmm some bushes still have their branches too long, i think this needs a mesh edit.

Imgur.com

Good karma+3 votes
towelie60
towelie60 - - 131 comments @ New Game+ 0.3

This will be so useful for mods that require a new game, or for current playtrough where you can't uninstall a mod without breaking the game.

Good karma+8 votes
towelie60
towelie60 - - 131 comments @ Global Texture Rework (GTR) Optimized 2.0

I'm having some sort of shadow-light related issue using this texture pack, during night time and having the torch on, some concrete and ground textures are almost pitch-black, depending on the angle, like they don't receive the light from the torch at all, and some other like those metal boxes near the crashed helicopter in Wild Territory have their black details going crazy when exposed to the torch.

A noticeable place for me for the ground going black during night is the sport centre first floor made of wood (the merc base in dead city).

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Squads filler

yaaa-sss king !

Good karma+1 vote
towelie60
towelie60 - - 131 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

Thank you for that quick fix :)

Good karma+4 votes
towelie60
towelie60 - - 131 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

just encountered an issue when entering military warehouses :

[error]Arguments : Duplicate section 'logic@mil_2_2_xcvb_day_8' wasn't marked as an override.

Override section by prefixing it with '!' (![logic@mil_2_2_xcvb_day_8]) or give it a unique name.

Check this file and its DLTX mods:
"c:/game/anomaly\gamedata\configs\scripts\military\mil_smart_terrain_2_2_smart_logic_xcvb.ltx",

Good karma+4 votes
towelie60
towelie60 - - 131 comments @ DyingLight Weather sound fx

Just did a raid in X-19 with those sounds, it was awesome thank you for this, love the new siren !

Good karma+3 votes