Awesome! And so is the Apache!
Hey there. I just realized an old comment of yours from Sep 29th 2012 (http://www.moddb.com/mods/outbreak-2/images/call-me-xenmaster) and I want to thank you for that! :)
By "realize" I don't mean I haven't read it back then, but I guess I forgot about it and since it was an outstanting comment I feel bad for not responding to it in any way.
So, that's that.
Also: Good luck with your HL:Source Redux project!
Nice lightning back there! Everything as awesome as always.
The only thing that looks a bit weird, if you think about it, are the round brickstone corners, but only of you care about realism. Otherwise I dont mind them and I am sure nobody else does.
Yes and no :)
I am learning C++ since January. It might take some more months until I will finally touch Half-Life code but I definitely want to continue the mod!
Thanks for your interest!
Thank you! :)
Yes, dynamic would be ubercool indeed.
Extremely nice :)
Hi there :)
I tried Jackhammer for some time now. First of all, it's very nice to see that there are some people who still create tools for quake based games, so thanks a lot to the developers of such tools!
As you might know there are several other thirdparty editors for Quakes map format, respectively hammer clones, and I have to admit that I've never found any of them as good as the original. I dont say that because they lack awesome new features, no, they just lacked simple features of the original Hammer editor, which seem so important to me, that I dont even bother to use anything else, no matter how awesome it might be otherwise.
Yes of course, it is still an alpha version and I surely dont want to offend anybody by just throwing mean trollkiddygarbagelanguage at you, so please just take it as my personal opinion.
So, here is what I am missing in Jackhammer most at the moment:
- in Hammer I am able to drag the 2d views by pressing Space+LeftMouseButton, in Jackhammer its the MiddleMouseButton only and I cant seem to modify the hotkeys yet
- a possibility to adjust the color/brightness of the grid
- the possibility to move selected vertices in vertex mode by pressing the arrow-keys or moving them directly in the 3d view with the LeftMouseButton
Thats all for now I guess.
Continue the good work!
Nice details on the walls. I also like the doors and ceiling.
Doesn't look as tough as Vasquez but she will do the job! :)
Old textures, old engine, old style.
How can this still look so good :)
Trempler planned to use it in a Sven Coop map. I dont know if he has finished it already.
Haha, I already thought someone might think that when seeing two robot projects in a row but its totally random in fact :)
However I have to admit that I never really liked wearing fov-limiting stuff in games. The gasmask in Paranoia was one example.
But I guess you just have to get used to it.
Einfach nur hervorragend :)
Schon allein die Decals da hinten an der Wand sind gut platziert. Tolle Details, tolles Licht, perfekte Szene. Erinnert mich sehr an einen Bereich aus Opposing Force.
His face, epic!
Was that face-texture made from a stock-photo or delivered by a team member? :D I bet its one of the developers, right?
Nice rails by the way.
I can already hear the orchestra.
Very nice atmosphere and lightning :)
Very nice area and good rocks!
Very nice effect.
Also very nice canyon and river.
Glad you liked it, thanks too :)
Really nice models! :)
And great to see something is going on in the Freespace universe.
Maybe a little late but a happy new year to you too! :)
Danke danke :)
Sounds very interesting, thank you in advance! :)