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Comment History  (0 - 30 of 160)
ToTac
ToTac May 9 2014, 4:55pm says:

Niiiice o_o

+1 vote     media: Preview
ToTac
ToTac Apr 1 2014, 8:02pm says:

Hey there. I just realized an old comment of yours from Sep 29th 2012 (http://www.moddb.com/mods/outbreak-2/images/call-me-xenmaster) and I want to thank you for that! :)
By "realize" I don't mean I haven't read it back then, but I guess I forgot about it and since it was an outstanting comment I feel bad for not responding to it in any way.

So, that's that.

Also: Good luck with your HL:Source Redux project!

+1 vote     member: renanthevampire
ToTac
ToTac Mar 23 2014, 4:24pm says:

Nice lightning back there! Everything as awesome as always.

The only thing that looks a bit weird, if you think about it, are the round brickstone corners, but only of you care about realism. Otherwise I dont mind them and I am sure nobody else does.

+1 vote     media: common offices
ToTac
ToTac Mar 22 2014, 4:57pm replied:

Yes and no :)
I am learning C++ since January. It might take some more months until I will finally touch Half-Life code but I definitely want to continue the mod!

Thanks for your interest!

+2 votes     mod: Nohra's Concealment
ToTac
ToTac Mar 18 2014, 11:35am replied:

Thank you! :)
Yes, dynamic would be ubercool indeed.

+1 vote     media: Custom Desktop Background
ToTac
ToTac Feb 22 2014, 7:39pm says:

*Thumbs up*

+1 vote     download: HL: TEA - Bugfix
ToTac
ToTac Feb 16 2014, 5:34am says:

Extremely nice :)

+1 vote     media: creeping
ToTac
ToTac Jan 25 2014, 9:00pm says:

Hi there :)
I tried Jackhammer for some time now. First of all, it's very nice to see that there are some people who still create tools for quake based games, so thanks a lot to the developers of such tools!

As you might know there are several other thirdparty editors for Quakes map format, respectively hammer clones, and I have to admit that I've never found any of them as good as the original. I dont say that because they lack awesome new features, no, they just lacked simple features of the original Hammer editor, which seem so important to me, that I dont even bother to use anything else, no matter how awesome it might be otherwise.

Yes of course, it is still an alpha version and I surely dont want to offend anybody by just throwing mean trollkiddygarbagelanguage at you, so please just take it as my personal opinion.

So, here is what I am missing in Jackhammer most at the moment:

- in Hammer I am able to drag the 2d views by pressing Space+LeftMouseButton, in Jackhammer its the MiddleMouseButton only and I cant seem to modify the hotkeys yet
- a possibility to adjust the color/brightness of the grid
- the possibility to move selected vertices in vertex mode by pressing the arrow-keys or moving them directly in the 3d view with the LeftMouseButton

Thats all for now I guess.
Continue the good work!

+3 votes     download: Jackhammer (Win32)
ToTac
ToTac Oct 30 2013, 11:20pm says:

Nice details on the walls. I also like the doors and ceiling.

+1 vote     media: Chemical Research laboratories
ToTac
ToTac Jul 6 2013, 8:16pm says:

Doesn't look as tough as Vasquez but she will do the job! :)

+1 vote     media: Female Marine
ToTac
ToTac Jun 16 2013, 7:43pm says:

Old textures, old engine, old style.
How can this still look so good :)

+3 votes     media: Nothing
ToTac
ToTac Jun 10 2013, 7:56pm replied:

Trempler planned to use it in a Sven Coop map. I dont know if he has finished it already.

+2 votes     media: Robot Eye
ToTac
ToTac Jun 10 2013, 7:53pm replied:

Haha, I already thought someone might think that when seeing two robot projects in a row but its totally random in fact :)

+1 vote     media: Insect Robot
ToTac
ToTac Jun 9 2013, 8:45am says:

Nice :)

However I have to admit that I never really liked wearing fov-limiting stuff in games. The gasmask in Paranoia was one example.
But I guess you just have to get used to it.

+2 votes     media: Gas Mask
ToTac
ToTac Jun 9 2013, 8:39am says:

Einfach nur hervorragend :)

Schon allein die Decals da hinten an der Wand sind gut platziert. Tolle Details, tolles Licht, perfekte Szene. Erinnert mich sehr an einen Bereich aus Opposing Force.

+1 vote     media: s1a1
ToTac
ToTac Jun 8 2013, 2:11pm says:

His face, epic!
Was that face-texture made from a stock-photo or delivered by a team member? :D I bet its one of the developers, right?

+1 vote     media: Lead Character Wallpapers
ToTac
ToTac Jun 8 2013, 1:36pm says:

Classic.

+1 vote     media: Last Supply (WIP)
ToTac
ToTac Jun 8 2013, 1:36pm says:

Nice rails by the way.

+2 votes     media: Drink, Drug, Gamble, Game
ToTac
ToTac Jun 8 2013, 1:23pm says:

I can already hear the orchestra.

+5 votes     media: BM-13 Katyusha
ToTac
ToTac Jun 8 2013, 1:15pm says:

Very nice atmosphere and lightning :)

+1 vote     media: deep inside black mesa freezer
ToTac
ToTac Jun 8 2013, 1:05pm says:

Very nice area and good rocks!

+1 vote     media: s1a1
ToTac
ToTac Apr 16 2013, 1:29pm says:

Excellent.

+3 votes     media: Bonus Level (End)
ToTac
ToTac Apr 16 2013, 1:25pm says:

Very nice effect.
Also very nice canyon and river.

+1 vote     media: custimized view acceleration for trigger_camera
ToTac
ToTac Apr 12 2013, 9:26am replied:

Glad you liked it, thanks too :)

+5 votes     article: How to get a model from Blender to GoldSRC
ToTac
ToTac Apr 10 2013, 9:35pm says:

Really nice models! :)
And great to see something is going on in the Freespace universe.

+3 votes     game: Inferno
ToTac
ToTac Jan 27 2013, 3:48am says:

Maybe a little late but a happy new year to you too! :)

+2 votes     member: Thanoshld
ToTac
ToTac Jan 27 2013, 3:48am replied:

Thanks :D

+2 votes     member: ToTac
ToTac
ToTac Dec 15 2012, 7:05pm replied:

Danke danke :)

+2 votes     mod: Nohra's Concealment
ToTac
ToTac Dec 15 2012, 7:41am replied:

Sounds very interesting, thank you in advance! :)

+2 votes     article: A summary of the project
ToTac
ToTac Dec 14 2012, 2:09pm says:

Classic railway, nice :)

+1 vote     media: Nothing
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