Awesome! And so is the Apache!
Hey there. I just realized an old comment of yours from Sep 29th 2012 (http://www.moddb.com/mods/outbreak-2/images/call-me-xenmaster) and I want to thank you for that! :)
By "realize" I don't mean I haven't read it back then, but I guess I forgot about it and since it was an outstanting comment I feel bad for not responding to it in any way.
So, that's that.
Also: Good luck with your HL:Source Redux project!
Nice lightning back there! Everything as awesome as always.
The only thing that looks a bit weird, if you think about it, are the round brickstone corners, but only of you care about realism. Otherwise I dont mind them and I am sure nobody else does.
Yes and no :)
I am learning C++ since January. It might take some more months until I will finally touch Half-Life code but I definitely want to continue the mod!
Thanks for your interest!
Thank you! :)
Yes, dynamic would be ubercool indeed.
Extremely nice :)
Hi there :)
I tried Jackhammer for some time now. First of all, it's very nice to see that there are some people who still create tools for quake based games, so thanks a lot to the developers of such tools!
As you might know there are several other thirdparty editors for Quakes map format, respectively hammer clones, and I have to admit that I've never found any of them as good as the original. I dont say that because they lack awesome new features, no, they just lacked simple features of the original Hammer editor, which seem so important to me, that I dont even bother to use anything else, no matter how awesome it might be otherwise.
Yes of course, it is still an alpha version and I surely dont want to offend anybody by just throwing mean trollkiddygarbagelanguage at you, so please just take it as my personal opinion.
So, here is what I am missing in Jackhammer most at the moment:
- in Hammer I am able to drag the 2d views by pressing Space+LeftMouseButton, in Jackhammer its the MiddleMouseButton only and I cant seem to modify the hotkeys yet
- a possibility to adjust the color/brightness of the grid
- the possibility to move selected vertices in vertex mode by pressing the arrow-keys or moving them directly in the 3d view with the LeftMouseButton
Thats all for now I guess.
Continue the good work!
Nice details on the walls. I also like the doors and ceiling.
Doesn't look as tough as Vasquez but she will do the job! :)
Old textures, old engine, old style.
How can this still look so good :)
Trempler planned to use it in a Sven Coop map. I dont know if he has finished it already.
Haha, I already thought someone might think that when seeing two robot projects in a row but its totally random in fact :)
However I have to admit that I never really liked wearing fov-limiting stuff in games. The gasmask in Paranoia was one example.
But I guess you just have to get used to it.
Einfach nur hervorragend :)
Schon allein die Decals da hinten an der Wand sind gut platziert. Tolle Details, tolles Licht, perfekte Szene. Erinnert mich sehr an einen Bereich aus Opposing Force.
His face, epic!
Was that face-texture made from a stock-photo or delivered by a team member? :D I bet its one of the developers, right?
Nice rails by the way.
I can already hear the orchestra.
Very nice atmosphere and lightning :)
Very nice area and good rocks!
Very nice effect.
Also very nice canyon and river.
Glad you liked it, thanks too :)
Really nice models! :)
And great to see something is going on in the Freespace universe.
Maybe a little late but a happy new year to you too! :)
Danke danke :)
Sounds very interesting, thank you in advance! :)
Classic railway, nice :)
Right, thanks :)
Oh well, if you want to relax, dont visit the GamesCom :/
Sometimes I wish there would only be 10% of all the visitors and noise but I guess that will never happen.
Didnt play it yet...
Leveldesign, gameplay and atmo are A++ :)
This mod gives the impression of a real Half-Life addon.
Also: Good playtest.
Oh come oooooon! xD
Thanks for this!
Since the official forums are dead these are some of the last good SoHL documentations around the web!
Especially the guy who is carrying his giant **** around xD
Sorry, I can not stop laughing... too hilarious.
Thats no problem, every additional information can be useful :)
I dont think I will add another middle-sized military vehicle to the game. I rather planned something small and handy, maybe a Humvee, but thats also not very necessary.
Anyway, thanks a lot for the infos! :)
I like it :)
Hopefully not the last one, right?! ;D
Has to be a darker shade of green, thats not a picnic-box, right?! ;D
I dont have planned new weapons yet, but maybe some modifications of existing enemys. Furthermore the suit will get some new fancy features.
Thats definitely worth a look :)
I like the few ideas you can see here.
Thats a really beautiful and more important a believable female game character, like Alyx Vance. Not a busty Tomb Raider-like bitch at all, thanks therefor.
The skybox is only showing a static sandstorm yet. Later there will be added particle-effects from SoHL to simulate a storm within the map itself.
There is a part one, but unfortunately i lost many years ago. It wasnt a real mod, only a small map. Its not related to Outbreak 2, so you dont miss anything off the story or whatever ^^
@All: THX for your comments : )