Hey, I'm Tony Yotes, but just Yotes works just fine. I was born in the '90s, which in my humble opinion, was the perfect age to grow up playing awesome games across all generations. That childhood inspired me to pay those good times forward and create my own video game empire. Check out everything I do at www.yotesgames.com
See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐
making our own rpg combat formula
Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't...
advertising your game's website on facebook
As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...
making an rpg town scene: from gimp to unity
As a new developer I was a bit lost on where to start with getting noticed by reviewers. There's so many apps asking for attention, how is a small fry...
review request email templates
For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...
shooting particles in unity
Getting triangles to crash into each other was a bit trickier than I thought. I tried polygon collision boxes, turn-based movement, raycasts, and vision...
trigrid collision
Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...
using unity to make 2d games - the interface
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