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amulware

amulware

3 members Developer

Addicted to pixels, making games. We focus on graphically interesting games built around solid core gameplay mechanics.

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Netherlands Netherlands
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41,178 of 614,272
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621 (1 today)
Time Online
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Twitter

Latest tweets from @tomrijnbeek

Game jams mean sacrifices have to be made… #beardedTD #gamejam #gamedev #indiedev T.co

Feb 19 2017

Oh noes! #beardedTD #gamedev #indiedev T.co

Feb 19 2017

RT @amulware: Randomly generated maps? Check. #beardedTD #screenshotAnyday #gamedev #indiedev T.co

Feb 19 2017

Wanna place towers to shoot enemies? Now you can. Except for they don’t shoot yet. And there are no enemies yet eit… T.co

Feb 19 2017

RT @amulware: No worries. It'll realize it can't reach the center. Eventually. #beardedtd #screenshotsaturday #somewhereT.co

Feb 19 2017

Now we only need a way to fend these off. Almost done right! #beardedtd #screenshotSaturday #indiedev #gamedev T.co

Feb 18 2017

RT @amulware: Dynamically updating pathfinding graph, or modern art? #screenshotsaturday #gamedev #indiedev T.co

Feb 18 2017

What is a tower defence without a building enemies can mess up? #beardedtd T.co

Feb 18 2017

RT @amulware:

Feb 18 2017

RT @JoachimHolmer: Know your surface vectors! T.co

Feb 18 2017

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