This profile represents Matt LiVecchi and Pulkit Karwal, the team behind the Tales of Middle-Earth mod for Age of Empires II - The Conquerors. Along with the efforts of several graphics contributors, playtesters and participating fans, we proudly present the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Head over to our mod page for details!

Comment History  (0 - 30 of 255)
ToME-Team
ToME-Team Oct 20 2014 replied:

Thanks for the review. For some reason, it looks like your installation didn't go through properly. The unit graphic issues shouldn't really be happening. Are you sure you had the C-patch installed before you installed ToME?

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Sep 7 2014 replied:

There is a documented bug with the Dwarven Stonework tech available at the Library (University) in the Great Years age. It upgrades your Castle's graphics, but your Castle loses the ability to fire. Both Eregion and Mirkwood have this tech, and I'm sure you researched that when you noticed the bug. Please avoid this tech at all costs. We are very close to releasing the update which will fix this bug. Sorry for the inconvenience this has caused! :(

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Sep 7 2014 replied:

I'm not too sure, never heard of this before. Could you PM us so we can investigate this further?

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Aug 27 2014 replied:

Hi Arch! You can follow up on our development over at AoKH if you like specifics: Aok.heavengames.com

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Aug 27 2014 replied:

Thanks! Yeah, we are aware of those bugs.

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Aug 27 2014 replied:

Good idea about the Took! Not yet about the scenarios.

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Aug 10 2014 replied:

Both requests have been fulfilled! We have Ents and Smaug available in the next version! :D

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Aug 10 2014 replied:

No, at least not in the plans yet. The mod starts from after the Fall of Beleriand.

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Aug 10 2014 replied:

Soon, soon!

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Aug 10 2014 replied:

You don't need MPS to play ToME, but you may find it on AoKH: Aok.heavengames.com

+1 vote   download: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 16 2014 replied:

We are now using the UserPatch, which raises pop limits to 1,000. :)

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 16 2014 replied:

1. Yes! The Wonder now has some interesting units and heroes available to train, making it useful in conquest games.
2. Almost all civs now have more than one unique unit. Lots to look forward to!
3. We didn't touch the AI for the beta, so what you see is the standard AI trying to make sense of ToME. :p

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 16 2014 replied:

We are aware of the bugs and have fixed them all. :)

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 14 2014 replied:

Excellent idea! Although who'd ever go to Canberra?! :p
One member of the ToME Team is in Australia, the other is in the US. It would be far more likely to get such an event arranged in the US I think.

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 11 2014 replied:

Nice to know you have a favourite civ already! I'm trying out a new thing or two for Mirkwood. If successful, I'm sure you'll enjoy the additional feature(s)! (Can't reveal yet. :( )

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 11 2014 replied:

Yeah I meant checking if I enable villagers to build bridges, will they be walkable or not...

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 11 2014 replied:

Yup, planning to do so right after we release the next version for vanilla AoK.

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 11 2014 replied:

That's an interesting idea. Might become a bit OP on island and river maps, perhaps! But first, I'll need to check whether it is even possible to build bridges in AoK.

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 11 2014 replied:

Dwarves are tricky to represent in an AoE game. Instead, we've tried to added dwarven flavours to certain civs, especially Eregion. Not much is known of Dol Amroth, and as it is Gondor covers it with Beacons of Gondor tech. Oh, and honestly, if someone manages to amass 200 UUs they ought to win the game anyway.

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 11 2014 replied:

We'll see if we can find something suitable...

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 11 2014 replied:

Yup, I'm fixing up the tech trees.

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 9 2014 replied:

We do have a foot version for a hero. The flying version may not have a crown, however, because we have created a generic flying Nazgul for now.

+1 vote   member: ToME-Team
ToME-Team
ToME-Team Jun 9 2014 replied:

We'll create a launcher and updater for the final version, but I'm afraid those with the current beta will have to uninstall it using the provided uninstaller. There shouldn't be a need to reinstall AoE, however..

+1 vote   member: ToME-Team
ToME-Team
ToME-Team Jun 9 2014 replied:

We are now using UserPatch, so that will take care of that for you.

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 9 2014 replied:

The game doesn't replace the campaigns or heroes yet.

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 9 2014 replied:

We are using the UserPatch now, so you should be able to play with 200+ pops. I don't like the idea of units taking up more than 1 pop slots. Perhaps those powerful units ought to be costlier instead. Which civilizations would you like to see?

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 5 2014 replied:

Well, the devs are working as hard as we can to bring this mod to your table! And we plan to port it to HD immediately after we release it for vanilla AoE2. I hope the wait won't be long. :)

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team Jun 1 2014 replied:

We are adding Trebuchet alternatives for civs that don't get them: Field Trebs (build trebs right on the battle field) and Sieging Catapults (long-ranged versatile catapults equivalent to trebs, but less sturdy).

+2 votes   mod: Tales of Middle-Earth
ToME-Team
ToME-Team May 29 2014 replied:

Thanks!

+1 vote   mod: Tales of Middle-Earth
ToME-Team
ToME-Team May 26 2014 replied:

Right after we release the final version.

+1 vote   mod: Tales of Middle-Earth
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