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Comment History  (0 - 30 of 190)
tog34
tog34 - - 190 comments @ Star Wars Clone Wars Era Mod

How far along are you? Also is it possible to add more planets to Galactic conquest and are you adding anything to Galactic conquest?

Good karma0 votes
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

I've been having a lot of fun playing your mod recently, I was playing as Macedon and had taken over all of Greece and had taken Southern Italy+Sicily. The roman senate has three stacks, which is too intimidating to attack without a solid force. I've also been loving the new character traits! it's been absolutely awesome seeing my character's really form into their own, granted I have around 3 blind family members in my family tree haha. A few things I noticed is that my trade income will change greatly, one turn I'll be making money and the next I'll be making 0 from it. The trade routes will show up on the campaign and then go away. Also since I saved carthage from the blue romans, they now own all of their north Africa but aren't going into Iberia since they were kicked out or trying to take sicily back. I think there should be a land bridge from Africa to Iberia. Also it seems that some AI nations are having a hard time maintaining full stacks, the seleucids are one nation and seem to struggle when they should be very powerful. One last thing, would it be possible to have factions remerge into the game after they are destroyed? Like in medieval 1.

Good karma+2 votes
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

I would really love an extra scenario or download that would have all of rome be one faction and leave the senate. Are you looking at this at all? As a separate download of course.

Good karma+1 vote
tog34
tog34 - - 190 comments @ Extended Cultures (XC)

So I looked at the text file, I believe I found the right one and it does show Loyalty there. It also says that the shadowing faction is the other Roman faction which makes sense. Yet when I play campaign there is no loyalty near management like in the Barbarian invasion campaign vanilla. I did click the box when I installed it. It also didn't apply to the Alexander game when I tried, but that could be because it's alexander?

Good karma+1 vote
tog34
tog34 - - 190 comments @ Extended Cultures (XC)

Thank you, I appreciate that!

Good karma+1 vote
tog34
tog34 - - 190 comments @ Extended Cultures (XC)

I downloaded the mod to Barbarian invasion and I enabled Loyalty. It doesn't appear to have applied? My Roman generals don't have any loyalty traits above near command and management. Does Rome not have loyalty?

Good karma+1 vote
tog34
tog34 - - 190 comments @ Extended Cultures V version 1.0.4 (outdated)

This truly is an epic Christmas present! Thanks.

Good karma+2 votes
tog34
tog34 - - 190 comments @ Extended Cultures (XC)

That's good, I like that, instead of already knowing who is going to be the major player from the start.

Good karma+1 vote
tog34
tog34 - - 190 comments @ Extended Cultures (XC)

How's the balance in the middle east? Will we see the seleucids explode early on? I don't like to see a major power win over there too early. Aka Egypt easily beating the Seleucids or vice versa.

Good karma+2 votes
tog34
tog34 - - 190 comments @ Extended Cultures (XC)

Looking forward to the new update coming out! I have to try out Epirus and bring glory and honour back to Greek world and defeat those pesky Romans ;)

Good karma+2 votes
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod v14 - XGM Final

Man this looks very Godly, I'm gonna download it right away!

Good karma+2 votes
tog34
tog34 - - 190 comments @ Extended Cultures (XC)

I can't wait for the new update. I am just wondering why you wouldn't add Illyria or Pergamum instead of this new faction, Confederation of Tukhara which is a pretty irrelevant faction. Again this decision is up to you clearly, just thought I'd ask. I've been playing as Rome and I've done decently well taking all of Italy and expanding into Illyria, in Sicily I had a tough time fighting Syracuse because they had a scripted army spawn that was a full stack and very experienced. Honestly that's not too fun to just find out about randomly, I had no warning of this before I sieged them. Are there anymore settlements that spawn stacks like that? Overall I am greatly enjoying my playthrough though and it's fun to see the AI actually send armies to the islands in the med.

Good karma+2 votes
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

Wow this is another pretty big game changer. I'm interested to see how the new upkeep and building expenses go. I do agree that you can easily gain money in the mid to late game. In my Egypt game after I took all of Syria and asia minor I had enough funds that I was just giving it away to carthage and the barbarians around rome. I wonder if this will make the early game really hard but later it won't matter? Still I think it'll be interesting to play and is something that needed to be done. Also I'm hyped about the new units for the Greek world!

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

Always looking forward to these updates!

Good karma+2 votes
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

I just want to thank you for your continued support of this mod. I'm absolutely loving my new Ptolemaic game and fighting the Seleucids. The new auxiliary pike unit looks so cool but I don't see why you'd ever build levy pikemen anymore compared to them. The new economy system is pretty awesome too, really fleshes out the game.

Good karma+2 votes
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

Awesome another update and so fast from the last one! Looking forward to playing some of it. Love the new faction symbols, really adds to immersion.

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

Whats your discord? I might join it.

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

When I was talking about one turn per year. As in the whole timeline. Currently it takes two turns to go through a year.

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

I've been having a lot of fun with your mod! This has been a truly great update. I love that the map has been expanded vastly with new cities and that truly fleshes out campaigns now. You can have a proper campaign in Sicily against Carthage that isn't just one city. The new mercenary units are also a big plus for me, I love that in Greece I can recruit a wide range of cavalry.

I'm currently playing a game as Macedon on Hard battles, medium Campaign and it's been a lot of fun for me. The current year is 246BC and I'm at war on all sides, I'm fighting the Romans, Dacia, Seleucids and Pontus. I've found it hard to get peace with any of my enemies, I have soundly defeated the Seleucids in Asia minor which is an awesome place to campaign in now thanks to all of the new cities. I wish the AI was smarter and would accept my peace because they are clearly on the backfoot and I've offered them decent sums of money. Another thing is when I go and fight these armies the AI doesn't stay in their proper battle formation like they started with but instead go back to the normal AI layout. Also the Seleucid formation which I'm guessing is what the successor states use needs adjustment because they will have their phalanxes on the flanks and put their hoplites and weaker units in the middle. This is pretty bad in my opinion and then the ai has to readjust all of their units and causes them to lose their cohesion and throws the battle. Also the Gallic Ai on the campaign map hasn't expanded into gaul at all and that has left the romans with an easy way to expand north. Surprisingly the AI has been making peace with one another a decent amount which I am liking. Pontus was fighting the Seleucids then got peace and the Seleucids and Ptolemaic Egypt got peace as well then allied! Really turning the tides against me. Also the Roman armies are truly not something to laugh at, they can pack a punch and that's good to have a challenging Rome in my game. Their units are very resilient. Also on a side note I think you should give the Spartans their extra hit point back, it was very easy for me to eat right through them, they desperately need it to actually be effective. Another thing is that AI macedon seems to be obsessed with going into Illyria and not going to secure the rest of Greece.

Now onto some suggestions you can take with a grain of salt if you want. I think you should give Ptolemaic Egypt a different symbol, you should use the Ptolemaic Eagle because it's way more fitting then the current old school Egyptian one. Also I was thinking if you could do this, make it so Egypt has it's own version of the Marian reforms where they start to recruit native Egyptians into their armies like they did in real life. This created problems for them a lot on with the native population but I think it'd add a lot of flair to Egypt. The imitation units that copied the romans shouldn't look exactly like the roman models, you should invest into making them distinct for each culture for immersion. Also for immersion I think it'd be cool to have Egypt and the Seleucids not have the same model as Macedon does, it'll be cool to show the differences in cultures for their armies. Also I'd still love for the Seleucids to start off with the territories in the east under their belt but I know that might make them too powerful and is most likely why you have them as rebel. It'd be cool if you could also rename some of the characters to their actual real life counter parts, such as antigonus II Gonatas's son isn't Demetrius II, small thing but will add greater historical flavour. Also the Successor's early bodyguard unit should be the Macedonian Cavalry.

I'm really loving this update and I can't wait for future releases! Keep up the great work. Also could it be possible to make it 1 turn for per? I would absolutely love that.

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

How much is the scope of the map going to change with the new update? Also when do you think the update will be released? No pressure just wondering.

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

That sounds awesome! I can't wait, really looking forward to this update then!

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

Whats the next update going to contain?

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

I've found that the AI doesn't send their general to death right into your army. However you can get them to chase your cavalry and then get them to engage your spear units. Their general will run away from that combat after a bit. Overall it's a better improvement.

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

I can't wait for any new releases for this mod, it's currently my favourite way to play this game with a vanilla feeling. I hope the new update comes out soon!

Good karma+1 vote
tog34
tog34 - - 190 comments @ ahowl11's Vanilla Enhancement Mod

Honestly I love what you are doing so far, feels exactly like vanilla but has more units within reason and doesn't over flood the base game. I love how you expanded the map to go more east before hitting India. I have a few suggestions I would make.

-Maybe the Seleucids can have control more of the eastern provinces? Might need to rebalance them though.

-The Diadochi and Greek cities need sword hoplites or something of that sort. I know the heavy peltasts kinda fit that role.

-Egypt needs some more unique units, it seems like they are just Macedon with elephants, Don't get me wrong I love having Egypt as the Ptolemaic dynasty.

-Maybe rename the Diadochi kingdoms, instead of Macedon call them by their Dynasty name? Better immersion I think, kinda weird if Macedon is pushed out of macedon itself and controls thrace yet is still called Macedon.

-Have you thought about adding more cities? For me personally I still want that pure vanilla feeling but maybe it might be nice? Like in Asia minor or greece. Gaul is pretty open too and spain.

-Also I know this is a long stretch but I think it'd be cool if you combined all the roman houses into one and leave the senate. That way the player could fight all of Rome's enemies then when the civil war comes you can still fight the Senate. I'd love to have this as like another game mode? Keep how it is and then have another setting for a unified Rome with the senate.

Thank you for creating this mod, it's awesome and I look forward to it's progress, for me personally I like how the units still look like vanilla units. I don't like it when it goes too unnecessarily indepth.

Good karma+1 vote
tog34
tog34 - - 190 comments @ 1860s Old America

Uh its art dude... Don't dwell on it just move on. gosh XD

Good karma+3 votes
tog34
tog34 - - 190 comments @ English Army

Love it!

Good karma+1 vote
tog34
tog34 - - 190 comments @ Army's Glory

I would suggest that the Kalmar union be broken down to Denmark,Sweden,Norway and just have Sweden and Norway be vessels of Denmark. But that is my only problem with this. Other then that I can't wait to play this!

Good karma+2 votes