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Report RSS Source VS Unreal

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Too bad that the Source is only used by Valve for commercial projects. No one else can use it for commercial stuff. Because the Source engine is optimized, it doesn't require a powerful PC and can achieve great graphics.

Alice: madness returns: Let's see, it's a cartoon styled 3D game that requires Direct 11 to run with maximum FPS. The models aren't much detailed, the effects aren't really the most advanced you can see, and it runs with average 30-25 FPS on my PC.

Half Life 2 ep.2: The models are more detailed, the effects are not something that make" you go " WOOOOOW! DOUBLE RAINBOW ALL THE WAY!". FPS rate: it's so much, that it makes you think that real life is laggy.

So if I have to make a ratio between the two engines, it will look like this:
Half Life 2 graphics : Alice graphics = 1:1
Half Life 2 FPS rate : Alice FPS rate = 3:1

What is "Spicy horse" didn't use the engine the way it should have been used, or the engine (Unreal engine) is not really optimized? Because I have seen equally AMASSING graphics in both Source and Unreal.
And also it's REALLY f**ked to see the same quality of graphics in different engines that have different requirements.
Or it's just me with the wrong vision about the situation.

So, write in the comment section what do you think.

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dayone
dayone - - 5 comments

I think you are a little confused about what "optimized" is. An engine is a set of tools. You dont need to use all their power so obviously different projects have different user experiences. Be it for good or bad.

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