Ok I think I narrowed down the bug and how to fix it. Sort of. What I did is put my graphics down to minimum and "Cleaned up" the map. So all the ****** guns that I dropped earlier I donated to the trader. Then I popped the graphics back to maximum and low and behold it works fine now. There obviously is a memory bug or there are just too many objects on the map once you start cleaning out the zombies. Normally on other maps you can drop a gun and it's usually in a high traffic area so another stalker will pick it up and the engine doesn't have to draw it. So I guess the work around for now is to play S.T.A.L.K.E.R.: Street Cleaner Edition. I'll try turning off Anti-Alliasing next time it happens to see if that will reduce the memory overhead a bit. Damn you 32-bit applications! Damn you to hell!
tmpwhore
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